Narai: Difference between revisions
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Nathan Heard (talk | contribs) (Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...") |
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[[Creature List|[Back to creatures]]] | [[Creature List|[Back to creatures]]] | ||
__NOTOC__ | {{LineageInfobox|image=Narai.png}}__NOTOC__ | ||
Narai are large amphibious creatures that can swim through both the sea and the air. They resemble jellyfish and glow in bioluminous shades of pastel. They are not capable of speech due to their physiology, but are highly intelligent creatures and look favorably upon peaceful coast-dwellers. | |||
{| class="creature" | {| class="creature" | ||
|+ | |+ | ||
! colspan="6" | | ! colspan="6" | | ||
=== | === Narai === | ||
|- | |- | ||
| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 1'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Medium. Eldritch Beast ([[Psionic]])'' | ||
|- | |- | ||
!'''STR''' | !'''STR''' | ||
| Line 21: | Line 21: | ||
!CHA | !CHA | ||
|- | |- | ||
!-1 | |||
!2 | |||
!0 | !0 | ||
! | !1 | ||
! | !2 | ||
! | !1 | ||
|- | |- | ||
| | | | ||
!Ref: | !Ref: 12 | ||
!Fort: 10 | !Fort: 10 | ||
!Ant: | !Ant: 11 | ||
!Log: | !Log: 12 | ||
!Will: | !Will: 11 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' 10 | | colspan="3" |'''[[Armor]] Rating''' 10 | ||
| colspan="3" |''' | | colspan="3" |'''Resist''' Psionic 3, [[Arcane]] 6, [[Occult]] 6 '''Immune''' Psychic | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 15 | ||
| colspan="3" |''' | | colspan="3" |'''Vulnerable''' [[Primal]] 1, [[Divine]] 1 | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 0 ft, Swim 20 ft, Fly 20 ft | ||
| colspan="3" |''' | | colspan="3" |'''Traits''' Immutable, Unerring Mind | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Psionic Navigator.''' The Narai can cast the [[Telepathic Anchor]] invocation 1/Rest and can cast the [[Psychonavigation]] psionic spell at will. | ||
'''Electric Body.''' When a creature hits the Narai with a melee attack, it must make a DC 11 END check. If it fails, the creature’s turn immediately ends. | |||
'''Penetrating.''' The Narai crits on a roll of 19-20. | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Narai can MOVE and take ONE of the following actions.'' ==== | ||
|- | |- | ||
| colspan="6" | | | colspan="6" |'''Move.''' The Narai can move up to its speed. | ||
'''Sting.''' ''Reach 10ft Natural Weapon''. +2 vs AR. '''Hit:''' 5 (1d10) lightning. On a crit, the creature is Paralyzed until the end of its next turn. | |||
|} | |} | ||
Latest revision as of 20:14, 17 April 2024
Narai are large amphibious creatures that can swim through both the sea and the air. They resemble jellyfish and glow in bioluminous shades of pastel. They are not capable of speech due to their physiology, but are highly intelligent creatures and look favorably upon peaceful coast-dwellers.
Narai | |||||
|---|---|---|---|---|---|
| Monster Level: 1 | |||||
| Medium. Eldritch Beast (Psionic) | |||||
| STR | DEX | END | AWR | INT | CHA |
| -1 | 2 | 0 | 1 | 2 | 1 |
| Ref: 12 | Fort: 10 | Ant: 11 | Log: 12 | Will: 11 | |
| Armor Rating 10 | Resist Psionic 3, Arcane 6, Occult 6 Immune Psychic | ||||
| Hit Points 15 | Vulnerable Primal 1, Divine 1 | ||||
| Speed 0 ft, Swim 20 ft, Fly 20 ft | Traits Immutable, Unerring Mind | ||||
| Features | |||||
| Psionic Navigator. The Narai can cast the Telepathic Anchor invocation 1/Rest and can cast the Psychonavigation psionic spell at will.
Electric Body. When a creature hits the Narai with a melee attack, it must make a DC 11 END check. If it fails, the creature’s turn immediately ends. Penetrating. The Narai crits on a roll of 19-20. | |||||
| Actions | |||||
The Narai can MOVE and take ONE of the following actions. | |||||
| Move. The Narai can move up to its speed.
Sting. Reach 10ft Natural Weapon. +2 vs AR. Hit: 5 (1d10) lightning. On a crit, the creature is Paralyzed until the end of its next turn. | |||||