Despairfae: Difference between revisions
Nathan Heard (talk | contribs) (Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...") |
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Much as pure Elementals represent the base incarnation of their element, Stravon Incarnations are the pure embodiment of specific emotions. Such Incarnations run freely through the Everwilds, where the pure force of their emotions will often briefly affect creatures and plants around them. | |||
If made to fight, Incarnations will seek to overwhelm their foes with specific emotions. An Incarnation will then either rend the creature with its claws or retreat if the Incarnation feels that it is outmatched. | |||
{| class="creature" | {| class="creature" | ||
|+ | |+ | ||
! colspan="6" | | ! colspan="6" | | ||
=== | === Despairfae === | ||
|- | |- | ||
| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 14'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Large. Fae ([[Primal]])'' | ||
|- | |- | ||
!'''STR''' | !'''STR''' | ||
| Line 21: | Line 22: | ||
!CHA | !CHA | ||
|- | |- | ||
! | !2 | ||
! | !4 | ||
! | !2 | ||
! | !3 | ||
! | !2 | ||
! | !5 | ||
|- | |- | ||
| | | | ||
!Ref: | !Ref: 14 | ||
!Fort: | !Fort: 12 | ||
!Ant: | !Ant: 13 | ||
!Log: | !Log: 12 | ||
!Will: | !Will: 15 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' | | colspan="3" |'''[[Armor]] Rating''' 12 | ||
| colspan="3" |''' | | colspan="3" |'''Resist''' Primal 3, [[Occult]] 6, [[Psionic]] 6 '''Immune''' Psychic | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 100 | ||
| colspan="3" |''' | | colspan="3" |'''Vulnerable''' [[Arcane]] 1, [[Divine]] 1 '''DR''' 5/Silvered or Magical [[Weapons]] | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 30 ft (Hover) | ||
| colspan="3" |'''Senses''' | | colspan="3" |'''Senses''' Low-Light Vision 120 ft | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" |'''Traits''' | | colspan="3" |'''Traits''' Ethereal | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Contagious Melancholy.''' After the Despairfae has lived in approximately the same area for 1 month, the flora and fauna in a 5 mile radius begin to show signs of despair. The animals may look particularly haggard and hungry, and the plants might appear wilted. | ||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Despairfae can take FOUR of the following actions, or take the same action '''four times.''''' ==== | ||
|- | |||
| colspan="6" |'''Move.''' The Despairfae can move up to its speed. | |||
'''Claw.''' ''Reach 10 ft Natural Weapon''. +4 vs AR. '''Hit:''' 8 (1d8+4) psychic, and the creature cannot spend AP reactively until after the start of its next turn. | |||
|- | |- | ||
! colspan="6" | | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== '''''OR''' the | ==== '''''OR''' the Despairfae can take '''TWO''' of the following actions, or take the same action '''twice...''''' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Despairfae can move up to its speed. | ||
'''Claw.''' ''Reach 10 ft Natural Weapon''. +4 vs AR. '''Hit:''' 8 (1d8+4) psychic, and the creature cannot spend AP reactively until after the start of its next turn. | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== '''''...AND''' take '''ONE''' of the following actions.''==== | ==== '''''...AND''' take '''ONE''' of the following actions.''==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Despairing Wail.''' ''15 ft Cone Natural Weapon''. +5 vs LOG of each creature in the cone. '''Hit:''' 7 (2d6) sonic and 7 (2d6) psychic. | ||
'''Desolation (Recharge 6).''' ''Reach 5 ft Natural Weapon''. +5 vs WILL. '''Hit''': The creature is overwhelmed with melancholy. It becomes Demoralized and Shaken indefinitely. [[Lesser Restoration]] and similar magic can remove this effect. | |||
|} | |} | ||
Latest revision as of 19:08, 21 April 2024
Much as pure Elementals represent the base incarnation of their element, Stravon Incarnations are the pure embodiment of specific emotions. Such Incarnations run freely through the Everwilds, where the pure force of their emotions will often briefly affect creatures and plants around them.
If made to fight, Incarnations will seek to overwhelm their foes with specific emotions. An Incarnation will then either rend the creature with its claws or retreat if the Incarnation feels that it is outmatched.
Despairfae | |||||
|---|---|---|---|---|---|
| Monster Level: 14 | |||||
| Large. Fae (Primal) | |||||
| STR | DEX | END | AWR | INT | CHA |
| 2 | 4 | 2 | 3 | 2 | 5 |
| Ref: 14 | Fort: 12 | Ant: 13 | Log: 12 | Will: 15 | |
| Armor Rating 12 | Resist Primal 3, Occult 6, Psionic 6 Immune Psychic | ||||
| Hit Points 100 | Vulnerable Arcane 1, Divine 1 DR 5/Silvered or Magical Weapons | ||||
| Speed 30 ft (Hover) | Senses Low-Light Vision 120 ft | ||||
| Traits Ethereal | |||||
| Features | |||||
| Contagious Melancholy. After the Despairfae has lived in approximately the same area for 1 month, the flora and fauna in a 5 mile radius begin to show signs of despair. The animals may look particularly haggard and hungry, and the plants might appear wilted. | |||||
| Actions | |||||
The Despairfae can take FOUR of the following actions, or take the same action four times. | |||||
| Move. The Despairfae can move up to its speed.
Claw. Reach 10 ft Natural Weapon. +4 vs AR. Hit: 8 (1d8+4) psychic, and the creature cannot spend AP reactively until after the start of its next turn. | |||||
OR the Despairfae can take TWO of the following actions, or take the same action twice... | |||||
| Move. The Despairfae can move up to its speed.
Claw. Reach 10 ft Natural Weapon. +4 vs AR. Hit: 8 (1d8+4) psychic, and the creature cannot spend AP reactively until after the start of its next turn. | |||||
...AND take ONE of the following actions. | |||||
| Despairing Wail. 15 ft Cone Natural Weapon. +5 vs LOG of each creature in the cone. Hit: 7 (2d6) sonic and 7 (2d6) psychic.
Desolation (Recharge 6). Reach 5 ft Natural Weapon. +5 vs WILL. Hit: The creature is overwhelmed with melancholy. It becomes Demoralized and Shaken indefinitely. Lesser Restoration and similar magic can remove this effect. | |||||