Lamassu: Difference between revisions

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| colspan="3" |
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| colspan="3" |'''Resist''' Divine 4, [[Primal]] 6, [[Psionic]] 6
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| colspan="3" |'''[[Armor]] Rating''' 19  
| colspan="3" |'''[[Armor]] Rating''' 19  
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |'''Resist''' Divine 4, [[Primal]] 6, [[Psionic]] 6 '''Immune''' Nonmagical [[Weapons]], Psychic
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| colspan="3" |'''Hit Points''' 372
| colspan="3" |'''Hit Points''' 372
| colspan="3" |'''Immune''' Nonmagical [[Weapons]], Psychic
| colspan="3" |'''Vulnerable''' [[Arcane]] 1, [[Occult]] 1
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| colspan="3" |'''Speed''' 40 ft, Fly 120 ft
| colspan="3" |'''Speed''' 40 ft, Fly 120 ft
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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |'''Divine Origins.''' If the Lamassu reaches 0 HP on any plane besides the Celestial Sea, its body dissolves into light. It reforms in the Celestial Sea after 1d4 months.  
| colspan="6" |'''Divine Origins.''' If the Lamassu reaches 0 HP on any plane besides the Celestial Sea, its body dissolves into light. It reforms in the Celestial Sea after 1d4 months. If the Lamassu reaches 0 HP in the Celestial Sea, it dies permanently.
If the Lamassu reaches 0 HP in the Celestial Sea, it dies permanently.
'''Planeswalker (1/Week).''' The Lamassu can enter a new plane of existence, appearing within 5 miles of where it wishes to appear. It can take up to 6 willing creatures with it.
'''Planeswalker (1/Week).''' The Lamassu can enter a new plane of existence, appearing within 5 miles of where it wishes to appear. It can take up to 6 willing creatures with it.
'''Innate Divinity.''' The Lamassu can cast the following divine spells innately.
'''Innate Divinity.''' The Lamassu can cast the following divine spells innately.


* (At Will) [[Censure]], [[Compel Truth]], Inspire Fervor
* (At Will) [[Censure]], [[Compel Truth]], [[Inspire Fervor]]
* (3/Day) [[Burst of Healing]], [[Daylight]], [[Demoralize]], [[Order]]
* (3/Day) [[Burst of Healing]], [[Daylight]], [[Demoralize]], [[Order]]
* (1/Day) [[Banish]], [[Decree]]
* (1/Day) [[Banish]], [[Decree]]
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| colspan="6" |'''Move.''' The Lamassu can move up to its speed.
| colspan="6" |'''Move.''' The Lamassu can move up to its speed.
'''Hooves.''' ''Reach 10 ft, Natural Weapon.'' +8 vs AR. '''Hit:''' 15 (2d6+8) sharp.
'''Hooves.''' ''Reach 10 ft, Natural Weapon.'' +8 vs AR. '''Hit:''' 15 (2d6+8) sharp.
'''Minor Spell.''' The Lamassu can cast one of its at will spells.
'''Minor Spell.''' The Lamassu can cast one of its at will spells.
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| colspan="6" |'''Move.''' The Lamassu can move up to its speed.
| colspan="6" |'''Move.''' The Lamassu can move up to its speed.
'''Hooves.''' The Lamassu can make a Hooves attack.
'''Hooves.''' ''Reach 10 ft, Natural Weapon.'' +8 vs AR. '''Hit:''' 15 (2d6+8) sharp.
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==== '''''...AND''' take the following action.''====
==== '''''...AND''' take ONE of the following action.''====
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| colspan="6" |'''Roar (Recharge 5).''' ''120 ft Radius, Natural Weapon.'' +6 vs WILL of each hostile creature in the radius. '''Hit:''' The target becomes Frightened Shaken until the end of its next turn.Major Spell. The Lamassu can cast one of its expendable spells.
| colspan="6" |'''Roar (Recharge 5).''' ''120 ft Radius, Natural Weapon.'' +6 vs WILL of each hostile creature in the radius. '''Hit:''' The target becomes Frightened Shaken until the end of its next turn.
'''Major Spell.''' The Lamassu can cast one of its expendable spells.
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! colspan="6" |Reactions
! colspan="6" |Reactions
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| colspan="6" |'''Exploit (1/Round).''' The Lamassu can Exploit.
| colspan="6" |'''Exploit (1/Round).''' The Lamassu can [[Actions#Advanced Maneuvers|Exploit]].
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Latest revision as of 16:50, 14 April 2024

[Back to creatures]


Revered as sage guides of the desert realms, Lamassus have the body of a bull, the head of a man, and the wings of a great eagle. These majestic creatures represent a balance of intelligence, strength, and a free spirit. They can be quite unpredictable, but will usually offer help to lost travelers after quizzing the travelers with obscure and convoluted riddles.

Lamassu

Monster Level: 32
Huge. Celestial, Monstrosity (Divine)
STR DEX END AWR INT CHA
8 8 2 4 8 6
Ref: 18 Fort: 12 Ant: 14 Log: 18 Will: 16
Armor Rating 19 Resist Divine 4, Primal 6, Psionic 6 Immune Nonmagical Weapons, Psychic
Hit Points 372 Vulnerable Arcane 1, Occult 1
Speed 40 ft, Fly 120 ft Senses Darkvision 120 ft
Skills (CHA) Persuading +5 Traits Immutable, Iron Will, Steel Mind, Unerring Mind
Features
Divine Origins. If the Lamassu reaches 0 HP on any plane besides the Celestial Sea, its body dissolves into light. It reforms in the Celestial Sea after 1d4 months. If the Lamassu reaches 0 HP in the Celestial Sea, it dies permanently.

Planeswalker (1/Week). The Lamassu can enter a new plane of existence, appearing within 5 miles of where it wishes to appear. It can take up to 6 willing creatures with it.

Innate Divinity. The Lamassu can cast the following divine spells innately.

Actions

The Lamassu can take FIVE of the following actions, or take the same action five times.

Move. The Lamassu can move up to its speed.

Hooves. Reach 10 ft, Natural Weapon. +8 vs AR. Hit: 15 (2d6+8) sharp.

Minor Spell. The Lamassu can cast one of its at will spells.

OR the Lamassu can take TWO of the following actions, or take the same action twice...

Move. The Lamassu can move up to its speed.

Hooves. Reach 10 ft, Natural Weapon. +8 vs AR. Hit: 15 (2d6+8) sharp.

...AND take ONE of the following action.

Roar (Recharge 5). 120 ft Radius, Natural Weapon. +6 vs WILL of each hostile creature in the radius. Hit: The target becomes Frightened Shaken until the end of its next turn.

Major Spell. The Lamassu can cast one of its expendable spells.

Reactions
Exploit (1/Round). The Lamassu can Exploit.