Mortanimus: Difference between revisions
(Information filled in.) |
mNo edit summary |
||
| Line 56: | Line 56: | ||
| colspan="6" |'''Ancient Wisdom.''' The Mortanimus automatically succeeds any Survival skill check besides Sneaking. | | colspan="6" |'''Ancient Wisdom.''' The Mortanimus automatically succeeds any Survival skill check besides Sneaking. | ||
'''Ethereal Limit.''' The Mortanimus deactivates its Ethereal and Invisible traits when it deals [[damage]]. | '''Ethereal Limit.''' The Mortanimus deactivates its Ethereal and Invisible traits when it deals [[damage]]. | ||
'''Supreme Invocationist (6/Rest).''' The Mortanimus can cast any primal invocation in half the time it normally takes. | '''Supreme Invocationist (6/Rest).''' The Mortanimus can cast any primal invocation in half the time it normally takes. | ||
'''Primal Chants.''' Using AWR, the Mortanimus can cast [[Poison]] Spores and Foreboding Menace each at their highest Primal Tier. | '''Primal Chants.''' Using AWR, the Mortanimus can cast [[Poison]] Spores and Foreboding Menace each at their highest Primal Tier. | ||
'''Primal Master.''' Using AWR, the Mortanimus can cast the following primal chants and spells. It has 150 SP/Rest. | |||
[[Animal Bond]], Animate Plants, [[Avianism]], [[Bloom]], [[Commune]] with Beast, [[Crawling Vine]], [[Creeping Fear]], [[Ecstasy]], [[Gust]], Mists of the Everwilds, Nature’s Bounty, Nature’s Remedies, [[Nighteye]], [[Padfoot]], [[Piscism]], [[Polymorph]], [[Summon Beast]], Summon [[Elemental]], [[Summon Fae]], [[Summon Monster]], [[Wall of Briars]]. | '''Primal Master.''' Using AWR, the Mortanimus can cast the following primal chants and spells. It has 150 SP/Rest.[[Animal Bond]], Animate Plants, [[Avianism]], [[Bloom]], [[Commune]] with Beast, [[Crawling Vine]], [[Creeping Fear]], [[Ecstasy]], [[Gust]], Mists of the Everwilds, Nature’s Bounty, Nature’s Remedies, [[Nighteye]], [[Padfoot]], [[Piscism]], [[Polymorph]], [[Summon Beast]], Summon [[Elemental]], [[Summon Fae]], [[Summon Monster]], [[Wall of Briars]]. | ||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
| Line 68: | Line 70: | ||
| colspan="6" |'''Move.''' The Mortanimus can move up to its speed. | | colspan="6" |'''Move.''' The Mortanimus can move up to its speed. | ||
'''Spirit Emissary.''' The Mortanimus can activate or deactivate its Ethereal and/or Invisible traits. | '''Spirit Emissary.''' The Mortanimus can activate or deactivate its Ethereal and/or Invisible traits. | ||
'''Cudgel.''' ''Reach 15 ft, One-Handed Weapon.'' +9 vs AR. '''Hit:''' 16 (2d6+9) blunt. | '''Cudgel.''' ''Reach 15 ft, One-Handed Weapon.'' +9 vs AR. '''Hit:''' 16 (2d6+9) blunt. | ||
| Line 79: | Line 82: | ||
| colspan="6" |'''Move.''' The Mortanimus can move up to its speed. | | colspan="6" |'''Move.''' The Mortanimus can move up to its speed. | ||
'''Spirit Emissary.''' The Mortanimus can activate or deactivate its Ethereal and/or Invisible traits. | '''Spirit Emissary.''' The Mortanimus can activate or deactivate its Ethereal and/or Invisible traits. | ||
'''Cudgel.''' The Mortanimus can use its Cudgel attack. | '''Cudgel.''' The Mortanimus can use its Cudgel attack. | ||
'''Chant.''' The Mortanimus casts one of its primal chants. | '''Chant.''' The Mortanimus casts one of its primal chants. | ||
| Line 87: | Line 91: | ||
| colspan="6" |'''Slam.''' 10ft Radius Natural Weapon. +9 vs FORT of each creature within the radius. Hit: 16 (2d6+9) blunt and the creature falls prone. | | colspan="6" |'''Slam.''' 10ft Radius Natural Weapon. +9 vs FORT of each creature within the radius. Hit: 16 (2d6+9) blunt and the creature falls prone. | ||
'''Drink of the Earth.''' If the Mortanimus is standing directly on vegetation or soil, it regains 13 (2d12) HP; it repeats this ability at the start of its next turn for free, without spending an action to do so. | '''Drink of the Earth.''' If the Mortanimus is standing directly on vegetation or soil, it regains 13 (2d12) HP; it repeats this ability at the start of its next turn for free, without spending an action to do so. | ||
'''Spell.''' The Mortanimus can cast one of its spells that costs fewer than 30 SP. | '''Spell.''' The Mortanimus can cast one of its spells that costs fewer than 30 SP. | ||
'''Wild Shape (Recharge 6).''' The Mortanimus shapeshifts into the form of any Beast of ML 15 or lower. It gains the beast’s stats. When it runs out of HP as the beast, it reverts to its original form, taking any remaining damage. | '''Wild Shape (Recharge 6).''' The Mortanimus shapeshifts into the form of any Beast of ML 15 or lower. It gains the beast’s stats. When it runs out of HP as the beast, it reverts to its original form, taking any remaining damage. | ||
|- | |- | ||
| Line 97: | Line 103: | ||
| colspan="6" |'''Drink of the Earth.''' The Mortanimus uses its Drink of the Earth ability. | | colspan="6" |'''Drink of the Earth.''' The Mortanimus uses its Drink of the Earth ability. | ||
'''Spell.''' The Mortanimus can cast one of its spells that costs fewer than 30 SP. | '''Spell.''' The Mortanimus can cast one of its spells that costs fewer than 30 SP. | ||
'''Wild Shape (Recharge 6).''' The Mortanimus uses its Wild Shape ability. | '''Wild Shape (Recharge 6).''' The Mortanimus uses its Wild Shape ability. | ||
|- | |- | ||
| Line 106: | Line 113: | ||
| colspan="6" |'''Spell.''' The Mortanimus can cast one of its spells that costs 30 or more SP. | | colspan="6" |'''Spell.''' The Mortanimus can cast one of its spells that costs 30 or more SP. | ||
'''Summon Woodland Spirits (Recharge 6).''' The Mortanimus summons 3d4 beasts of ML 4 or lower. | '''Summon Woodland Spirits (Recharge 6).''' The Mortanimus summons 3d4 beasts of ML 4 or lower. | ||
'''Summon Verdant Wrath (1/Recoup).''' The Mortanimus takes 26 (4d12) damage and summons 2 [[Arboreans]] (each can be Birch, Oak, Pine, or Willow). It can only use this ability when it is Bloodied. | '''Summon Verdant Wrath (1/Recoup).''' The Mortanimus takes 26 (4d12) damage and summons 2 [[Arboreans]] (each can be Birch, Oak, Pine, or Willow). It can only use this ability when it is Bloodied. | ||
|- | |- | ||
Revision as of 01:11, 10 April 2024
Druids and primal witches often live dozens or even hundreds of years longer than others of their species, but even they die eventually. When a primal spellcaster of great power dies, its soul might manifest as a Mortanimus. These are enormous, ethereal spirits that often take the form of an animal that most closely represents the beliefs or personality of the deceased creature. These spirits are generally reserved, but benevolent. They rarely involve themselves in mortal affairs, but can make terrifying adversaries if provoked to action.
Mortanimus | |||||
|---|---|---|---|---|---|
| Monster Level: 40 | |||||
| Huge (Tall). Undead, Humanoid (Primal) | |||||
| STR | DEX | END | AWR | INT | CHA |
| 9 | 4 | 12 | 10 | 4 | 5 |
| Ref: 14 | Fort: 22 | Ant: 20 | Log: 14 | Will: 15 | |
| Resist Primal 5, Psionic 10, Occult 10 | |||||
| Armor Rating 20 | Vulnerable Arcane 1, Divine 1 | ||||
| Hit Points 550 | Immune Nonmagical Weapons | ||||
| Speed 50 ft, Fly 50 ft | Senses Darkvision 300 ft | ||||
| Traits Ethereal, Invisible, Iron Will, Steel Mind, Unerring Mind, Vigilant, Regen 10 | |||||
| Features | |||||
| Ancient Wisdom. The Mortanimus automatically succeeds any Survival skill check besides Sneaking.
Ethereal Limit. The Mortanimus deactivates its Ethereal and Invisible traits when it deals damage. Supreme Invocationist (6/Rest). The Mortanimus can cast any primal invocation in half the time it normally takes. Primal Chants. Using AWR, the Mortanimus can cast Poison Spores and Foreboding Menace each at their highest Primal Tier. Primal Master. Using AWR, the Mortanimus can cast the following primal chants and spells. It has 150 SP/Rest.Animal Bond, Animate Plants, Avianism, Bloom, Commune with Beast, Crawling Vine, Creeping Fear, Ecstasy, Gust, Mists of the Everwilds, Nature’s Bounty, Nature’s Remedies, Nighteye, Padfoot, Piscism, Polymorph, Summon Beast, Summon Elemental, Summon Fae, Summon Monster, Wall of Briars. | |||||
| Actions | |||||
The Mortanimus can take FOUR of the following actions, or take the same action four times. | |||||
| Move. The Mortanimus can move up to its speed.
Spirit Emissary. The Mortanimus can activate or deactivate its Ethereal and/or Invisible traits. Cudgel. Reach 15 ft, One-Handed Weapon. +9 vs AR. Hit: 16 (2d6+9) blunt. Chant. The Mortanimus casts one of its primal chants. | |||||
OR the Mortanimus can take TWO of the following actions, or take the same action twice... | |||||
| Move. The Mortanimus can move up to its speed.
Spirit Emissary. The Mortanimus can activate or deactivate its Ethereal and/or Invisible traits. Cudgel. The Mortanimus can use its Cudgel attack. Chant. The Mortanimus casts one of its primal chants. | |||||
...AND take ONE of the following actions. | |||||
| Slam. 10ft Radius Natural Weapon. +9 vs FORT of each creature within the radius. Hit: 16 (2d6+9) blunt and the creature falls prone.
Drink of the Earth. If the Mortanimus is standing directly on vegetation or soil, it regains 13 (2d12) HP; it repeats this ability at the start of its next turn for free, without spending an action to do so. Spell. The Mortanimus can cast one of its spells that costs fewer than 30 SP. Wild Shape (Recharge 6). The Mortanimus shapeshifts into the form of any Beast of ML 15 or lower. It gains the beast’s stats. When it runs out of HP as the beast, it reverts to its original form, taking any remaining damage. | |||||
OR the Mortanimus can take TWO of the following actions, or take the same action twice. | |||||
| Drink of the Earth. The Mortanimus uses its Drink of the Earth ability.
Spell. The Mortanimus can cast one of its spells that costs fewer than 30 SP. Wild Shape (Recharge 6). The Mortanimus uses its Wild Shape ability. | |||||
OR the Mortanimus can take ONE of the following actions. | |||||
| Spell. The Mortanimus can cast one of its spells that costs 30 or more SP.
Summon Woodland Spirits (Recharge 6). The Mortanimus summons 3d4 beasts of ML 4 or lower. Summon Verdant Wrath (1/Recoup). The Mortanimus takes 26 (4d12) damage and summons 2 Arboreans (each can be Birch, Oak, Pine, or Willow). It can only use this ability when it is Bloodied. | |||||
| Reactions | |||||
| Engaging Exploit (1/Round). When a creature attempts to move out of reach of the Mortanimus’s cudgel, it can make a reactive cudgel attack. If it hits, the creature falls prone and cannot move for the remainder of its turn. | |||||