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=== Features === | === Features === | ||
''' | '''Augury.''' While Recouping, the Centaur can predict the likelihood of success for a specific action that it or its allies intend to undertake in the next 12 hours. The Centaur will learn whether the likelihood of success is great, poor, or mixed. | ||
'''Guide (1/Recoup).''' By spending 10 minutes with a friendly creature, the Centaur can guide the creature to greater understanding. For the next hour, that creature adds +1d6 to skill checks with the Knowledge tag. | |||
'''Hobbyist.''' The Centaur has +4 in one skill of the MC’s choice with the Crafting or Survival tags. | |||
'''Trample.''' If the Centaur moved at least 10ft towards a hostile creature that is Huge or smaller before making a Hooves attack, and hit with the attack, the creature falls prone and the Centaur can make another Hooves attack against it for free. | |||
'''Invocations.''' Using AWR, the Centaur can cast these primal and psionic invocations once each per day. [[Predict Weather]], Reorient, Telepathic Anchor (3 anchors), Warden’s Navigation. | |||
'''Astral Projection (1/Month).''' Using AWR, the Centaur can cast the Astral Projection psionic invocation. | |||
=== Actions === | === Actions === | ||
''' | ''The Centaur can '''MOVE''' and take '''TWO''' of the following actions, or take the same action '''twice.''''' | ||
'''Move.''' The Centaur can move up to its speed. | |||
'''Hooves.''' ''Reach 5ft Natural Weapon.'' +1 vs AR. '''Hit:''' 3 (1d4+1) physical. | |||
'''Willow Wand.''' ''Ranged (40ft) Natural Weapon.'' +4 vs AR. '''Hit:''' 8 (1d8+4) corrosive. | |||
'''Kick.''' The Centaur assumes a stance that allows it to use its Kick reactive action. | |||
=== Reactions === | === Reactions === | ||
''' | '''Kick.''' When a creature moves into melee distance of the Centaur, it can reactively make a Hooves attack if it used its Kick action. | ||