Night Hag: Difference between revisions

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Hags are vile creatures that generally take the form of elderly humanoids. They are usually solitary, though at times three hags will come together to form a coven. Whether alone or in a coven, Hags seek to collect unsuspecting humanoids through a variety of means, often by using illusory magic of some kind or through brokering a deal by offering a beleaguered traveler respite in exchange for a favor.
Hags are vile creatures that generally take the form of elderly humanoids. They are usually solitary, though at times three hags will come together to form a coven. Whether alone or in a coven, Hags seek to collect unsuspecting humanoids through a variety of means, often by using illusory magic of some kind or through brokering a deal by offering a beleaguered traveler respite in exchange for a favor.


=== Night Hag ===
Clever Night Hags live in urban areas among their unsuspecting neighbors. Capable of powerful [[psionic]] magic, Night Hags can often evade detection for many years by preying on the souls of the sick and very elderly.
Clever Night Hags live in urban areas among their unsuspecting neighbors. Capable of powerful [[psionic]] magic, Night Hags can often evade detection for many years by preying on the souls of the sick and very elderly.


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! colspan="6" |
! colspan="6" |
=== Name ===
=== Night Hag ===
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| colspan="6" |''Monster Level: 30''
| colspan="6" |''Monster Level: 30''
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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |'''[[Dreamwalker]].''' The Night Hag may spend 4 SP to leave its corporeal form in a meditative state and gain the Ethereal trait. While in this form, the Night Hag has a flight speed of 60 ft. This feature immediately ends if the Night Hag enters
| colspan="6" |'''[[Dreamwalker]].''' The Night Hag may spend 4 SP to leave its corporeal form in a meditative state and gain the Ethereal trait. While in this form, the Night Hag has a flight speed of 60 ft. This feature immediately ends if the Night Hag enters direct sunlight. The Night Hag’s physical and ethereal form share the same HP.
direct sunlight. The Night Hag’s physical and ethereal form share the same HP.
 
'''Breath Stealer.''' Any creature killed by the Night Hag’s Nightmare feature cannot be revived while the Night Hag is still living.
'''Breath Stealer.''' Any creature killed by the Night Hag’s Nightmare feature cannot be revived while the Night Hag is still living.


'''Shapechanger.''' The Night Hag may spend 1 minute magically altering its appearance to look like a Medium humanoid. This illusion holds up to physical scrutiny, but any magical scrutiny reveals its true form. While in this form, the Night Hag cannot cast any spells that deal [[damage]]. Reverting out of this form takes 20 seconds.
'''Shapechanger.''' The Night Hag may spend 1 minute magically altering its appearance to look like a Medium humanoid. This illusion holds up to physical scrutiny, but any magical scrutiny reveals its true form. While in this form, the Night Hag cannot cast any spells that deal [[damage]]. Reverting out of this form takes 20 seconds.


'''Wyrd Ritualist.''' Using CHA, the Night Hag can cast the following occult rituals. Child of [[Darkness]], [[Curse of Withering]], Dreamwalker, Planar [[Portal]], [[Scry]], [[Shadow]] Armor, [[Summon Fiend]].
'''Wyrd Ritualist.''' Using CHA, the Night Hag can cast the following occult rituals. [[Child of Darkness]], [[Curse of Withering]], [[Dreamwalker]], [[Planar Portal]], [[Scry]], [[Shadow Armor]], [[Summon Fiend]].


'''Wyrd Invoker.''' Using CHA, the Night Hag can cast the following psionic invocations, which count as arcane when cast in this way. Astral [[Projection]], [[Dreamspeak]], [[Haunt]].
'''Wyrd Invoker.''' Using CHA, the Night Hag can cast the following psionic invocations, which count as arcane when cast in this way. [[Astral Projection]], [[Dreamspeak]], [[Haunt]].


'''Wyrd Caster.''' Using CHA, the Night Hag can cast the following arcane, occult, and psionic spells. They all count as both arcane and occult when cast in this way. It has 130 SP/Rest. Darkness, [[Dark Smile]], [[Dominate Person]], [[Glyph of Seeing and Casting]], [[Grimoire]], [[Hex of the Unseen]], [[Major Illusion]], [[Modify Memory]], [[Sense Magic]], Unravel Spell, [[Warp Step]].
'''Wyrd Caster.''' Using CHA, the Night Hag can cast the following arcane, occult, and [[Psionic Spells|psionic spells]]. They all count as both arcane and occult when cast in this way. It has 130 SP/Rest. [[Darkness]], [[Dark Smile]], [[Dominate Person]], [[Glyph of Seeing and Casting]], [[Grimoire]], [[Hex of the Unseen]], [[Major Illusion]], [[Modify Memory]], [[Sense Magic]], [[Unravel Spell]], [[Warp Step]].
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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'''Minor Spells.''' The Night Hag can cast any spell it knows that costs less than 20 SP.
'''Minor Spells.''' The Night Hag can cast any spell it knows that costs less than 20 SP.


'''Claws.''' The Night Hag can use its Claws attack.
'''Claws.''' ''Reach 5 ft, Natural Weapon.'' +7 vs AR. '''Hit:''' 10 (1d6+7) sharp.
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| colspan="6" |
| colspan="6" |
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|-
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| colspan="6" |'''Major Spells.''' The Night Hag can cast any spell it knows that costs 20 or more SP.
| colspan="6" |'''Major Spells.''' The Night Hag can cast any spell it knows that costs 20 or more SP.
'''Nightmare.''' The Night Hag must be ethereal to use this action. The Night Hag makes a special attack against an unconscious target: +7 vs WILL. Hit: The target loses 10 (1d10+5) current and maximum HP and cannot benefit from [[resting]]
'''Nightmare.''' The Night Hag must be ethereal to use this action. The Night Hag makes a special attack against an unconscious target: +7 vs WILL. '''Hit:''' The target loses 10 (1d10+5) current and maximum HP and cannot benefit from [[resting]] for 24 hours. If the target’s maximum HP is reduced to 0, it immediately dies. Maximum HP lost in this way can be regained with [[Greater Restoration]] or similar magic.
for 24 hours. If the target’s maximum HP is reduced to 0, it immediately dies. Maximum HP lost in this way can be regained with [[Greater Restoration]] or similar magic.


'''Soul Tear.''' ''Reach 5 ft, Natural Weapon.'' +7 vs FORT. '''Hit:''' 13 (1d12+7) necrotic.
'''Soul Tear.''' ''Reach 5 ft, Natural Weapon.'' +7 vs FORT. '''Hit:''' 13 (1d12+7) necrotic.
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|-
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| colspan="6" |'''Major Spells.''' The Night Hag can cast any spell it knows that costs 20 or more SP.
| colspan="6" |'''Major Spells.''' The Night Hag can cast any spell it knows that costs 20 or more SP.
'''Nightmare.''' The Night Hag can use its Nightmare feature.
'''Nightmare.''' The Night Hag must be ethereal to use this action. The Night Hag makes a special attack against an unconscious target: +7 vs WILL. '''Hit:''' The target loses 10 (1d10+5) current and maximum HP and cannot benefit from [[resting]] for 24 hours. If the target’s maximum HP is reduced to 0, it immediately dies. Maximum HP lost in this way can be regained with [[Greater Restoration]] or similar magic.


'''Soul Tear.''' The Night Hag can use its Soul Tear attack.
'''Soul Tear.''' ''Reach 5 ft, Natural Weapon.'' +7 vs FORT. '''Hit:''' 13 (1d12+7) necrotic.
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! colspan="6" |Reactions
! colspan="6" |Reactions
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| colspan="6" |'''Exploit (1/Turn).''' The Night Hag can Exploit.
| colspan="6" |'''Exploit (1/Turn).''' The Night Hag can [[Actions#Advanced Maneuvers|Exploit]].
'''[[Steal Spell]] (1/Round).''' If a hostile creature casts a spell, the Night Hag can cast Steal Spell if she has enough SP.
'''[[Steal Spell]] (1/Round).''' If a hostile creature casts a spell, the Night Hag can cast [[Steal Spell]] if she has enough SP.
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Revision as of 14:59, 14 April 2024

[Back to creatures]


Hags are vile creatures that generally take the form of elderly humanoids. They are usually solitary, though at times three hags will come together to form a coven. Whether alone or in a coven, Hags seek to collect unsuspecting humanoids through a variety of means, often by using illusory magic of some kind or through brokering a deal by offering a beleaguered traveler respite in exchange for a favor.

Night Hag

Clever Night Hags live in urban areas among their unsuspecting neighbors. Capable of powerful psionic magic, Night Hags can often evade detection for many years by preying on the souls of the sick and very elderly.

Night Hag

Monster Level: 30
Medium. Abominable, Fae (Arcane)
STR DEX END AWR INT CHA
4 7 3 7 5 7
Ref: 17 Fort: 13 Ant: 17 Log: 15 Will: 17
Armor Rating 16 Resist Arcane 2, Occult 2, Divine 8, Primal 2
Hit Points 285 Vulnerable Psionic 3
Speed 30 ft Senses Darkvision 200 ft
Skills (DEX) Sneaking +10; (AWR) Perceiving +7; (INT) Arcana +4, Biology +4; (CHA) Intimidating +6 Traits Immutable, Unerring Mind
Features
Dreamwalker. The Night Hag may spend 4 SP to leave its corporeal form in a meditative state and gain the Ethereal trait. While in this form, the Night Hag has a flight speed of 60 ft. This feature immediately ends if the Night Hag enters direct sunlight. The Night Hag’s physical and ethereal form share the same HP.

Breath Stealer. Any creature killed by the Night Hag’s Nightmare feature cannot be revived while the Night Hag is still living.

Shapechanger. The Night Hag may spend 1 minute magically altering its appearance to look like a Medium humanoid. This illusion holds up to physical scrutiny, but any magical scrutiny reveals its true form. While in this form, the Night Hag cannot cast any spells that deal damage. Reverting out of this form takes 20 seconds.

Wyrd Ritualist. Using CHA, the Night Hag can cast the following occult rituals. Child of Darkness, Curse of Withering, Dreamwalker, Planar Portal, Scry, Shadow Armor, Summon Fiend.

Wyrd Invoker. Using CHA, the Night Hag can cast the following psionic invocations, which count as arcane when cast in this way. Astral Projection, Dreamspeak, Haunt.

Wyrd Caster. Using CHA, the Night Hag can cast the following arcane, occult, and psionic spells. They all count as both arcane and occult when cast in this way. It has 130 SP/Rest. Darkness, Dark Smile, Dominate Person, Glyph of Seeing and Casting, Grimoire, Hex of the Unseen, Major Illusion, Modify Memory, Sense Magic, Unravel Spell, Warp Step.

Actions

The Night Hag can take FIVE of the following actions, or take the same action five times.

Move. The Night Hag can move up to its speed.

Minor Spells. The Night Hag can cast any spell it knows that costs less than 20 SP.

Claws. Reach 5 ft, Natural Weapon. +7 vs AR. Hit: 10 (1d6+7) sharp.

OR the Night Hag can take THREE of the following actions, or take the same action three times...

Move. The Night Hag can move up to its speed.

Minor Spells. The Night Hag can cast any spell it knows that costs less than 20 SP.

Claws. Reach 5 ft, Natural Weapon. +7 vs AR. Hit: 10 (1d6+7) sharp.

...AND take ONE of the following actions.

Major Spells. The Night Hag can cast any spell it knows that costs 20 or more SP.

Nightmare. The Night Hag must be ethereal to use this action. The Night Hag makes a special attack against an unconscious target: +7 vs WILL. Hit: The target loses 10 (1d10+5) current and maximum HP and cannot benefit from resting for 24 hours. If the target’s maximum HP is reduced to 0, it immediately dies. Maximum HP lost in this way can be regained with Greater Restoration or similar magic.

Soul Tear. Reach 5 ft, Natural Weapon. +7 vs FORT. Hit: 13 (1d12+7) necrotic.

OR the Night Hag can MOVE and take TWO of the following actions, or take the same action twice.

Major Spells. The Night Hag can cast any spell it knows that costs 20 or more SP.

Nightmare. The Night Hag must be ethereal to use this action. The Night Hag makes a special attack against an unconscious target: +7 vs WILL. Hit: The target loses 10 (1d10+5) current and maximum HP and cannot benefit from resting for 24 hours. If the target’s maximum HP is reduced to 0, it immediately dies. Maximum HP lost in this way can be regained with Greater Restoration or similar magic.

Soul Tear. Reach 5 ft, Natural Weapon. +7 vs FORT. Hit: 13 (1d12+7) necrotic.

Reactions
Exploit (1/Turn). The Night Hag can Exploit.

Steal Spell (1/Round). If a hostile creature casts a spell, the Night Hag can cast Steal Spell if she has enough SP.