Chudra: Difference between revisions

887 bytes removed ,  6 April 2024
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| colspan="3" |'''Vulnerable''' [[Divine]] 1, [[Primal]] 1
| colspan="3" |'''Vulnerable''' [[Divine]] 1, [[Primal]] 1
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| colspan="3" |'''Speed''' 30ft, Burrow 30ft
| colspan="3" |'''Speed''' 30 ft, Burrow 30 ft
| colspan="3" |'''Senses''' Darkvision 30ft, Tremorsense 120ft
| colspan="3" |'''Senses''' Darkvision 30 ft, Tremorsense 120 ft
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| colspan="6" |'''[[Skills]]''' (INT) Dungeoneering +10
| colspan="6" |'''[[Skills]]''' (INT) Dungeoneering +10
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| colspan="6" |'''Move.''' The Chudra can move up to its speed.
| colspan="6" |'''Move.''' The Chudra can move up to its speed.


'''Claws.''' ''Reach 5ft Natural Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) sharp.
'''Claws.''' ''Reach 5 ft Natural Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) sharp.


'''Lesser Telekinesis.''' ''Ranged (60ft) Psionic Manifestation.'' +1 vs AR. '''Hit:''' 6 (1d10+1) physical.
'''Lesser Telekinesis.''' ''Ranged 60ft Psionic Manifestation.'' +1 vs AR. '''Hit:''' 6 (1d10+1) physical.
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=== Features ===
'''Concentrated Tremors.''' The Chudra can spend 5 minutes in a motionless, meditative state to enhance its Tremorsense. After these 5 minutes, its Tremorsense extends to 1200 ft for the next 1 minute.
'''Earth Glide.''' When the Chudra burrows, it can choose whether it leaves a tunnel in its wake or not. Such tunnels are large enough for Medium or smaller creatures to navigate without needing to squeeze.
'''Manifest Telekinesis.''' Using CHA, the Chudra can cast the Lesser Telekinesis psionic spell at will.
=== Actions ===
''The Chudra can take '''TWO''' of the following actions, or take the same action '''twice.'''''
'''Move.''' The Chudra can move up to its speed.
'''Claws.''' ''Reach 5ft Natural Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) sharp.
'''Lesser Telekinesis.''' ''Ranged (60ft) Psionic Manifestation.'' +1 vs AR. '''Hit:''' 6 (1d10+1) physical.