Silver Golem
True golems are created by powerful casters that assemble a humanoid form out of rocks, plants, clay, or bones. A golem and its maker share an intense bond, generally as friends or as that of student and teacher, though there are famous instances of a golem and its creator falling out quite terribly.
Golems can vary quite widely in their abilities based on what material they were made of and what Source of magic brought them to life.
A Golem’s Resist and Vulnerable properties are determined by the Source of Magic that was used in its creation. These stats have already been assigned to the Silver Golem.
Silver Golem | |||||
|---|---|---|---|---|---|
| Monster Level: 16 | |||||
| Large, Constructed Humanoid (Divine) | |||||
| STR | DEX | END | AWR | INT | CHA |
| 6 | 5 | 3 | 4 | -2 | 1 |
| Ref: 15 | Fort: 13 | Ant: 14 | Log: 8 | Will: 11 | |
| Resist Divine 2, Primal 6, Psionic 5 | |||||
| Armor Rating 12 | Vulnerable Arcane 1, Occult 1 | ||||
| Hit Points 80 | Immune Nonmagical | ||||
| Speed 30 ft | Traits Immutable, Iron Will, Steel Mind, Vigilant | ||||
| Skills (STR) Applied Force +5 | |||||
| Features | |||||
| Crafted Guardian. The Golem always knows the location of its creator so long as they are on the same plane of existence. Additionally, the Golem grants its creator an additional +2 AR while within 5ft of it.
Unstable Creation. If the Golem takes damage while Bloodied, roll a d20. On a 10 or lower, the golem becomes enraged. While enraged, the Golem must attack the closest creature to it and gains +2 damage to its weapon attacks. It suffers -3 AR, however. This effect lasts until the golem is no longer Bloodied or until it is Unconscious or dead. Reflective Body. If the golem is hit by a magic attack that targets no other creatures, the attacker must make a DC 15 DEX check or take half the spell’s damage. If the spell is Divine, the Silver Golem takes no damage. | |||||
| Actions | |||||
The Silver Golem can take THREE of the following actions, or take the same action three times. | |||||
| Move. The Golem can move up to its speed.
Punch. Reach 5ft Natural Weapon. +5 vs AR. Hit: 9 (1d8+5) blunt. Silver Sword. Reach 10ft Melee Weapon. +6 vs AR. Hit: 10 (1d8+6) blunt and 4 (1d8) cold. | |||||
OR the Silver Golem can MOVE and take the following action. | |||||
| Arcane Nullification. The golem emits a powerful magical pulse that nullifies all magic within 30ft of it. Any ongoing spell or magical effect immediately ends, and any magic item in their possession no longer functions until the end of their next turn. | |||||
| Reactions | |||||
| Exploit (1/Round). The Golem can Exploit. | |||||