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|'''Adaptive''' | |'''Adaptive''' | ||
|Witch Entry | |Witch Entry | ||
|You can change your | |You can change your familiar’s form each time you Recoup. | ||
|''Witch, Familiar'' | |''Witch, Familiar'' | ||
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|Gain the Flock of Familiars ability. | |Gain the Flock of Familiars ability. | ||
* | * '''Flock of Familiars.''' (2/Rest) You may summon a second familiar identical to your primary familiar for 10 minutes. Both familiars share a turn. On their turn, they can both take the move action or one of them can take a different action | ||
|''Witch, Familiar'' | |''Witch, Familiar'' | ||
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|Adaptive | |Adaptive | ||
<u>Incompatible</u>: Flock of Familiars | <u>Incompatible</u>: Flock of Familiars | ||
|When you could change your | |When you could change your familiar’s form, you can evolve your familiar instead of, or in addition to, changing its form by using the Evolution ability. | ||
* | * '''Evolution.''' (2/Rest) When you evolve your familiar, you can choose Evolve 1. The evolution that you choose lasts until you use it again or change your familiar’s form. | ||
* | * '''Evolve 1:''' The familiar is one size larger than it was previously. When larger, they gain a slight benefit: | ||
** ''Flying'': +5 ft to Help range | ** ''Flying'': +5 ft to Help range | ||
** ''Crawling'': +1 to defending you with Ward | ** ''Crawling'': +1 to defending you with Ward | ||
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|When you use the Evolution ability, you can choose Evolve 2. | |When you use the Evolution ability, you can choose Evolve 2. | ||
* | * '''Evolve 2:''' The familiar is two sizes larger. Familiars that are two Sizes larger gain the benefits below: | ||
** ''Flying'': +10 ft to Help range | ** ''Flying'': +10 ft to Help range | ||
** ''Crawling'': +2 to defending you with Ward | ** ''Crawling'': +2 to defending you with Ward | ||
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|'''Familiar Enhancement''' | |'''Familiar Enhancement''' | ||
|Familiar 3 | |Familiar 3 | ||
|(2/Rest) Choose one Familiar Enhancement from the ''Familiar Enhancement'' table with the "Enhancement" prerequisite; you learn that selection. By spending 3 AP on your familiar as though summoning it, you may give it that enhancement for the next hour, provided it is the right kind of | |(2/Rest) Choose one Familiar Enhancement from the ''Familiar Enhancement'' table with the "Enhancement" prerequisite; you learn that selection. By spending 3 AP on your familiar as though summoning it, you may give it that enhancement for the next hour, provided it is the right kind of familiar. | ||
|''Witch, Familiar'' | |''Witch, Familiar'' | ||
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|'''Flock of Familiars IV''' | |'''Flock of Familiars IV''' | ||
|Flock of Familiars III | |Flock of Familiars III | ||
|On your familiars’ turn, they can both take one action. This can be the same action or different | |On your familiars’ turn, they can both take one action. This can be the same action or different actions. | ||
|''Witch, Familiar'' | |''Witch, Familiar'' | ||
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|When you use the Evolution ability, you can choose Evolve 3. | |When you use the Evolution ability, you can choose Evolve 3. | ||
* | * '''Evolve 3''': The familiar is three Sizes larger. Familiars that are three Sizes larger gain Evolve 2 benefits, and can be used as Mounts with 1 MCAP | ||
|''Witch, Familiar'' | |''Witch, Familiar'' | ||
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