Tovare's Halo

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A small pendant bestowed upon a worthy soul by Tovare herself, this pendant can be activated to cause a silvery-gold halo to emit from its bearer. This not only shields the bearer from harm, but protects their nearby allies, as well.

Tovare is the goddess often portrayed as being in charge of the Celestial Council. She professes the need to cultivate the world around you, always leaving it better than you found it. She typically takes the hard road of offering redemption to those that have wronged her, rather than becoming vengeful.

Base Stats

Gain +1 to your mental defenses.

You may spend 1 AP to activate your Halo. While activated, it emits a faint light in a 10 ft radius, which overcomes magical darkness. Your Halo remains activated for up to 10 minutes, whereupon it ends. You may also end the effect early for 1 AP. (CHA/Rest)

Enhancements

Each time you gain an enhancement for this artifact, choose from the following list of enhancements. Note that some have prerequisites, such as being a certain character level or having another enhancement feature already.

Light of Defense

Enhancements from this grouping aid your defense in combat.

Light of Defense
Enhancement PreReq Description
Unseen Shield While your Halo is active, you gain Resist Physical +2.
Unseen Shield II Unseen Shield While your Halo is active, you gain Resist Elemental +2 and Resist Energy +2.
Holy Reflection Character Level 9 While your Halo is active, when you would be hit by an attack from a creature within the radius of the Halo, you may reflect the attack back at the creature by spending 1 Reactive AP. You take 1⁄2 damage, and the creature that attacked you also takes 1⁄2 damage. (CHA/Rest)
Divine Bulwark Character Level 21 While your Halo is active, when you take damage, you may negate up to 40 of that damage. (1/Rest)

Holy Protection

Enhancements from this grouping grant protection against certain conditions.

Holy Protection
Enhancement PreReq Description
Unshaken While your Halo is active, you gain Resist +2 to the Charmed, Demoralized, Frightened, and Shaken conditions.
Unshaken II Unshaken While your Halo is active, also gain Resist +2 to the Blinded, Dazed, Deafened, and Staggered conditions.
Unshaken III Unshaken II, Character Level 17 While your Halo is active, also gain Resist +2 to the Paralyzed, Sickened, Stunned, and Helpless conditions.
Legendary Resistance Character Level 13 While your Halo is active, if you gain a condition, you may choose not to. (1/Rest)

Ring of Prevention

Enhancements from this grouping help prevent death and undeath.

Ring of Protection
Enhancement PreReq Description
Kiss of Life While your Halo is active, if you are reduced to 0 HP, you automatically regain 1 HP. (SAN/Rest)
Reaper's Foe Character Level 13 While your Halo is active, when you gain a Death Point, make a CHA roll. On a 14 or higher, you immediately remove the Death Point. (END/Rest)
Divine Resurrection Character Level 21 If you die while your Halo is active, it brings you back to life at the start of your next turn. You regain all of your HP, but do not regain any other expended abilities.

After you use this ability, roll 2d4+1. You may use this ability again after that many months have passed.

Warding Aura

Enhancements from this grouping help you improve your Halo activations and extend your benefits to your allies.

Warding Aura
Enhancement PreReq Description
Bastion of Protection When your Halo is active, your allies gain the benefits of the Unseen Shield enhancement and its subsequent enhancements, and the Unshaken enhancement and its subsequent enhancements. You must know these enhancements in order to share their benefits.
Bastion of Protection II Bastion of Protection, Kiss of Life When your Halo is active, you may expend a use of your Kiss of Life ability on one of your allies within the halo’s radius.
Durable Halo When you activate your Halo, it now remains activated for 1 hour or until you end it early.
Extended Halo Your Halo’s radius becomes 20 ft.
Extended Halo II Extended Halo Your Halo’s radius becomes 30 ft.
Restorative Halo When you activate your Halo, you and allies in the radius of the Halo’s light gain 1d6 Shield HP.
Tovare's Gift When you Recoup and have no remaining uses of your Halo activation, regain +1 use.