Iron Golem: Difference between revisions
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| colspan="6" |'''Crafted Guardian.''' The Iron Golem always knows the location of its creator so long as they are on the same plane of existence. Additionally, the Iron Golem grants its creator an additional +2 AR while within 5 ft of it. | | colspan="6" |'''Crafted Guardian.''' The Iron Golem always knows the location of its creator so long as they are on the same plane of existence. Additionally, the Iron Golem grants its creator an additional +2 AR while within 5 ft of it. | ||
'''Unstable Creation.''' If the Iron Golem takes [[damage]] while Bloodied, roll a d20. On a 10 or lower, the golem becomes enraged. While enraged, the Iron Golem must attack the closest creature to it and gains +2 damage to its weapon attacks. It suffers -3 AR, however. This effect lasts until the | '''Unstable Creation.''' If the Iron Golem takes [[damage]] while Bloodied, roll a d20. On a 10 or lower, the golem becomes enraged. While enraged, the Iron Golem must attack the closest creature to it and gains +2 damage to its weapon attacks. It suffers -3 AR, however. This effect lasts until the Iron Golem is no longer Bloodied or until it is Unconscious or dead. | ||
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! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
Latest revision as of 19:01, 13 April 2024
True golems are created by powerful casters that assemble a humanoid form out of rocks, plants, clay, or bones. A golem and its maker share an intense bond, generally as friends or as that of student and teacher, though there are famous instances of a golem and its creator falling out quite terribly.
Golems can vary quite widely in their abilities based on what material they were made of and what Source of magic brought them to life.
A Golem’s Resist and Vulnerable properties are determined by the Source of Magic that was used in its creation. While certain Sources of Magic have already been assigned to these Golem stat blocks, you can easily customize a Golem stat block by using these properties instead.
Iron Golem | |||||
|---|---|---|---|---|---|
| Monster Level: 18 | |||||
| Large. Constructed, Humanoid (Psionic) | |||||
| STR | DEX | END | AWR | INT | CHA |
| 6 | 4 | 6 | 4 | -2 | 4 |
| Ref: 14 | Fort: 16 | Ant: 14 | Log: 8 | Will: 14 | |
| Armor Rating 16 | Resist Psionic 2, Arcane 5, Occult 5 Immune Nonmagical Weapon Attacks | ||||
| Hit Points 205 | Vulnerable Divine 1, Primal 1 | ||||
| Speed 30 ft | Traits Immutable, Iron Will, Steel Mind, Vigilant | ||||
| Skills (STR) Applied Force +5 | |||||
| Features | |||||
| Crafted Guardian. The Iron Golem always knows the location of its creator so long as they are on the same plane of existence. Additionally, the Iron Golem grants its creator an additional +2 AR while within 5 ft of it.
Unstable Creation. If the Iron Golem takes damage while Bloodied, roll a d20. On a 10 or lower, the golem becomes enraged. While enraged, the Iron Golem must attack the closest creature to it and gains +2 damage to its weapon attacks. It suffers -3 AR, however. This effect lasts until the Iron Golem is no longer Bloodied or until it is Unconscious or dead. | |||||
| Actions | |||||
The Iron Golem can MOVE and take FOUR of the following actions, or take the same action four times. | |||||
| Move. The Iron Golem can move up to its speed.
Punch. Reach 5 ft, Natural Weapon. +6 vs AR. Hit: 10 (1d8+6) blunt. If the attack beats the target’s AR by 5 or more, it becomes Staggered until the end of its next turn. Iron Blade. Reach 10 ft, Melee Weapon. +6 vs AR. Hit: 12 (1d12+6) sharp. | |||||
OR the Iron Golem can take ONE of the following actions... | |||||
| Move. The Iron Golem can move up to its speed.
Punch. Reach 5 ft, Natural Weapon. +6 vs AR. Hit: 10 (1d8+6) blunt. If the attack beats the target’s AR by 5 or more, it becomes Staggered until the end of its next turn. Iron Blade. Reach 10 ft, Melee Weapon. +6 vs AR. Hit: 12 (1d12+6) sharp. | |||||
...AND take the following action. | |||||
| Heat the Forge. The Iron Golem burns red hot for the next 30 seconds. During this time, it loses 3 AR but deals an additional 3 (1d6) fire damage with each attack. Additionally, any creature that starts its turn within 5 ft of the Iron Golem must make a DR 16 END check, taking 3 (1d6) fire damage on a fail. | |||||
| Reactions | |||||
| Exploit (1/Round). The Iron Golem can Exploit. | |||||