Forest Warden: Difference between revisions
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=== | === Forest Warden === | ||
|- | |- | ||
| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 6'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Huge. Plant Monstrosity'' | ||
|- | |- | ||
!'''STR''' | !'''STR''' | ||
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!CHA | !CHA | ||
|- | |- | ||
!2 | |||
!0 | !0 | ||
! | !4 | ||
! | !3 | ||
! | !-3 | ||
! | !-2 | ||
|- | |- | ||
| | | | ||
!Ref: | !Ref: 1- | ||
!Fort: | !Fort: 16 | ||
!Ant: | !Ant: 13 | ||
!Log: | !Log: 7 | ||
!Will: | !Will: 8 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' | | colspan="3" |'''[[Armor]] Rating''' 14 | ||
| colspan="3" |''' | | colspan="3" |'''Resist''' Physical 4 '''Immune''' Psychic | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 80 | ||
| colspan="3" |''' | | colspan="3" |'''DR''' 2/Fire | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 30 ft | ||
| colspan="3" |'''Senses''' | | colspan="3" |'''Senses''' Low-Light Vision 30 ft | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" |'''Traits''' | | colspan="3" |'''Traits''' Immutable, Immovable | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''[[Primal]] Origin.''' The Forest Warden has TA on attacks against [[Occult]] and [[Psionic]] creatures, and TD against [[Arcane]] and [[Divine]] creatures. | ||
'''Barkskin.''' The Forest Warden gains +2 FORT. | |||
'''Tree Step'''. If the Forest Warden moves and both starts and ends its movement within 5 ft of a tree, it cannot be targeted by reactive attacks as it teleports between plants. | |||
'''[[Photosynthesis]].''' The Forest Warden has Regen 4 when it starts its turn in direct sunlight. | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Forest Warden can take TWO of the following actions, or take the same action '''twice.''''' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Forest Warden can move up to its speed. Trees and foliage do not restrict the Warden’s movement. | ||
'''Slam.''' ''Reach 10 ft Natural Weapon''. +2 vs AR. '''Hit:''' 5 (1d6+2) blunt, and make a secondary attack: +2 vs FORT. '''Hit:''' The target falls Prone. | |||
|- | |- | ||
! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Interpose (1/Round).''' If a creature within 10 ft of the Forest Warden takes [[damage]], the Forest Warden may take the damage instead. | ||
'''Exploit (1/Round).''' The Forest Warden can Exploit. If it hits, the creature falls Prone. | |||
|} | |} | ||
Revision as of 18:19, 28 April 2024
Each natural environment needs a guardian, and the mystic wardens fill this role. Amalgamations of plant and mineral matter in the shape of large beasts native to their environment, wardens would be apex predators if they needed to hunt or eat. Instead, they are stoic guardians of the natural state of things in their respective habitats, protecting the fragile balance of their ecosystem from foreign threats.
When envisioning a warden, think of the flora and fauna natural to a region. A forest warden might look like a grizzly bear made out of oak bark and lichen, while a desert warden could resemble prickly pears joined together into the shape of a giant cobra.
Wardens that dwell in mountains can be represented by any other environment’s warden: a forested mountain might have a forest warden, and a rocky mountain’s warden might have the stats of a cave warden.
Many wardens, especially those in wooded environments, form friendships with small faerie lights called will o’ the wisps. Wardens will quietly assess adventurers to determine whether they pose a threat to their habitat. If the warden believes the heroes not to be a threat, they might send will o’ the wisps to guide the heroes. If the adventurers are deemed threatening, then the wisps might lure them into the warden’s clutches.
Forest Warden | |||||
|---|---|---|---|---|---|
| Monster Level: 6 | |||||
| Huge. Plant Monstrosity | |||||
| STR | DEX | END | AWR | INT | CHA |
| 2 | 0 | 4 | 3 | -3 | -2 |
| Ref: 1- | Fort: 16 | Ant: 13 | Log: 7 | Will: 8 | |
| Armor Rating 14 | Resist Physical 4 Immune Psychic | ||||
| Hit Points 80 | DR 2/Fire | ||||
| Speed 30 ft | Senses Low-Light Vision 30 ft | ||||
| Traits Immutable, Immovable | |||||
| Features | |||||
| Primal Origin. The Forest Warden has TA on attacks against Occult and Psionic creatures, and TD against Arcane and Divine creatures.
Barkskin. The Forest Warden gains +2 FORT. Tree Step. If the Forest Warden moves and both starts and ends its movement within 5 ft of a tree, it cannot be targeted by reactive attacks as it teleports between plants. Photosynthesis. The Forest Warden has Regen 4 when it starts its turn in direct sunlight. | |||||
| Actions | |||||
The Forest Warden can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Forest Warden can move up to its speed. Trees and foliage do not restrict the Warden’s movement.
Slam. Reach 10 ft Natural Weapon. +2 vs AR. Hit: 5 (1d6+2) blunt, and make a secondary attack: +2 vs FORT. Hit: The target falls Prone. | |||||
| Reactions | |||||
| Interpose (1/Round). If a creature within 10 ft of the Forest Warden takes damage, the Forest Warden may take the damage instead.
Exploit (1/Round). The Forest Warden can Exploit. If it hits, the creature falls Prone. | |||||