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=== | === Swamp Warden === | ||
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| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 7'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Huge. Plant Monstrosity'' | ||
|- | |- | ||
!'''STR''' | !'''STR''' | ||
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!CHA | !CHA | ||
|- | |- | ||
! | !3 | ||
! | !2 | ||
! | !3 | ||
! | !3 | ||
! | !-3 | ||
! | !-2 | ||
|- | |- | ||
| | | | ||
!Ref: | !Ref: 12 | ||
!Fort: | !Fort: 13 | ||
!Ant: | !Ant: 13 | ||
!Log: | !Log: 7 | ||
!Will: | !Will: 8 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' | | colspan="3" |'''[[Armor]] Rating''' 13 | ||
| colspan="3" |''' | | colspan="3" |'''Resist''' Physical 4 '''Immune''' Necrotic, Psychic | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 70 | ||
| colspan="3" |''' | | colspan="3" |'''DR''' 2/Cold | ||
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| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 40 ft, Swim 40 ft | ||
| colspan="3" |'''Senses''' | | colspan="3" |'''Senses''' Darkvision 120 ft | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" |'''Traits''' | | colspan="3" |'''Traits''' Immutable, Immovable | ||
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! colspan="6" |Features | ! colspan="6" |Features | ||
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| colspan="6" |''' | | colspan="6" |'''[[Primal]] Origin.''' The Swamp Warden has TA on attacks against [[Occult]] and [[Psionic]] creatures, and TD against [[Arcane]] and [[Divine]] creatures. | ||
'''Amphibious.''' The Swamp Warden can breathe both air and water. | |||
'''Swamp Scum.''' When the Swamp Warden is motionless and at least half submerged, it is indistinguishable from swamp scum, lily pads, and moss-covered rocks typical of swampy waters. | |||
'''Fungal Matter'''. When the Swamp Warden starts its turn in dim light or [[darkness]], it deals 5 (2d4) additional necrotic [[damage]] on all its attacks. | |||
'''Ambush Predator.''' The Swamp Warden gains +8 on its [[Initiative]] rolls. If it hits a creature that has not yet acted in [[combat]], the hit counts as a crit. | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
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| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Swamp Warden can take TWO of the following actions, or take the same action '''twice.''''' ==== | ||
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| colspan="6" |''' | | colspan="6" |'''Move.''' The Warden can move up to its speed. | ||
'''Vine Snare.''' ''Reach 15 ft Natural Weapon''. +3 vs AR. '''Hit:''' 5 (1d4+3) blunt and the creature is pulled up to 10 ft closer to the Swamp Warden. | |||
'''Jaws.''' ''Reach 5 ft Natural Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) sharp, and make a secondary attack: +3 vs FORT. '''Hit:''' The target is Grappled. | |||
|- | |- | ||
! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
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| colspan="6" |''' | | colspan="6" |'''Exploit (1/Round).''' The Swamp Warden can [[Actions#Advanced Maneuvers|Exploit]] with its Vine Snare. If it hits, the creature is pulled up to 10 ft back to the Swamp Warden. | ||
|} | |} | ||