Chudra: Difference between revisions

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(Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" | |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Hit Points''' 10 | colspan="3" |...")
 
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Info
Chudras make their homes in subterranean lairs beneath any temperate or warm environment. They prefer dwelling in preexisting caves, but will patiently carve their own caves out of rock and dirt if there are no suitable caverns in their area.


Resembling [[giant]] star-nosed moles, Chudra are exceptionally attuned to the tremors of the earth and can detect creatures from quite far away using this adaptation. They also have minor [[psionic]] abilities that allow them to shift tough rocks or gems out of their path.
{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |
! colspan="6" |
=== Name ===
=== Chudra ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 5''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Large. Monstrosity (Psionic)''
|-
|-
!'''STR'''
!'''STR'''
Line 21: Line 22:
!CHA
!CHA
|-
|-
!3
!0
!0
!0
!2
!0
!3
!0
!-2
!0
!1
!0
|-
|-
|
|
!Ref: 10
!Ref: 10
!Fort: 10
!Fort: 12
!Ant: 10
!Ant: 13
!Log: 10
!Log: 8
!Will: 10
!Will: 11
|-
|-
| colspan="6" |
| colspan="6" |
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| colspan="3" |
| colspan="3" |
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 13
| colspan="3" |'''Resist''' Info
| colspan="3" |'''Immune''' Psionic
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 35
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |'''Vulnerable''' [[Divine]] 1, [[Primal]] 1
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 30ft, Burrow 30ft
| colspan="3" |'''Senses''' Info
| colspan="3" |'''Senses''' Darkvision 30ft, Tremorsense 120ft
|-
|-
|
| colspan="6" |'''[[Skills]]''' (INT) Dungeoneering +10
|
|
| colspan="3" |'''Traits''' Info
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Concentrated Tremors.''' The Chudra can spend 5 minutes in a motionless, meditative state to enhance its Tremorsense. After these 5 minutes, its Tremorsense extends to 1200 ft for the next 1 minute.
 
'''Earth Glide.''' When the Chudra burrows, it can choose whether it leaves a tunnel in its wake or not. Such tunnels are large enough for Medium or smaller creatures to navigate without needing to squeeze.
 
'''Manifest Telekinesis.''' Using CHA, the Chudra can cast the [[Lesser Telekinesis]] psionic spell at will.
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Chudra can take TWO of the following actions, or take the same action '''twice.''''' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Chudra can move up to its speed.
|-
 
| colspan="6" |
'''Claws.''' ''Reach 5ft Natural Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) sharp.
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
 
|-
'''Lesser Telekinesis.''' ''Ranged (60ft) Psionic Manifestation.'' +1 vs AR. '''Hit:''' 6 (1d10+1) physical.
| colspan="6" |'''Feature.''' Info
|-
| colspan="6" |
==== '''''...AND''' take '''ONE''' of the following actions.''====
|-
| colspan="6" |'''Feature.''' Info
|-
| colspan="6" |
==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
|-
| colspan="6" |'''Feature.''' Info
|-
! colspan="6" |Reactions
|-
| colspan="6" |'''Feature.''' Info
|}
|}


=== Features ===
=== Features ===
'''Features.''' Info
'''Concentrated Tremors.''' The Chudra can spend 5 minutes in a motionless, meditative state to enhance its Tremorsense. After these 5 minutes, its Tremorsense extends to 1200 ft for the next 1 minute.
 
'''Earth Glide.''' When the Chudra burrows, it can choose whether it leaves a tunnel in its wake or not. Such tunnels are large enough for Medium or smaller creatures to navigate without needing to squeeze.
 
'''Manifest Telekinesis.''' Using CHA, the Chudra can cast the Lesser Telekinesis psionic spell at will.


=== Actions ===
=== Actions ===
'''Features.''' Info
''The Chudra can take '''TWO''' of the following actions, or take the same action '''twice.'''''
 
'''Move.''' The Chudra can move up to its speed.
 
'''Claws.''' ''Reach 5ft Natural Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) sharp.


=== Reactions ===
'''Lesser Telekinesis.''' ''Ranged (60ft) Psionic Manifestation.'' +1 vs AR. '''Hit:''' 6 (1d10+1) physical.
'''Features.''' Info

Revision as of 12:40, 22 December 2023

[Back to creatures]


Chudras make their homes in subterranean lairs beneath any temperate or warm environment. They prefer dwelling in preexisting caves, but will patiently carve their own caves out of rock and dirt if there are no suitable caverns in their area.

Resembling giant star-nosed moles, Chudra are exceptionally attuned to the tremors of the earth and can detect creatures from quite far away using this adaptation. They also have minor psionic abilities that allow them to shift tough rocks or gems out of their path.

Chudra

Monster Level: 5
Large. Monstrosity (Psionic)
STR DEX END AWR INT CHA
3 0 2 3 -2 1
Ref: 10 Fort: 12 Ant: 13 Log: 8 Will: 11
Armor Rating 13 Immune Psionic
Hit Points 35 Vulnerable Divine 1, Primal 1
Speed 30ft, Burrow 30ft Senses Darkvision 30ft, Tremorsense 120ft
Skills (INT) Dungeoneering +10
Features
Concentrated Tremors. The Chudra can spend 5 minutes in a motionless, meditative state to enhance its Tremorsense. After these 5 minutes, its Tremorsense extends to 1200 ft for the next 1 minute.

Earth Glide. When the Chudra burrows, it can choose whether it leaves a tunnel in its wake or not. Such tunnels are large enough for Medium or smaller creatures to navigate without needing to squeeze.

Manifest Telekinesis. Using CHA, the Chudra can cast the Lesser Telekinesis psionic spell at will.

Actions

The Chudra can take TWO of the following actions, or take the same action twice.

Move. The Chudra can move up to its speed.

Claws. Reach 5ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp.

Lesser Telekinesis. Ranged (60ft) Psionic Manifestation. +1 vs AR. Hit: 6 (1d10+1) physical.

Features

Concentrated Tremors. The Chudra can spend 5 minutes in a motionless, meditative state to enhance its Tremorsense. After these 5 minutes, its Tremorsense extends to 1200 ft for the next 1 minute.

Earth Glide. When the Chudra burrows, it can choose whether it leaves a tunnel in its wake or not. Such tunnels are large enough for Medium or smaller creatures to navigate without needing to squeeze.

Manifest Telekinesis. Using CHA, the Chudra can cast the Lesser Telekinesis psionic spell at will.

Actions

The Chudra can take TWO of the following actions, or take the same action twice.

Move. The Chudra can move up to its speed.

Claws. Reach 5ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp.

Lesser Telekinesis. Ranged (60ft) Psionic Manifestation. +1 vs AR. Hit: 6 (1d10+1) physical.