Trench Wyrdling: Difference between revisions

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=== Trench Wyrdling ===
=== Trench Wyrdling ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 4''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Huge. Abominable Avadri Monstrosity ([[Psionic]])''
|-
|-
!'''STR'''
!'''STR'''
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!CHA
!CHA
|-
|-
!0
!3
!0
!2
!0
!2
!0
!1
!0
!-1
!0
!-1
|-
|-
|
|
!Ref: 10
!Ref: 12
!Fort: 10
!Fort: 12
!Ant: 10
!Ant: 11
!Log: 10
!Log: 9
!Will: 10
!Will: 9
|-
|-
| colspan="6" |
| colspan="6" |
|-
|-
| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 14
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |'''Resist''' Fire 3, Psionic 5, [[Arcane]] 10
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 30
| colspan="3" |'''Immune''' Info
| colspan="3" |'''Vulnerable''' Cold 3 '''DR''' 6/Silver, [[Divine]], and/or [[Primal]]
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 35 ft
| colspan="3" |'''Senses''' Info
| colspan="3" |'''Senses''' Darkvision 60 ft
|-
|-
| colspan="3" |'''[[Skills]]''' Info
| colspan="3" |
| colspan="3" |'''Traits''' Info
| colspan="3" |'''Traits''' Regen 4
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Overheat.''' The Trench Wyrdling does not gain its Regen at the start of its turn if it took Fire [[damage]] since its last turn.
'''Electric Skin.''' When a creature hits with a metal melee weapon attack, an unarmed attack, or a Grapple, that creature takes 4 (1d8) lightning.
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Trench Wyrdling can MOVE and take ONE of the following actions.'' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Trench Wyrdling can move up to its speed.
'''Bite.''' ''Reach 5 ft Natural Weapon''. +3 vs AR. '''Hit:''' 10 (2d6+3) sharp.
 
'''Tentacle.''' ''Reach 10 ft Natural Weapon''. +3 vs AR. '''Hit''': 5 (1d4+3) blunt and the creature is Grappled.
|-
|-
| colspan="6" |
! colspan="6" |
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
|-
| colspan="6" |'''Feature.''' Info
|-
|-
| colspan="6" |
| colspan="6" |
==== '''''...AND''' take '''ONE''' of the following actions.''====
==== '''''OR''' the Trench Wyrdling can take the following action.'' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Rapid Mutation.''' The Trench Wyrdling gains one of the features from the Rapid Mutation table for 20 seconds. The MC can roll 1d4 or pick.
{| class="wikitable"
|+
!d4
!Mutation
|-
|-
| colspan="6" |
|'''1'''
==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
|'''Necrosis.''' Immune to necrotic. Add +2 necrotic damage whenever the Trench Wyrdling deals damage.
|-
|-
| colspan="6" |'''Feature.''' Info
|'''2'''
|'''Unstable Energy.''' Immune to lightning. Add +2 lightning damage whenever the Trench Wyrdling deals damage
|-
|-
! colspan="6" |Reactions
|'''3'''
|'''Retaliate.''' The Trench Wyrdling gains one Reaction per round, whic it can use to Exploit.
|-
|-
| colspan="6" |'''Feature.''' Info
|'''4'''
|'''Exoskeleton.''' The Trench Wyrdling gains +2 AR and physical defenses.
|}
|}
|}


=== Features ===
=== \ ===
'''Features.''' Info
 
=== Actions ===
'''Features.''' Info
 
=== Reactions ===
'''Features.''' Info