Witch: Difference between revisions

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|'''Flurry of Familiars'''
|'''Flurry of Familiars'''
|Flock of Familiars X
|Flock of Familiars X
|You gain renown as having lots of animal companions. In most settlements, children remember you and love you for having so many pets and being rather eclectic. Domestic animals tend to act strange around you, either acting nervous or seeming overly friendly.
|You gain renown as having lots of animal companions. In most settlements, children remember you and love you for having so many pets and being rather eclectic. Domestic animals tend to act strange around you, either acting nervous or seeming overly friendly  
Gain the Flurry of Familiars ability.
Gain the Flurry of Familiars ability.


* <u>Flurry of Familiars</u>: (1/Recoup) When all three of your Familiars are active and within 20 ft of one another, you may spend 3 AP to turn them into a Swarm with ML6 or lower. The swarm lasts for 10 mins or until defeated. At the end of the swarm’s duration, the three familiars reappear. This counts towards the length of time they can remain active.
* '''Flurry of Familiars.''' (1/Recoup) When all three of your familiars are active and within 20 ft of one another, you may spend 3 AP to turn them into a Swarm with ML 6 or lower. The swarm lasts for 10 mins or until defeated. At the end of the swarm’s duration, the three familiars reappear. This counts towards the length of time they can remain active.
** <u>Level 30</u>: All three of your familiars are now permanently summoned.
** '''Level 30:''' All three of your familiars are now permanently summoned.
|''Witch, Familiar, '''Capstone'''''
|''Witch, Familiar, '''Capstone'''''
|-
|-
|'''Evolution IX'''
|'''Evolution IX'''
|Familiar Enhancement III, Evolution VIII
|Familiar Enhancement III, Evolution VIII
|(2/Recoup) Strengthen Familiar becomes: Increase one Attribute by 4,one by 2, and two Attributes by 1 each. You regain all expended uses when you Recoup.
|(2/Recoup) Strengthen Familiar becomes: Increase one Attribute by 4, one by 2, and two Attributes by 1 each.
|''Witch, Familiar''
|''Witch, Familiar''
|-
|-
|'''Evolution X'''
|'''Evolution X'''
|Evolution IX
|Evolution IX
|You can change your Familiar’s form every time you Catch your Breath. Furthermore, your Familiar Enhancements have no recharge and you can use them indefinitely.
|You can change your familiar’s form every time you Catch your Breath. Furthermore, your Familiar Enhancements have no recharge and you can use them indefinitely.
|''Witch, Familiar''
|''Witch, Familiar''
|-
|-
|'''Apex Evolution'''
|'''Apex Evolution'''
|Evolution X
|Evolution X
|Your bond with your familiar transcends the normal bonds of magic. Your familiar is able to intuit what you want it to do, allowing it to change its form even in the middle of [[combat]].  
|Your bond with your familiar transcends the normal bonds of magic. Your familiar is able to intuit what you want it to do, allowing it to change its form even in the middle of combat.  
Gain two additional Familiar Enhancements from the ''Familiar Enhancements'' table. Once on each of your turns, you may spend 1 AP to change your Familiar’s Form and/or reassign Enhancements. You can Evolve your familiar any number of times and can Evolve your familiar each time you change its form using this feature.
Gain two additional Familiar Enhancements from the ''Familiar Enhancements'' table. Once on each of your turns, you may spend 1 AP to change your Familiar’s Form and/or reassign Enhancements. You can Evolve your familiar any number of times and can Evolve your familiar each time you change its form using this feature.


* <u>Level 30</u>: Your familiar gains independence from your magical energy and will live on for generations after you’re gone as a manifestation of raw magical energy. Bonding with this creature takes 30 Essence for another being as if it were a magical item, and the familiar only bonds with anew creature if it deems the creature worthy.
* '''Level 30:''' Your familiar gains independence from your magical energy and will live on for generations after you’re gone as a manifestation of raw magical energy. Bonding with this creature takes 30 Essence for another being as if it were a magical item, and the familiar only bonds with a new creature if it deems the creature worthy
|''Witch, Familiar, '''Capstone'''''
|''Witch, Familiar, '''Capstone'''''
|}
|}
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|'''Talons'''  
|'''Talons'''  
|Enhancement  
|Enhancement  
|Your Flying Familiar gains a Talon attack: +DEX vs AR. Hit: 1d4 sharp damage. Can only be done once on its turn even if you spend AP.
|Your Flying Familiar gains a Talon attack: (1/Turn) ''Reach 5 ft Natural Weapon'' +DEX vs AR. '''Hit:''' 1d4 sharp damage.
|-
|-
|'''Underfoot'''  
|'''Underfoot'''  
|Enhancement  
|Enhancement  
|Your Crawling Familiar gains an attack: +DEX vs REF. Hit: Knock a creature prone. The creature is immune if more than 2 sizes larger than the Familiar.
|Your Crawling Familiar gains a Trip attack: ''Reach 5 ft Natural Weapon,'' +DEX vs REF. '''Hit:''' Knock a creature Prone. The creature is immune if more than 2 Sizes larger than the familiar..
|-
|-
|'''Carapace'''  
|'''Carapace'''  
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|'''Eagle Eye'''  
|'''Eagle Eye'''  
|Enhancement II  
|Enhancement II  
|Your Familiar gains +5 to Perceiving and Tracking and can see in [[darkness]] for 60 ft.
|Your familiar gains +5 to Perceiving and Tracking and has 60 ft of Darkvision.
|-
|-
|'''Great Pounce II'''  
|'''Great Pounce II'''