Venator Whip

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The handle of this whip resembles the hilt of a sword, and is embellished with small rubies embedded in the pommel and in the center of the crossguard. The tip of the whip shifts in form and function at the merest thought from the wielder, and though it often appears as a spiked morningstar, it may also commonly manifest as a large hook, a heavy chain, or a ball of holy fire.

Bonding with the Venator Whip allows its bearer to easily maneuver the unwieldy weapon, and, with practice, to control the finer motions of the whip as if it were one of their own limbs.

Base Stats

STR or DEX Weapon, One-Handed

Range: Reach 15 ft

APC: 2

Damage: 1d8 sharp

The Venator Whip is considered magical and silvered. When attacking a creature with the fiend or undead tag, increase its crit range by +1.

When you hit with the Venator Whip, you may spend +2 AP to make a secondary attack against their REF. On a hit, if the target is Large or smaller, it falls Prone.

Enhancements

Each time you gain an enhancement for this artifact, choose from the following list of enhancements. Note that some have prerequisites, such as being a certain character level or having another enhancement feature already.

Barbed Whip

Enhancements from this grouping increase your damage and range when using the Venator Whip.

Barbed Whip
Enhancement PreReq Description
Stinging Strike The Venator Whip gains +1 to attack and damage rolls.
Stinging Strike II Stinging Strike, Character Level 9 The Venator Whip now has +2 to attack and damage rolls.
Stinging Strike III Stinging Strike II, Character Level 17 The Venator Whip now has +3 to attack and damage rolls.
Distance Strike Character Level 9 The Venator Whip’s reach becomes 20 ft.

Control the Field

Enhancements from this grouping allow you to use the Venator Whip to move yourself, your allies, and nearby objects.

Control the Field
Enhancement PreReq Description
Precise Direction While wielding the Venator Whip, you may spend 1 AP to use the whip to move an object. Choose a Medium or smaller object within the Venator Whip’s reach that is not secured to another object or being worn or carried by a creature. You may use the Venator Whip to move that object up to 15 ft to an unoccupied space within the Venator Whip’s reach.
Grappling Hook While wielding the Venator Whip, you may spend 2 AP to use the whip as a grappling hook. Choose a point within the Venator Whip’s reach. If there is a sturdy target, such as a wall, a boulder, a stone pillar, a tree, the roof of a cave, or any other surface or object that could support your weight, you may strike the surface with the Venator Whip and pull yourself towards that space. If there are no obstacles in the direct line between you and the target, you may pull yourself to the target space. Otherwise, you stop in the space before the first obstacle in your path.
Drawing In When making an attack with the Venator Whip, you may instead choose to target an ally within the whip’s reach. If the target is willing, you gain a +5 to your attack roll. On a hit, you deal no damage, but you may pull the target to an unoccupied space within 5 ft of you.

Peerless Hunter

Enhancements from this grouping allow you to use the Venator Whip in complex maneuvers, providing enhanced control over the battlefield.

Peerless Hunter
Enhancement PreReq Description
Defensive Strike You may spend 2 Reactive AP to make an attack with the Venator Whip when a hostile creature enters your reach. (COR/Recoup)
Maneuvering Strike When you deal damage to a creature with the Venator Whip, you may make a secondary attack against their REF. On a hit, you pull the target 5 ft towards you.
Whirling Strike Character Level 5 You may spend 2 AP to make an attack with the whip against up to three targets within your reach. On a hit, deal 1d4+STR or DEX sharp damage. You cannot attempt to knock the targets Prone with this attack. (1/Catch Breath).
Entangling Strike When you hit with the Venator Whip, you may spend +2 AP to make a secondary attack against their REF. On a hit, the target is Restrained until it escapes or you make another attack with the Venator Whip. For the target to escape, it treats you as the creature causing it to be Restrained.

Slayer's Blessing

Enhancements from this grouping increase the Venator Whip’s effectiveness against fiends and undead.

Slayer's Blessing
Enhancement PreReq Description
Holy Flame Whip Character Level 5 When you hit a creature with the fiend or undead tag with the Venator Whip, it deals +1d6 radiant damage.
Holy Flame Whip II Holy Flame Whip When you crit against a creature with the fiend or undead tag with the Venator Whip, all other fiends and undead within 10 ft of the target also take 1d6 radiant damage.
Sense Pray Character Level 11 The Venator Whip glows with holy fire when within 500 ft of a creature with the fiend or undead tag. Additionally, you may spend 1 AP to become Focused on a creature with the fiend or undead tag within 30 ft of you. This effect lasts until you are more than 30 ft away from the target, the target dies, or you make an attack against another creature.