Clay Golem

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True golems are created by powerful casters that assemble a humanoid form out of rocks, plants, clay, or bones. A golem and its maker share an intense bond, generally as friends or as that of student and teacher, though there are famous instances of a golem and its creator falling out quite terribly.

Golems can vary quite widely in their abilities based on what material they were made of and what Source of magic brought them to life.

A Golem’s Resist and Vulnerable properties are determined by the Source of Magic that was used in its creation. While certain Sources of Magic have already been assigned to these Golem stat blocks, you can easily customize a Golem stat block by using these properties instead.

Source Resist and Vulnerable
Arcane Resist Arcane 2, Divine 5, Primal 5

Vulnerable Occult 1, Psionic 1

Divine Resist Divine 2, Primal 5, Psionic 5

Vulnerable Arcane 1, Occult 1

Occult Resist Occult 2, Arcane 5, Divine 5

Vulnerable Primal 1, Psionic 1

Primal Resist Primal 2, Occult 5, Psionic 5

Vulnerable Arcane 1, Divine 1

Psionic Resist Psionic 2, Arcane 5, Occult 5

Vulnerable Divine 1, Primal 1

Clay Golem

Monster Level: 8
Large. Constructed, Humanoid (Arcane)
STR DEX END AWR INT CHA
5 1 5 0 -2 -1
Ref: 11 Fort: 15 Ant: 10 Log: 8 Will: 9
Resist Arcane 2, Divine 5, Primal 5
Armor Rating 12 Vulnerable Occult 1, Psionic 1
Hit Points 80 Immune Nonmagical Weapon Attacks
Speed 30 ft Traits Immutable, Iron Will, Steel Mind, Vigilant
Features
Crafted Guardian. The Golem always knows the location of its creator so long as they are on the same plane of existence. Additionally, the Golem grants its creator an additional +2 AR while within 5 ft of it.

Unstable Creation. If the Golem takes damage while Bloodied, roll a d20. On a 10 or lower, the golem becomes enraged. While enraged, the Golem must attack the closest creature to it and gains +2 damage to its weapon attacks. It suffers -3 AR, however. This effect lasts until the golem is no longer Bloodied or until it is Unconscious or dead. Oozing Movement (1/Rest). The Golem can melt into an oozing substance the consistency of putty. It can remain in this form for up to 1 minute. During this time, it can squeeze through areas as small as 1ft.

Actions

The Golem can MOVE and take TWO of the following actions, or take the same action twice.

Move. The Golem can move up to its speed.

Punch. Reach 10 ft, Natural Weapon. +5 vs AR. Hit: 9 (1d8+5) blunt.

OR the Golem can take the following action.

Throttle. Reach 5 ft, Natural Weapon. +5 vs REF. Hit: 8 (1d6+5) blunt and the target is Restrained (escape DC 15) and Suffocating. It takes an additional 8 (1d6+5) Blunt damage at the start of each of the Golem’s turns. A creature that escapes Restrained also escapes Suffocating. The Golem cannot Throttle if it is already Restraining a creature.
Reactions
Exploit (1/Turn). The Golem can Exploit.