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==== '''Oakshade Scouts''' ==== | ==== '''Oakshade Scouts''' ==== | ||
After the heroes have had a chance to survey the damage and speak with the people of Oakshade, scouts rush into the village. The lead scout, a [[human]] female named Raya, quickly finds Tris and warns them that she and the other scouts spotted Brazodiran soldiers approaching in force. Hundreds of them. | After the heroes have had a chance to survey the damage and speak with the people of Oakshade, scouts rush into the village. The lead scout, a [[human]] female named Raya, quickly finds Tris and warns them that she and the other scouts spotted Brazodiran soldiers approaching in force. Hundreds of them. | ||
=== Retreat Across the River === | |||
Tris quickly makes up their mind: the folk of Oakshade must join the heroes and their following. If the heroes decline, then Tris denies them access to the ferries. If it comes to blows, Raya and eight other scouts all have the stats of '''Hunters''' (AB:tFS chapter 5). | |||
Provided that the heroes accept Tris and their citizens, then the heroes’ following swells in size, gaining 80 more people. | |||
The heroes and refugees must all hurry to the river. The ferrying rafts look old, but sturdy. | |||
{| class="wikitable" | |||
| | |||
==== '''The Rafts''' ==== | |||
The exact number of rafts depends on how many people the heroes are responsible for. Each raft can hold 20 individuals. There should be just enough rafts that anyone piloting the rafts will have to make two trips to bring everyone across. | |||
|} | |||
'''''Read Aloud:''''' ''The civilians from Oakshade know [[how to]] operate the rafts effectively, so they spring into action to help ferry refugees across the river. However, as it will take two trips to bring everyone across, you must hold off the Brazodiran advance forces - who just crested the hill behind you.'' | |||
==== '''Holding off the Army''' ==== | |||
The heroes will need to hold off the Brazodiran army while the ferries make their way back across the river and load the remaining refugees onto their decks. | |||
This will take 12 rounds. At the end of the twelfth round, the ferries are ready to leave. They will leave on [[Initiative]] count 0 as soon as the heroes are on the rafts or tell the rafts to leave. | |||
The Brazodirans will hurl stones and javelins after the heroes for one more round after the rafts have departed, but this causes no real damage. | |||
At the start of each new round of combat, more Brazodiran forces arrive, as shown on the table below. | |||
All monsters are either from chapter 4 of the CC or chapter 5 of AB:tFS. | |||
{| class="wikitable" | |||
!'''Round''' | |||
!'''New Enemies (3-4 heroes)''' | |||
!'''New Enemies (5-6 Heroes)''' | |||
|- | |||
|1 | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|- | |||
|2 | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|- | |||
|3 | |||
|4 '''Thugs''' | |||
|6 '''Thugs''' | |||
|- | |||
|4 | |||
|2 '''Thugs''' and 1 '''Bandit''' | |||
|3 '''Bandits''' | |||
|- | |||
|5 | |||
|2 '''Thugs''' riding 2 '''Gallimimuses''' | |||
|2 '''Bandits''' riding 2 '''Gallimimuses''' | |||
|- | |||
|6 | |||
|2 '''Thugs''' | |||
|2 '''Bandits''' | |||
|- | |||
|7 | |||
|1 '''Velociraptor''' | |||
|2 '''Velociraptors''' | |||
|- | |||
|8 | |||
|2 '''Thugs''' and 1 '''Bandit''' | |||
|3 '''Bandits''' | |||
|- | |||
|9 | |||
|1 '''Bandit''' riding 1 '''Gallimimus''' | |||
|1 '''Bandit''' riding 1 '''Gallimimus''' | |||
|- | |||
|10 | |||
|2 '''Thugs''' | |||
|3 '''Thugs''' | |||
|- | |||
|11 | |||
|1 '''[[Brazodontus]]''' | |||
|1 '''Brazodontus''' | |||
|- | |||
|12 | |||
|4 '''Thugs''' | |||
|6 '''Thugs''' | |||
|} | |||
[[File:KoT - River Crossing.jpg|frameless|540x540px]] | |||
[[:File:KoT - River Crossing.jpg]] | |||
==== '''Battlements''' ==== | |||
The heroes may make use of the battlements overlooking the docks. The crenelated overlook has 60 javelins. The tower walls have the following stats. | |||
==== '''Watchtower''' ==== | |||
''Gargantuan Constructed Object'' | |||
'''HP''' 200 | |||
'''AR''' 10 '''REF''' 7 '''FORT''' 10 | |||
'''Resist''' Sharp 5, Fire 5 '''DT''' 15 | |||
'''''Proportions.''''' The watchtower is 40 ft tall. It has a 20 ft radius. | |||
'''''Crenelations.''''' The watchtower has wooden crenels that offer Cover 3 to creatures standing on the watchtower. Ranged attacks from a watchtower have TA. | |||
'''''Structural Stability.''''' Blunt and sonic damage ignore the watchtower’s DT. When the watchtower is Bloodied, a creature that starts its turn on the tower must make a DC 10 DEX check. On a fail, the creature falls off, landing prone and taking 10 (4d4) falling damage. | |||
{| class="wikitable" | |||
| | |||
==== '''Party Advancement''' ==== | |||
Each hero levels up from level 2 to level 3. | |||
|} | |||
== Rest for the Weary == | |||
'''''Read Aloud:''''' ''With the river between you and the Brazodirans, everyone breathes with a little more ease. Food is plentiful, and the roads easier to follow.'' | |||
''After a couple days, you enter into the countryside within a couple weeks’ journey of Palask itself. The towns, cities, and rural communities that you spot all seem to have incorporated dinosaurs into everyday life. Glossosauruses, stegosauruses, gallimimuses, and parasaurolophuses are the most common, but you would also spot the occasional [[ankylosaurus]], pterosaur, and even a rare [[triceratops]].'' | |||
''However, as you journey into the heartland of Gilgalon, you find that the walled towns and small cities are less than elated to see you.'' | |||
The heroes will have to convince local lords not to give the refugees a difficult time as they press deeper into populated country. Hungry evacuees might pilfer food from local farms, complicating the heroes’ efforts to keep peace. | |||
Narrate how the towns that they come across are quite skittish at seeing a large number of people. Armed militias line the walls, watching with suspicion as you pass by. If the heroes look for shelter within the cities, you may choose to adjudicate the situation as you see fit, but most townsfolk will generally be hostile to the idea. | |||
=== Seeking Refuge === | |||
Use the random encounter tables presented at the beginning of this chapter to represent hardships faced by your group on this side of the river. While the heartland of Gilgalon is relatively safe, undomesticated dinosaurs still prowl the open countryside between walled cities. Use the following modifications to the random encounter tables, as relevant. | |||
==== '''Brazodirans''' ==== | |||
If you roll a combat encounter that would involve Brazodirans, the combat encounter is mechanically the same. However, the attacking troops are not Brazodiran, but instead a local city’s militia that have taken it upon themselves to run the refugees out of their territory. | |||
Heroes can diplomatically resolve the situation. They can make INT or CHA checks to persuade the Gilgalonian militia to back off. If three heroes roll higher than the soldiers’ WILL, then they back off. | |||
Heroes that promise to leave immediately can automatically succeed this check. If they are lying, however, then the soldiers will return on the following day, and combat will be inevitable. | |||
==== '''Food Shortage''' ==== | |||
If you roll a Food Shortage crisis, then the refugees will resort to raiding local farmland to feed themselves. You immediately succeed in the Food Shortage crisis, but must resolve a Brazodiran Shock Troops encounter (using Gilgalonians as described above) on the following day. | |||
=== Arrival === | |||
After two more weeks on the road, the party arrives outside Palask. Proceed to Chapter 3. | |||