Ranger (NPC): Difference between revisions
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(Created page with "[Back to creatures] __NOTOC__ Whether in the savage wilds or in enormous urban sprawls, virtually every quest will bring adventurers into contact with other humanoids. Remember that you can easily customize an NPC stat block by giving it unique lineage features, BOP ranks, and/or specialization talents as though it were a level 1 PC. Giving an NPC a talent will increase its danger in combat. {| class="creature" |+ ! col...") |
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[[Creature List|[Back to creatures]]] | |||
{| class="creature" | {| class="creature" | ||
|+ | |+ | ||
! colspan="6" | | ! colspan="6" | | ||
=== | === Ranger === | ||
|- | |- | ||
| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 7'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Medium. Humanoid'' | ||
|- | |- | ||
!'''STR''' | !'''STR''' | ||
| Line 22: | Line 18: | ||
!CHA | !CHA | ||
|- | |- | ||
! | !3 | ||
! | !3 | ||
! | !2 | ||
! | !3 | ||
!0 | !0 | ||
!0 | !0 | ||
|- | |- | ||
| | | | ||
!Ref: | !Ref: 14 | ||
!Fort: | !Fort: 13 | ||
!Ant: | !Ant: 14 | ||
!Log: 10 | !Log: 10 | ||
!Will: 10 | !Will: 10 | ||
| Line 39: | Line 35: | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' | | colspan="3" |'''[[Armor]] Rating''' 13 (leather-and-steel) | ||
| colspan="3" |''' | | colspan="3" |'''Resist''' Frightened 2, Demoralized 2, Shaken 2 | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 60 | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 25 ft | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan=" | | colspan="6" |'''[[Skills]]''' (STR) Athletics +4; (DEX) Sneaking +4; (AWR) Intuiting +2; (INT) Medicine +4, Nature +8 | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Survivor.''' The [[Ranger]] has +10 in one skill of the MC’s choice with the Survival tag, and +4 in all other skills with the Survival tag. | ||
'''[[Primal]] Invoker.''' Using AWR, the Ranger can cast the following invocations. [[Predict Weather]], [[Warden’s Navigation]], [[Warden’s Trap]]. | |||
'''Nature Warden.''' While Recouping, the Ranger can cast [[Nature’s Remedies]] one time. | |||
'''Skilled [[Hunter]].''' The Ranger has TA against creatures with one creature tag of the MC’s choice. | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Ranger can MOVE and take TWO of the following actions, or take the same action twice'''.''''' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Ranger moves up to its speed. | ||
'''Longsword.''' ''Reach 5 ft Hand-and-a-Half Weapon''. +3 vs AR. '''Hit:''' 7 (1d8+3) sharp or 8 (1d10+3) if two-handed. | |||
'''Longbow.''' ''Ranged 600 ft Two-Handed Weapon''. +3 vs AR. '''Hit:''' 8 (1d10+3) sharp. | |||
|- | |- | ||
! colspan="6" | | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''''' | ==== '''''OR''' the Ranger can MOVE and take the following action.'' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Cornered Frenzy (Recharge 6).''' The Ranger uses the [[Cornered Frenzy]] spell. | ||
|- | |- | ||
! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Exploit (1/Round).''' The Ranger can [[Actions#Advanced Maneuvers|Exploit]]. | ||
|} | |} | ||
Latest revision as of 16:59, 3 May 2024
Ranger | |||||
|---|---|---|---|---|---|
| Monster Level: 7 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 3 | 3 | 2 | 3 | 0 | 0 |
| Ref: 14 | Fort: 13 | Ant: 14 | Log: 10 | Will: 10 | |
| Armor Rating 13 (leather-and-steel) | Resist Frightened 2, Demoralized 2, Shaken 2 | ||||
| Hit Points 60 | |||||
| Speed 25 ft | |||||
| Skills (STR) Athletics +4; (DEX) Sneaking +4; (AWR) Intuiting +2; (INT) Medicine +4, Nature +8 | |||||
| Features | |||||
| Survivor. The Ranger has +10 in one skill of the MC’s choice with the Survival tag, and +4 in all other skills with the Survival tag.
Primal Invoker. Using AWR, the Ranger can cast the following invocations. Predict Weather, Warden’s Navigation, Warden’s Trap. Nature Warden. While Recouping, the Ranger can cast Nature’s Remedies one time. Skilled Hunter. The Ranger has TA against creatures with one creature tag of the MC’s choice. | |||||
| Actions | |||||
The Ranger can MOVE and take TWO of the following actions, or take the same action twice. | |||||
| Move. The Ranger moves up to its speed.
Longsword. Reach 5 ft Hand-and-a-Half Weapon. +3 vs AR. Hit: 7 (1d8+3) sharp or 8 (1d10+3) if two-handed. Longbow. Ranged 600 ft Two-Handed Weapon. +3 vs AR. Hit: 8 (1d10+3) sharp. | |||||
OR the Ranger can MOVE and take the following action. | |||||
| Cornered Frenzy (Recharge 6). The Ranger uses the Cornered Frenzy spell. | |||||
| Reactions | |||||
| Exploit (1/Round). The Ranger can Exploit. | |||||