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can never exceed 16-20. | can never exceed 16-20. | ||
'''Coordination (COR):''' Your overall ability, both physically and mentally, to process information and act upon it. This is neither DEX (physical) nor AWR (mental), but a separate mechanism by which the game tracks your capacity to act. For every 2 points of COR that you have, you gain 1 additional AP at the beginning of your turn. If you have -1 or -2 COR, you lose 1 AP at the beginning of your turn. If you have -3 COR, you lose 2 AP at the beginning of your turn. | '''Coordination''' (COR)''':''' Your overall ability, both physically and mentally, to process information and act upon it. This is neither DEX (physical) nor AWR (mental), but a separate mechanism by which the game tracks your capacity to act. For every 2 points of COR that you have, you gain 1 additional AP at the beginning of your turn. If you have -1 or -2 COR, you lose 1 AP at the beginning of your turn. If you have -3 COR, you lose 2 AP at the beginning of your turn. | ||
=== NOTE YOUR STATS === | === NOTE YOUR STATS === | ||
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|10+CHA | |10+CHA | ||
|} | |} | ||
'''AR''' represents your physical capacity to block or avoid direct hits using armor, mastery over weapon fighting styles, and | '''AR''' represents your physical capacity to block or avoid direct hits using armor, mastery over weapon fighting styles, and the like. | ||
the like. | |||
'''REF''' represents your nimbleness and ability to dodge out of the way of some attacks, like a stream of acid. | '''REF''' represents your nimbleness and ability to dodge out of the way of some attacks, like a stream of acid. | ||
'''FORT''' demonstrates how good you are at enduring punishing environments and effects, such as the intense heat of a fireball. | '''FORT''' demonstrates how good you are at enduring punishing environments and effects, such as the intense heat of a fireball. | ||
'''ANT''' reflects your skill at instinctively intuiting a threat before it hits you. Unlike REF, this defense would be used when you are unaware of an incoming attack, such as being ambushed or triggering a tripwire. | '''ANT''' reflects your skill at instinctively intuiting a threat before it hits you. Unlike REF, this defense would be used when you are unaware of an incoming attack, such as being ambushed or triggering a tripwire. | ||
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=== TALENT === | === TALENT === | ||
Finally, now that you have picked a lineage, assigned your attributes, and chosen a Background (and profession if relevant), it’s time to pick a talent. All talents available in this document are in [[[[Specialization Talents]] [[Magic | Finally, now that you have picked a lineage, assigned your attributes, and chosen a Background (and profession if relevant), it’s time to pick a talent. All talents available in this document are in [[[[Specialization Talents]] [[Magic Talents]]]]. Talents are unique abilities that your character gains. Some of them are passive, such as a permanent bonus to a defense; others are active, such as the ability to charm | ||
someone once per day by speaking with them. Note that some talents have prerequisites that you must meet before being able to gain that talent. For example, all class talents have the Prerequisite of Character Level 2. | someone once per day by speaking with them. Note that some talents have prerequisites that you must meet before being able to gain that talent. For example, all class talents have the Prerequisite of Character Level 2. | ||
'''Example: Hanniah Sharptooth''' | '''Example: Hanniah Sharptooth''' | ||
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'''Prerequisites'''. If a feature has the prerequisite tag, then there will be certain prerequisites that you must meet (such as having another lineage option, or having a certain number in one of your attributes) prior to taking that option. | '''Prerequisites'''. If a feature has the prerequisite tag, then there will be certain prerequisites that you must meet (such as having another lineage option, or having a certain number in one of your attributes) prior to taking that option. | ||
=== | === SKILLS & CONDITIONS === | ||
Like tags, many features and abilities will reference skills and conditions. Skills. Many features allow you to gain Skill Points. See | Like tags, many features and abilities will reference skills and conditions. Skills. Many features allow you to gain Skill Points. See | ||
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Finally, each time you level up, you gain one new talent of your choice. Note that some talents have Prerequisites that you must meet before qualifying for that talent. | Finally, each time you level up, you gain one new talent of your choice. Note that some talents have Prerequisites that you must meet before qualifying for that talent. | ||
=== | === LINEAGE & PROFESSION === | ||
Your lineage and your profession both progress slowly, reflecting your life experience and career outside of adventuring. At levels 5, 10, 15, 20, 25, and 29, you gain one additional lineage feature. Your profession ranks up slowly and does not do so at a set rate. Your MC will award you additional levels in your profession when they feel that it is appropriate for the story, often as a notable quest reward. On average, you can expect to gain an additional profession rank once every six Character Levels. | |||
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