Witch: Difference between revisions

112 bytes removed ,  24 June 2024
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|'''Evolution IV'''
|'''Evolution IV'''
|Evolution III
|Evolution III
|When your Familiar is large enough to be a mount, it has 2 MCAP and grants you one MCAP option based on its type:  
|When your familiar is large enough to be a mount, it has 2 MCAP and grants you one MCAP option based on its type:  


* ''Flying'': '''Clutch'''. (1/Round) 1 MCAP; Pick up a willing creature and carry them as the Flying Familiar moves up to 1⁄2 its speed.
* ''Flying'': '''Clutch'''. (1/Round) 1 MCAP; Pick up a willing creature and carry them as the Flying Familiar moves up to 1⁄2 its speed.
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|'''Familiar Enhancement II'''
|'''Familiar Enhancement II'''
|Familiar 7
|Familiar 7
|Choose one Familiar Enhancement from the ''Familiar Enhancement'' table with the " Enhancement" or  the “Enhancement II” prerequisite; you learn that selection. By spending 3 AP on your familiar as though summoning it, When using Enhance, you can apply one or both selections, provided it’s the right kind of Familiar.  
|Choose one Familiar Enhancement from the ''Familiar Enhancement'' table with the " Enhancement" or  the “Enhancement II” prerequisite; you learn that selection. By spending 3 AP on your familiar as though summoning it, when using Enhance, you can apply one or both selections, provided it is the right kind of familiar.  
Familiar Enhancements become 2/Recoup.
Familiar Enhancements become 2/Recoup.
|''Witch, Familiar''
|''Witch, Familiar''
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|'''Flock of Familiars  VI'''
|'''Flock of Familiars  VI'''
|Familiar Enhancement II, Flock of Familiars V
|Familiar Enhancement II, Flock of Familiars V
|When you summon a second familiar, it no longer needs to be the same kind as the first. It can be Crawling, Flying, or Hunting.
|When you summon a second familiar, it no longer needs to be the same kind as the first. It can be Crawling, Flying, or Hunting
|''Witch, Familiar''
|''Witch, Familiar''
|-
|-
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|'''Flock of Familiars  VIII'''
|'''Flock of Familiars  VIII'''
|Flock of Familiars VII
|Flock of Familiars VII
|(2/Rest) When using Flock of Familiars, you may summon a third familiar identical to your primary one for 30 minutes. It shares a turn with your other familiars. While you have 3 familiars active, on their turns they may all move or two of them can take any action. You regain all expended uses when you Take a Rest.
|(2/Rest) When using Flock of Familiars, you may summon a third familiar identical to your primary one for 30 minutes. It shares a turn with your other familiars. While you have 3 familiars active, on their turns they may all move or two of them can take any action.
|''Witch, Familiar''
|''Witch, Familiar''
|-
|-
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|When you use the Evolution ability, you can choose Evolve 4.
|When you use the Evolution ability, you can choose Evolve 4.


* <u>Evolve 4</u>: The familiar is four sizes larger (max Huge). Familiars that are four Sizes larger gain Evolve 3 benefits and have improved MCAP options:  
* '''Evolve 4:''' The familiar is four sizes larger (max Huge). Familiars that are four Sizes larger gain Evolve 3 benefits and have improved MCAP options:  
** ''Flying'': The Clutch ability allows the Flying Familiar to move up to its speed.  
** ''Flying'': The Clutch ability allows the Flying Familiar to move up to its speed.
** ''Crawling'': Fangs also make the target Sickened on the next d20 roll that it makes before the end of its next turn.
** ''Crawling'': Fangs also make the target Sickened on the next d20 roll that it makes before the end of its next turn
** ''Hunting'': Roar causes the Frightened condition for the duration.
** ''Hunting'': Roar causes the Frightened condition for the duration.
|''Witch, Familiar''
|''Witch, Familiar''
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|Gain the Strengthen Familiar ability.  
|Gain the Strengthen Familiar ability.  


* <u>Strengthen Familiar</u>: (2/Rest) When you evolve a creature, you can increase one of its [[Attributes]] by 3, one by 2, and one by 1. You regain all expended uses when you Take a Rest.
* '''Strengthen Familiar.''' (2/Rest) When you evolve a creature, you can increase one of its attributes by 3, one by 2, and one by 1.
|''Witch, Familiar''
|''Witch, Familiar''
|-
|-
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|'''Familiar Enhancement III'''
|'''Familiar Enhancement III'''
|Familiar 11
|Familiar 11
|Choose one Familiar Enhancement from the ''Familiar Enhancement'' table with the " Enhancement" or  the “Enhancement II” prerequisite; you learn that selection. By spending 3 AP on your familiar as though summoning it, When using Enhance, you can apply one or more selections, provided it’s the right kind of Familiar.
|Choose one Familiar Enhancement from the ''Familiar Enhancement'' table with the " Enhancement" or  the “Enhancement II” prerequisite; you learn that selection. By spending 3 AP on your familiar as though summoning it, when using Enhance, you can apply one or more selections, provided it’s the right kind of Familiar.
Enhancements become 2/Catch Breath.
Enhancements become 2/Catch Breath.
|''Witch, Familiar''
|''Witch, Familiar''
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|'''Flock of Familiars IX'''
|'''Flock of Familiars IX'''
|Familiar Enhancement III, Flock of Familiars VIII
|Familiar Enhancement III, Flock of Familiars VIII
|Your third familiar need not be the same type as primary anymore and can be Crawling, Flying, or Hunting. When your Familiars act, all three of them may be one action of their choice.
|Your third familiar need not be the same type as primary anymore and can be Crawling, Flying, or Hunting. When your Familiars act, all three of them may take one action of their choice.
|''Witch, Familiar''
|''Witch, Familiar''
|-
|-
|'''Flock of Familiars X'''
|'''Flock of Familiars X'''
|Flock of Familiars IX
|Flock of Familiars IX
|Your Familiars summoned with the Flock of Familiars ability last for 1 hour. Each time you use Flock of Familiars, you can summon a third familiar.
|Your familiars summoned with the Flock of Familiars ability last for 1 hour. Each time you use Flock of Familiars, you can summon a third familiar.
|''Witch, Familiar''
|''Witch, Familiar''
|-
|-