Getting Started

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MythCraft is a new TTRPG universe and game system featuring complex character creation, rich combat, and a huge eon-spanning universe. It is a d20-based system that will feel familiar to experienced role-players and exciting to first-timers. Combat utilizes an Action Point system that seamlessly blends tactical gameplay with a rich narrative experience. MythCraft offers a “medium crunch” experience: it is very customizable and character creation is a detailed process, but you won’t need a calculator and spreadsheets to play it.


We have a variety of ways for you to get started, depending on your preferences:


You can Watch our Tutorial Video Series

You can get the Quickstart Guide and Legends of MythCraft downloads, which are the basics you need to start playing

You can read this wiki, where all the rules are free and available!

You can join our amazing Discord community, where plenty of folks and waiting to help you out

How to Make a Character

Level 1: Follow the Character Creation Progression

  • Step 1: Pick your Lineage!: From your Lineage you will get your base speed and starting features. Each lineage will specify if you get specific features or can choose them from the lineage table.
  • Step 2: Assign Attribute Points: Your Attribute Points should total 5 at level 1. These can be split however you see fit for your PC. At this level no one attribute can be above 2.
  • Step 3: Note your Stats: Use the Hit Point Chart or this HP Calculator to determine your HP at level 1. Also write down all your defense stats. These are 10 + the applicable attribute.
  • Step 4: Choose your BOP: By choosing your Background and Profession you get your Starting Gear, Skill Points, Profession Gear, and Profession Feature.
  • Step 5: Choose your Starting Talent: You can choose one talent that has no pre-requisite. Most common are found in the Specialization Talents page or the Magic Entry Talents.

Leveling Up

Level 2: Gain 1 Talent, 1 Attribute Point, and HP

  • Most commonly this is where players choose their Class Entry Talent, but you don't have to! You can stay classless and pick either one Specialization or Magic Entry Talent!
  • Add your Attribute Point. Remember there is a cap at this level that no one attribute can be above 2.*
  • Add 1 HP for your level and then add additional HP based off the chart or roll. The only exception is if you take a talent that allows you extra HP (Like Hardy!)

Leveling 3-30

Every Level

At every level you gain 1 Talent, 1 Attribute Point, and HP.

  • Attributes are always capped at 1/2(level)+1 rounded up.* So for Levels 1 + 2 you are capped at 2, Levels 3 + 4 you are capped at 3, etc. At each level you are also allowed to move around an attribute point. For example when leveling to Level 3, if you have 1 STR and 2 END, you can add your 1 Attribute point to STR to make it 2 STR and 2 END and then also move one point to go to 3 STR and 1 END.
  • For Talents lots of players will focus on a particular class track for their build, but this is not required! You can dip into as many classes as you want and take a wide variety of talent. You can even go completely classless! Just make sure to check for pre-requisites and incompatibilities while choosing a Talent each level.
  • HP should always equal 10 + (Level)d(X) + Level or 10 + (Level)(Set HP) + Level depending on if you want to roll or take the Set HP. Exceptions to this formula only come from certain talents and features that allow you to have higher HP. At different levels of the Endurance Score you can recalculate your HP as this increases your HP Die Size or Set HP amount. Need to double check? Use the HP Calculator

Lineage Features

At levels 5, 10, 15, 20, 25, and 29 you additionally gain another lineage feature. Again, make sure to check pre-requisites and incompatibilities before choosing!

BOP Leveling

BOPs level up approximately every 6 levels, however this is completely up to your MC to determine based off what has happened in your game. Your MC may also give you a brand new Profession based off in game actions.

Important Notes

  • If a pre-requisite says Character Level 15, this means the earliest you can take it is when you hit level 15.
  • If a pre-requisite is "A, B" it means you need both. If it is "A or B" you only need one.
  • *There are some Talents that let you break the Attribute Cap rule.

Classes

Most adventurers gain classes at some point in their career. Classes are unique groupings of talents with powerful capstone abilities, setting you apart from common rabble. Many soldiers fight competently, but warriors command the field of battle on an entirely different scale.

You do not have to take a class. You could choose to simply keep taking specialization talents and/or magic talents and focus on abilities granted outside of class talents. But the thirteen classes cover a broad range of heroic abilities, so you’re likely to find something here that suits your vision.

Note that all classes have a prerequisite: you must be Character Level 2 or higher before you can enter a class. This means that at level 1, the talent you take must be a specialization talent or magic entry talent.

Talents

You gain one talent each time you level up. Note that all class talents have prerequisites you must meet before you can take that talent. Prerequisites might be a Character Level (such as Character Level 2), a number of talents in a track (such as Familiar 3), or a specific talent (such as Flock of Familiars II).

Classes also have several talents with the Capstone tag. Capstone talents are especially powerful ways to define your character. You can only ever have one Capstone talent.

Note that many abilities can only be used a certain number of times and have a recharge. 2/Rest means that you can use an ability 2 times, regaining it when you Take a Rest. Similarly, AWR/Recoup means that you can use an ability a number of times equal to your AWR, regaining all expended uses when you Recoup. You can always use an ability at least one time, even if your relevant attribute is 0 or less.

Learn the Game

Getting Started Action Points
Attributes Skills
Statistics Character Creation
FAQ & Quick Reference