FAQ & Quick Reference
General Character Creation
Where do I even begin?
Check out Getting Started and Character Creation!
What is the difference between Coordination and Dexterity?
Dexterity refers to your characters nimbleness, reflexes, balance, etc. This attribute is your character's ability to be light on their feet. This impacts your dexterity based skills and your Reflex defense. Coordination is your characters ability, both mentally and physically, to process information and act upon it. This is what determines how many AP your will have at the beginning of your turn in combat.
What does an asterisk mean next to a skill?
Skills followed by an asterisk are tool-dependent, meaning that you cannot utilize them to their fullest extent without the relevant type of tools.
Talents, Abilities, and Features
What is a talent?
Talents are one of the things that makes your character unique! Every level (including level 1) you get to choose a talent for your character to give them a unique quality/ability/skill.
Do I need to take a class entry?
While most adventurers gain classes at some point in their career. You do not have to take a class. You could choose to simply keep taking specialization talents and/or magic talents and focus on abilities granted outside of class talents.
What is the difference between a Stack and a Track?
A stack denotes a larger subset of tracks. For example, the Pugilist stack contains the Constitute, Martial Arts, Pummeling, and Wrestling tracks.
What is a Capstone?
Classes also have several talents with the Capstone tag. Capstone talents are especially powerful ways to define your character. You can only ever have one Capstone talent.
What does (X/Rest) mean?
Note that many abilities can only be used a certain number of times and have a recharge. 2/Rest means that you can use an ability 2 times, regaining it when you Take a Rest. Similarly, AWR/Recoup means that you can use an ability a number of times equal to your AWR, regaining all expended uses when you Recoup. You can always use an ability at least one time, even if your relevant attribute is 0 or less.
If my feature or ability recharges based on my attribute, and that attribute is zero, does that mean I can't use it?
You can always use an ability at least one time, even if your relevant attribute is 0 or less.
What does "magical ability" refer to?
This is our term to encompass spells, chants, prayers, cantrips, invocations, etc.
Gameplay
What is AP?
AP or Action Points determine how much you character can do during a round of battle. Each character starts with 3 AP which can be increased with the Coordination Attribute. Each round you perform Actions and detract them from your AP total. You are allowed to hold over AP = 1/2 your level + 1 (Rounded up) that you can use towards Reactive Actions, if you have them, or add into your pool for the next turn. You can read more in Action Points.
Is there a limit to the number of spells/attacks I can do per turn?
The only thing that limits the number of spells or attacks you do is the cost. As long as you have the AP/SP in order to do that action, you can do it during your turn.
What is a Magic Attribute?
Your magic attribute is the attribute that you use when casting magic.
How do I know my Magic Attribute?
Your magic attribute is determined by your magic entry talent, your class entry talent, or another talent.
If you you have multiple talents that give a magic attribute, follow the following rules to determine what your magic attribute is.
1) Class entry talents always take highest precedence. Other talents take lower precedence than class entry talents, but higher precedence than magic entry talents. Magic entry talents take lowest precedence.
2) If you have two or more talents that hold the same amount of precedence (such as two magic entry talents or two class entry talents), then you may choose which one of those talents determines your magic attribute. You may reselect which one you choose each time you level up.
Note: If you can use multiple Sources of Magic, then you choose one source to be your Primary Source. You can change this choice each time you level up, if you wish. All magic that you cast uses the magic attribute of your Primary Source, but halves your magic attribute when casting magic from a source that is not your Primary Source.
Does Magic do anything unique on a critical hit like weapons?
Magic attack critical hits automatically hit like weapons, but they do not gain the additional damage as weapons do. If a spell has an effect on a crit it will be stated within the description. Note: One exception to this is Arcane Source Magic. If you crit on an Arcane spell, you reduce the SPC by 10. If it costs less than 10 SP, than you expend no SP.
If a duration says 30 seconds, does that mean it ends at the beginning or end of my turn?
Duration always ends at the end of the casters turn unless noted otherwise. So in this example, the magic effect would end at the end of your turn after 3 rounds (30 seconds).
Does my Undead lineage character count as having the undead tag?
Creature tags are used only for creatures and NPCs. Creature tags do not apply to your Player Character unless there is a talent or ability that specifies otherwise.
Lore
What is Ancerra?
Many lineages, backgrounds, professions, class options, and magic abilities may reference Ancerra. Ancerra is the primary planet in MythCraft’s current default campaign setting.