Legacy Artifacts

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Veil of the Eternal Night introduces several legacy artifacts: magical items that level as you do. They begin as noteworthy but not extraordinary, approximately equivalent to Uncommon magic items, but by level 30, they evolve into powerful artifacts.

When you bond to a Legacy Artifact, choose one of its enhancements. Every fourth level that you gain while remaining bonded to the same Legacy Artifact, you may choose an additional enhancement.

For example, if you are bonded to Blessed Wind at level 3, you gain one of its enhancements immediately, then gain your next enhancement at level 7, then level 11, and so forth.

You can only ever be bonded to one Legacy Artifact at a time.

Name Description
Ascalon, Spear of the Saints A saintly spear with a gold-plated, armored shaft. Infused with divine energy, Ascalon is a weapon of legacy, passed from one saint to the next to restore light in befouled places. Attuning to Ascalon allows its wielder to pierce the darkness shrouding the land with holy vindication.
Berzerker Armor This spiked plate armor has clearly seen battle. The leather straps bear faint bloodstains, and the metal has been scuffed, dented, and scratched by enough strikes that distinguishing the individual blows is all but impossible.

A character who has attuned to the Berzerker Armor will find it lighter and more maneuverable than typical plate armor, but it is far from comfortable. Those who wear it often describe a sense of irritation and restlessness that lingers in the back of their mind whenever the armor is worn, and a persistent awareness of the sound of their own heartbeat.

Blessed Wind, Sword of the Skies An impractically long and thin blade, Blessed Wind is forged from Avadrium and magically bound with Essence. Attuning to Blessed Wind allows its wielder to maneuver it with uncanny grace for its size and even command it telepathically.
Death's Shattered Scythe Burnished iron shrapnel held together by pure psionic energy, this scythe is a remnant of Death’s own enormous weapon. The strange, indecipherable runes scrawled on the sides of the metal seem to change from time to time and are said to be the countless names of the dead. Death’s shattered scythe reaps the souls and strength of one’s enemies, consigning them to an early grave.
Flesh Stitcher Manual Penned by the mad Doctor Frankenstein and his tutor, Professor Viktor Shelley, the Flesh Manual contains everything that a hopeful necromancer or golemancer would need in order to craft a creature of their own out of spare flesh. The book itself is as morbid as its topic matter and appears to be made out of human vellum and leather.
Heirloom Shield This antique, teardrop-shaped shield has clearly been well-maintained. It shows no trace of rust despite its age, and the crest emblazoned on the front of the shield shines in the light, reflecting beams of sun even in the midst of battle.

Attunement to the Heirloom Shield allows its bearer to direct it with little more than a thought, and those who prove their heroism may even learn to command it to protect their friends or attack their foes.

Kaladbolg the Great Forged from dark, occultic energies, Kaladbolg is suffused with a lingering darkness, its obsidian blade impractical at a glance, yet sharp as Avadrium. Attuning to Kaladbolg allows its wielder to enhance their martial capability while casting spells, deal Necrotic damage, and even consume souls.
Sovereign's Orb You have come into the possession of a small golden orb, gem-encrusted and roughly the size of a human fist. A small golden cross is situated on top of the orb. Nobody quite knows the origin of this orb, but it is commonly accepted as a token of great religious and political importance. It is said that the physical remains of many saints and great monarchs from ages past are contained in a small chamber within this orb, and that the orb’s wielder is able to commune with these sages.
Stake of the Tree A mystical stake capable of delivering devastating blows to vampires, the Stake of the Tree is carved of wood taken from the Tree of Life itself. Even though this stake has been cut and fashioned into a deadly weapon, it still sprouts with living flowers and can even grow additional stakes ready to use at a moment’s notice. As the stake was taken from the Tree of Life itself, this weapon actively avoids harming living creatures, but holds no such compunctions about undead and makes exceptions for fiends.
Stake Thrower A large, exquisitely crafted crossbow, the stake thrower is specially outfitted to shoot thick wooden stakes rather than typical crossbow bolts. It also has a secondary chamber into which potions and bombs can be loaded. The original prototype for the stake thrower was drawn up by Joana Harker, and the weapon itself was crafted by Herb Richard in the town of Broken Shield.
Throwing Crucifix The throwing crucifix is a sturdy vampire-hunting weapon made by Joana Harker’s own father. Constructed from a careful carpenter’s composite of pine, oak, and hickory, the throwing crucifix is essentially four stakes that have been bolted together, gilded in silver caps, and joined at the crux with silver and gold ornamentation reminiscent of a sunburst. Carvings resembling the tree of life decorate the shafts of each of the stakes, as well as carvings depicting the four seasons. Given its elaborate religious connotations, the throwing crucifix is an excellent tool for hunting or defending oneself from an array of vampires and fiends.
Tovare's Halo A small pendant bestowed upon a worthy soul by Tovare herself, this pendant can be activated to cause a silvery-gold halo to emit from its bearer. This not only shields the bearer from harm, but protects their nearby allies, as well.

Tovare is the goddess often portrayed as being in charge of the Celestial Council. She professes the need to cultivate the world around you, always leaving it better than you found it. She typically takes the hard road of offering redemption to those that have wronged her, rather than becoming vengeful.

Venator Whip The handle of this whip resembles the hilt of a sword, and is embellished with small rubies embedded in the pommel and in the center of the crossguard. The tip of the whip shifts in form and function at the merest thought from the wielder, and though it often appears as a spiked morningstar, it may also commonly manifest as a large hook, a heavy chain, or a ball of holy fire.

Attunement to the Venator Whip allows its bearer to easily maneuver the unwieldy weapon, and, with practice, to control the finer motions of the whip as if it were one of their own limbs.