Trench Abomination

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Explorers are still trying to determine how trench creatures are created. Some believe that they are the result of mundane beasts coming into contact with ancient technology; others think that the forgotten gods created these creatures as beasts of war.

Whatever the case, trench creatures are typically solitary, but they are remarkably dangerous. Trench Abominations resemble apex predators of the land such as bears or lions, while Trench Wyrdlings look like some odd fusion of giant lobster and octopus.

Trench Abomination

Monster Level: 8
Huge. Abominable Avadri Monstrosity (Psionic)
STR DEX END AWR INT CHA
5 3 2 2 -1 -1
Ref: 13 Fort: 12 Ant: 12 Log: 9 Will: 9
Armor Rating 18 Resist Fire 3, Psionic 5, Arcane 10, Occult 10
Hit Points 50 Vulnerable Cold 3 DR 6/Silver, Divine, and/or Primal
Speed 35 ft Senses Darkvision 60 ft
Traits Regen 8
Features
Short-Circuit. The Trench Abomination does not gain its Regen at the start of its turn if it took Cold damage since its last turn.

Electric Skin. When a creature hits with a metal melee weapon attack, an unarmed attack, or a Grapple, that creature takes 4 (1d8) Lightning.

Actions

The Trench Abomination can MOVE and take TWO of the following actions, or take the same action twice.

Move. The Trench Abomination can move up to its speed.

Bite. Reach 5 ft Natural Weapon. +5 vs AR. Hit: 14 (2d8+5) sharp.

Bludgeon. Reach 10 ft Natural Weapon. +5 vs AR. Hit: 10 (1d10+5) blunt.

OR the Trench Abomination can take ONE of the following actions.

Cast Spell. (Arcane Travesty Mutation Only) The Trench Abomination casts one of its Spells using its AWR.

Rapid Mutation. The Trench Abomination gains one of the features from the Rapid Mutation table for 20 seconds. The MC can roll 1d4 or pick.

d4 Mutation
1 Necrosis: Immune to necrotic. Add +2 necrotic damage whenever the abomination deals damage.
2 Unstable Energy: Immune to lightning. Add +2 lightning damage whenever the abomination deals damage.
3 Arcane Travesty: The abomination gains the ability to cast Lightning Bolt and Circle of Warding. Both are considered Psionic for the abomination.
4 Exoskeleton: The abomination gains +2 AR and physical defenses.
Reactions
The Trench Abomination can take one reaction per round, choosing from the options below.

Snap. When a creature first moves within 5 ft of the abomination, it may make a Bite attack.

Pursue (1/Round). The abomination can Exploit.