Swamp Warden: Difference between revisions

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=== Name ===
=== Swamp Warden ===
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| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 7''
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| colspan="6" |''Size. Type''
| colspan="6" |''Huge. Plant Monstrosity''
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!'''STR'''
!'''STR'''
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!CHA
!CHA
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!0
!3
!0
!2
!0
!3
!0
!3
!0
!-3
!0
!-2
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!Ref: 10
!Ref: 12
!Fort: 10
!Fort: 13
!Ant: 10
!Ant: 13
!Log: 10
!Log: 7
!Will: 10
!Will: 8
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| colspan="6" |
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| colspan="3" |
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| colspan="3" |'''Resist''' Info
| colspan="3" |
|-
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| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 13
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |'''Resist''' Physical 4 '''Immune''' Necrotic, Psychic
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| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 70
| colspan="3" |'''Immune''' Info
| colspan="3" |'''DR''' 2/Cold
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| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 40 ft, Swim 40 ft
| colspan="3" |'''Senses''' Info
| colspan="3" |'''Senses''' Darkvision 120 ft
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| colspan="3" |'''[[Skills]]''' Info
| colspan="3" |
| colspan="3" |'''Traits''' Info
| colspan="3" |'''Traits''' Immutable, Immovable
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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |'''Feature.''' Info
| colspan="6" |'''[[Primal]] Origin.''' The Swamp Warden has TA on attacks against [[Occult]] and [[Psionic]] creatures, and TD against [[Arcane]] and [[Divine]] creatures.
'''Amphibious.''' The Swamp Warden can breathe both air and water.
 
'''Swamp Scum.''' When the Swamp Warden is motionless and at least half submerged, it is indistinguishable from swamp scum, lily pads, and moss-covered rocks typical of swampy waters.
 
'''Fungal Matter'''. When the Swamp Warden starts its turn in dim light or [[darkness]], it deals 5 (2d4) additional necrotic [[damage]] on all its attacks.
 
'''Ambush Predator.''' The Swamp Warden gains +8 on its [[Initiative]] rolls. If it hits a creature that has not yet acted in [[combat]], the hit counts as a crit.
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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| colspan="6" |
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==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Swamp Warden can take TWO of the following actions, or take the same action '''twice.''''' ====
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| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Warden can move up to its speed.
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'''Vine Snare.''' ''Reach 15 ft Natural Weapon''. +3 vs AR. '''Hit:''' 5 (1d4+3) blunt and the creature is pulled up to 10 ft closer to the Swamp Warden.
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==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
'''Jaws.''' ''Reach 5 ft Natural Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) sharp, and make a secondary attack: +3 vs FORT. '''Hit:''' The target is Grappled.
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| colspan="6" |'''Feature.''' Info
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==== '''''...AND''' take '''ONE''' of the following actions.''====
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| colspan="6" |'''Feature.''' Info
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| colspan="6" |
==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
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| colspan="6" |'''Feature.''' Info
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! colspan="6" |Reactions
! colspan="6" |Reactions
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| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Exploit (1/Round).''' The Swamp Warden can [[Actions#Advanced Maneuvers|Exploit]] with its Vine Snare. If it hits, the creature is pulled up to 10 ft back to the Swamp Warden.
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=== Features ===
'''Features.''' Info
=== Actions ===
'''Features.''' Info
=== Reactions ===
'''Features.''' Info