Mycosian Starsage: Difference between revisions
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| colspan="3" |'''[[Armor]] Rating''' 13 | | colspan="3" |'''[[Armor]] Rating''' 13 | ||
| colspan="3" |'''Resist''' Psionic 5, Primal 5 | | colspan="3" |'''Resist''' Psionic 5, Primal 5 '''Immune''' Psychic | ||
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| colspan="3" |'''Hit Points''' 70 | | colspan="3" |'''Hit Points''' 70 | ||
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| colspan="3" |'''Speed''' 30 ft | | colspan="3" |'''Speed''' 30 ft | ||
| colspan="3" |''' | | colspan="3" |'''Senses''' Darkvision 90 ft | ||
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| colspan=" | | colspan="6" |'''[[Skills]]''' (AWR) Intuiting +2, Perceiving +6; (INT) Nature +6; (CHA) [[Empathy]] +2 | ||
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! colspan="6" |Features | ! colspan="6" |Features | ||
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'''Spore Empath.''' The Mycosian Starsage innately knows the approximate emotional state of any creature within 1 mile of it if that creature has consumed some of the Mycosian Starsage’s spores in the past 24 hours. Using AWR, the Mycosian Starsage can cast the following primal and psionic spells at will on such a creature. [[Calming Presence]], [[Detect Truth]], [[Empathize]]. | '''Spore Empath.''' The Mycosian Starsage innately knows the approximate emotional state of any creature within 1 mile of it if that creature has consumed some of the Mycosian Starsage’s spores in the past 24 hours. Using AWR, the Mycosian Starsage can cast the following primal and psionic spells at will on such a creature. [[Calming Presence]], [[Detect Truth]], [[Empathize]]. | ||
'''Druidic Celestia.''' Using AWR, the Mycosian Starsage can cast the following divine and primal spells. It has 60 SP/Rest. Each spell it casts must alternate between divine and primal. [[Animal Bond]], Animate Plants, [[Armor of Starlight]], [[Billowing Fog]], | '''Druidic Celestia.''' Using AWR, the Mycosian Starsage can cast the following divine and primal spells. It has 60 SP/Rest. Each spell it casts must alternate between divine and primal. [[Animal Bond]], [[Animate Plants]], [[Armor of Starlight]], [[Billowing Fog]], [[Brooding Darkness]], [[Compel Truth]], [[Creeping Fear]], [[Demoralize]], [[Healing Touch]], [[Shining Bolt]], [[Summon Swarms]], [[Wall of Briars]]. | ||
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! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
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'''Punch.''' ''Reach 5 ft, Natural Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) blunt. | '''Punch.''' ''Reach 5 ft, Natural Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) blunt. | ||
'''[[Poison]] Spores.''' ''Ranged | '''[[Poison]] Spores.''' ''Ranged 40 ft Primal Chant.'' +5 vs FORT of all creatures in a 5ft radius of a point within range. '''Hit:''' 5 (2d4) toxic, and the creature is Sickened until the end of their next turn. | ||
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| colspan="6" |'''Move.''' The Mycosian Starsage can move up to its speed. | | colspan="6" |'''Move.''' The Mycosian Starsage can move up to its speed. | ||
'''Punch.''' The Mycosian Starsage can use its Punch attack. | '''Punch.''' The Mycosian Starsage can use its Punch attack. | ||
'''[[Poison Spores]].''' | |||
'''[[Poison Spores]].''' ''Ranged 40 ft Primal Chant.'' +5 vs FORT of all creatures in a 5ft radius of a point within range. '''Hit:''' 5 (2d4) toxic, and the creature is Sickened until the end of their next turn. | |||
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| colspan="6" | | | colspan="6" | | ||
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| colspan="6" |'''Druidic Celestia.''' The Mycosian Starsage can cast one of its Druidic Celestia spells. | | colspan="6" |'''Druidic Celestia.''' The Mycosian Starsage can cast one of its Druidic Celestia spells. | ||
'''Summon Sporelings (Recharge 5).''' The Mycosian Starsage can summon 1d4 Mossy Cobblers that act after the Mycosian Starsage in [[Initiative]] and follow its mental commands. | '''Summon Sporelings (Recharge 5).''' The Mycosian Starsage can summon 1d4 [[Mossy Cobbler|Mossy Cobblers]] that act after the Mycosian Starsage in [[Initiative]] and follow its mental commands. | ||
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! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
Revision as of 19:43, 17 April 2024
These fungal humanoids often live in tight-knit, isolated communities found scattered throughout subterranean and forested habitats. Mycosians are often suspicious of strangers but will usually not act in an overtly hostile fashion unless provoked. Every Mycosian has limited psionic abilities, and they communicate with one another and with other creatures through the use of their spores. Mycosians are deeply empathetic creatures, so they make stalwart companions once their trust has been earned.
While most Mycosians prefer to remain as close to the ground as possible, some venture into the open to study the stars in the heavens above. These Mycosian Starsages are revered as mystics and prophets, and while they do not hold the same weight as a Mycosian Regent, they are nonetheless key leaders in Mycosian society.
Mycosian Starsage | |||||
|---|---|---|---|---|---|
| Monster Level: 12 | |||||
| Medium. Plant, Humanoid (Divine, Primal, Psionic) | |||||
| STR | DEX | END | AWR | INT | CHA |
| 0 | 3 | 0 | 5 | 3 | 5 |
| Ref: 13 | Fort: 10 | Ant: 17 | Log: 15 | Will: 17 | |
| Armor Rating 13 | Resist Psionic 5, Primal 5 Immune Psychic | ||||
| Hit Points 70 | Vulnerable Fire 1 | ||||
| Speed 30 ft | Senses Darkvision 90 ft | ||||
| Skills (AWR) Intuiting +2, Perceiving +6; (INT) Nature +6; (CHA) Empathy +2 | |||||
| Features | |||||
| Inscrutable. The Mycosian Starsage gains +2 to all of its mental defenses.
Spore Aura. The Mycosian Starsage sheds spores in a 10 ft radius aura. When a creature that breathes comes into this aura, it inhales some of the Mycosian Starsage’s spores. Spore Telepath. The Mycosian Starsage can communicate telepathically with any creature within 1 mile of it if that creature has consumed some of the Mycosian Starsage’s spores in the past 24 hours. Spore Empath. The Mycosian Starsage innately knows the approximate emotional state of any creature within 1 mile of it if that creature has consumed some of the Mycosian Starsage’s spores in the past 24 hours. Using AWR, the Mycosian Starsage can cast the following primal and psionic spells at will on such a creature. Calming Presence, Detect Truth, Empathize. Druidic Celestia. Using AWR, the Mycosian Starsage can cast the following divine and primal spells. It has 60 SP/Rest. Each spell it casts must alternate between divine and primal. Animal Bond, Animate Plants, Armor of Starlight, Billowing Fog, Brooding Darkness, Compel Truth, Creeping Fear, Demoralize, Healing Touch, Shining Bolt, Summon Swarms, Wall of Briars. | |||||
| Actions | |||||
The Mycosian Starsage can take THREE of the following actions, or take the same action three times. | |||||
| Move. The Mycosian Starsage can move up to its speed.
Punch. Reach 5 ft, Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) blunt. Poison Spores. Ranged 40 ft Primal Chant. +5 vs FORT of all creatures in a 5ft radius of a point within range. Hit: 5 (2d4) toxic, and the creature is Sickened until the end of their next turn. | |||||
OR the Mycosian Starsage can take ONE of the following actions... | |||||
| Move. The Mycosian Starsage can move up to its speed.
Punch. The Mycosian Starsage can use its Punch attack. Poison Spores. Ranged 40 ft Primal Chant. +5 vs FORT of all creatures in a 5ft radius of a point within range. Hit: 5 (2d4) toxic, and the creature is Sickened until the end of their next turn. | |||||
...AND take ONE of the following actions. | |||||
| Druidic Celestia. The Mycosian Starsage can cast one of its Druidic Celestia spells.
Summon Sporelings (Recharge 5). The Mycosian Starsage can summon 1d4 Mossy Cobblers that act after the Mycosian Starsage in Initiative and follow its mental commands. | |||||
| Reactions | |||||
| Spore Dissuasion (1/Round). When a creature moves into the Mycosian Starsages’s spore aura, it causes that creature to become Sickened until the end of its current turn. | |||||