Trollkin Lorist
Whether in the savage wilds or in enormous urban sprawls, virtually every quest will bring adventurers into contact with other humanoids.
Remember that you can easily customize an NPC stat block by giving it unique lineage features, BOP ranks, and/or specialization talents as though it were a level 1 PC. Giving an NPC a talent will increase its danger in combat.
Trollkin Lorist | |||||
|---|---|---|---|---|---|
| Monster Level: 4 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 2 | -1 | 1 | 0 | 3 | 2 |
| Ref: 9 | Fort: 12 | Ant: 10 | Log: 13 | Will: 12 | |
| Armor Rating 11 (hide armor) | Traits Regen 2 | ||||
| Hit Points 35 | |||||
| Speed 30 ft, Climb 20 ft | |||||
| Skills (STR) Applied Force +4; (INT) Arcana +4, Astrology +4, Astronomy +4, History +8 | |||||
| Features | |||||
| Researcher. The Trollkin Lorist can gain +4 on any Knowledge- based Skill check if it is in a well-resourced library.
Arcane Cantrips. The Trollkin Lorist can cast the following cantrips. Beam of Fire, Illuminate, Mend, Prestidigitation, Signature. | |||||
| Actions | |||||
The Trollkin Lorist can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Trollkin Lorist can move up to its speed.
Grab. Reach 10 ft Natural Weapon. +2 vs AR. Hit: 4 (1d4+2) blunt. Beam of Fire. 30 ft Ranged Magical Weapon. +3 vs AR. Hit: 5 (1d10) fire. | |||||
| Reactions | |||||
| Stoneform (1/Rest). The Trollkin Lorist may turn to stone, gaining DR 10, and becoming Paralyzed but not Helpless. It may not move, attack, or use any ability or feature while in this form. Stoneform lasts until the end of its next turn. | |||||