Oni

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Vicious creatures created through dark, unspeakable rituals, Oni are fiendish spirits bonded to the physical form of a humanoid devoid of compassion. The ritual transforms the creature, making their skin take on a bright red or blue or green hue. Their teeth become enormous tusks, and horns sprout from their heads. Oni are believed to steal children at night and to cause nightmares when they pass nearby. Some cultures believe that certain pungent-smelling foods like garlic can keep Oni at bay.

Oni

Monster Level: 5
Large. Humanoid Fiend (Psionic)
STR DEX END AWR INT CHA
2 2 2 0 0 3
Ref: 12 Fort: 12 Ant: 10 Log: 10 Will: 13
Armor Rating 12 Resist Psionic 2, Occult 5, Arcane 5 Immune Toxic
Hit Points 50 Vulnerable Divine 1, Primal 1 DR 5/Silvered Weapons
Speed 30 ft Senses Darkvision 90 ft
Skills (DEX) Sneaking +6 Traits Unerring Mind
Features
Troubling Dreams. Unconscious creatures within half a mile of the Oni have troubled, disturbing dreams. The MC might choose to roll 1d20; on a crit, one creature who has such a dream sees a Quasimare.

Repulsed by Vegetables. The Oni is Sickened when within 30 ft of raw vegetables, or within 10 ft of cooked ones.

Actions

The Oni can take TWO of the following actions, or take the same action twice.

Move. The Oni can move up to its speed.

Wakizashi. Reach 5 ft One-Handed Weapon. +2 vs AR. Hit: 5 (1d6+2) sharp.

OR the Oni can take ONE of the following actions.

Evil Eye (Recharge 5). Ranged 30 ft Natural Weapon. +2 vs WILL. Hit: 3 (1d6) psychic and the target is Frightened for 1 minute.

Snatch. Reach 5ft Natural Weapon. +2 vs ANT. Hit: The creature is disarmed of one item of the Oni’s choice, which the Oni now holds.

Reactions
Shadow Hop. When a creature starts its turn within 5 ft of the Oni and the Oni is in darkness, it may teleport up to 30 ft to another unoccupied space that is in darkness.