Marble Golem

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True golems are created by powerful casters that assemble a humanoid form out of rocks, plants, clay, or bones. A golem and its maker share an intense bond, generally as friends or as that of student and teacher, though there are famous instances of a golem and its creator falling out quite terribly.

Golems can vary quite widely in their abilities based on what material they were made of and what Source of magic brought them to life.

A Golem’s Resist and Vulnerable properties are determined by the Source of Magic that was used in its creation. While certain Sources of Magic have already been assigned to these Golem stat blocks, you can easily customize a Golem stat block by using these properties instead.

Source Resist and Vulnerable
Arcane Resist Arcane 2, Divine 5, Primal 5

Vulnerable Occult 1, Psionic 1

Divine Resist Divine 2, Primal 5, Psionic 5

Vulnerable Arcane 1, Occult 1

Occult Resist Occult 2, Arcane 5, Divine 5

Vulnerable Primal 1, Psionic 1

Primal Resist Primal 2, Occult 5, Psionic 5

Vulnerable Arcane 1, Divine 1

Psionic Resist Psionic 2, Arcane 5, Occult 5

Vulnerable Divine 1, Primal 1

Marble Golem

Monster Level: 12
Large. Constructed, Humanoid (Arcane)
STR DEX END AWR INT CHA
5 2 2 2 0 5
Ref: 12 Fort: 12 Ant: 12 Log: 10 Will: 15
Armor Rating 15 Resist Arcane 2, Divine 5, Primal 5
Hit Points 88 Vulnerable Occult 1, Psionic 1
Speed 30 ft Immune Nonmagical Weapon Attacks
Skills (STR) Applied Force +5 Traits Immutable, Iron Will, Steel Mind, Vigilant
Features
Crafted Guardian. The Golem always knows the location of its creator so long as they are on the same plane of existence. Additionally, the Golem grants its creator an additional +2 AR while within 5ft of it.

Arcane Construct. Using CHA, the Golem can cast the following arcane spells and cantrips innately.

(At Will) Arcane Column, Beam of Fire, Contest Spell, Identify Magic, Illuminate, Mend

(3/Rest) Circle of Warding, Circle of Power, Grounded

Actions

The Golem can take THREE of the following actions, or take the same action three times.

Move. The Golem can move up to its speed.

Punch. Reach 5 ft, Natural Weapon. +6 vs AR. Hit: 10 (1d8+6) blunt. Arcane Construct. The Golem can cast one of its at-will spells or cantrips.

OR the Golem can take TWO of the following actions, or take the same action twice.

Move. The Golem can move up to its speed.

Arcane Construct. The Golem can cast one of its expendable spells.

Reactions
Contest Spell (1/Round). The Golem can cast Contest Spell.

Exploit (1/Round). The Golem can Exploit.