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|'''Evasive''' | |'''Evasive''' | ||
|<u>Incompatible</u>: Lucky Placement, Impulse, Tough | |<u>Incompatible</u>: Lucky Placement, Impulse, Tough | ||
|If you are not wearing | |If you are not wearing armor, you may use your REF in place of your AR, but your AR cannot exceed 14 when you do. | ||
|''Defense, Armor'' | |''Defense, Armor'' | ||
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|'''Impulse''' | |'''Impulse''' | ||
|<u>Incompatible</u>: Evasive, Tough | |<u>Incompatible</u>: Evasive, Tough | ||
|If you are not wearing armor, you may use your ANT in place of your AR, but your AR cannot exceed 14 when you | |If you are not wearing armor, you may use your ANT in place of your AR, but your AR cannot exceed 14 when you do. | ||
do. | |||
|''Defense, Armor'' | |''Defense, Armor'' | ||
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|'''Lucky Placement II''' | |'''Lucky Placement II''' | ||
|Lucky Placement | |Lucky Placement | ||
|You can use your LUCK (max +8), instead of your DEX, when calculating your REF. You may use Luck Points to force an attacker to reroll their attack if they are targeting your REF and not targeting other creatures. | |You can use your LUCK (max +8), instead of your DEX, when calculating your REF. | ||
You may use Luck Points to force an attacker to reroll their attack if they are targeting your REF and not targeting other creatures. | |||
|''Defense, Armor'' | |''Defense, Armor'' | ||
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