Plant Golem: Difference between revisions

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Golems can vary quite widely in their abilities based on what material they were made of and what Source of magic brought them to life.
Golems can vary quite widely in their abilities based on what material they were made of and what Source of magic brought them to life.


A Golem’s Resist and Vulnerable properties are determined by the Source of Magic that was used in its creation. While certain Sources of Magic have already been assigned to these Golem stat blocks, you can easily customize a Golem stat block by using these properties instead.
A Golem’s Resist and Vulnerable properties are determined by the Source of Magic that was used in its creation. While certain Sources of Magic have already been assigned to these Golem stat blocks, you can easily customize a Golem stat block by using [[Customized Golem|these properties instead]].
{| class="wikitable"
|+
!Source
!Resist and Vulnerable
|-
|[[Arcane]]
|'''Resist''' Arcane 2, [[Divine]] 5, [[Primal]] 5
'''Vulnerable''' [[Occult]] 1, [[Psionic]] 1
|-
|Divine
|'''Resist''' Divine 2, Primal 5, Psionic 5
'''Vulnerable''' Arcane 1, Occult 1
|-
|Occult
|'''Resist''' Occult 2, Arcane 5, Divine 5
'''Vulnerable''' Primal 1, Psionic 1
|-
|Primal
|'''Resist''' Primal 2, Occult 5, Psionic 5
'''Vulnerable''' Arcane 1, Divine 1
|-
|Psionic
|'''Resist''' Psionic 2, Arcane 5, Occult 5
'''Vulnerable''' Divine 1, Primal 1
|}
{| class="creature"
{| class="creature"
|+
|+
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| colspan="6" |''Monster Level: 5''
| colspan="6" |''Monster Level: 5''
|-
|-
| colspan="6" |''Large. Constructed Humanoid (Primal)''
| colspan="6" |''Large. Constructed Humanoid ([[Primal]])''
|-
|-
!STR
!STR
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|-
|-
| colspan="3" |'''[[Armor]] Rating''' 11  
| colspan="3" |'''[[Armor]] Rating''' 11  
| colspan="3" |'''Resist''' Primal 2, Occult 5, Psionic 5
| colspan="3" |'''Resist''' Primal 2, [[Occult]] 5, [[Psionic]] 5 '''Immune''' Blunt
|-
|-
| colspan="3" |'''Hit Points''' 52
| colspan="3" |'''Hit Points''' 52
| colspan="3" |'''Vulnerable''' Arcane 1, Divine 1, Fire 1
| colspan="3" |'''Vulnerable''' [[Arcane]] 1, [[Divine]] 1, Fire 1
|-
|-
| colspan="3" |'''Speed''' 35 ft
| colspan="3" |'''Speed''' 35 ft
| colspan="3" |'''Immune''' Blunt
| colspan="3" |'''Traits''' Immutable, Iron Will, Steel Mind, Vigilant
|-
|-
| colspan="3" |'''[[Skills]]''' (STR) Applied Force +4
| colspan="6" |'''[[Skills]]''' (STR) Applied Force +4
| colspan="3" |'''Traits''' Immutable, Iron Will, Steel Mind, Vigilant
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Crafted Guardian.''' The Golem always knows the location of its creator so long as they are on the same plane of existence. Additionally, the Golem grants its creator an additional +2 AR while within 5 ft of it.
| colspan="6" |'''Crafted Guardian.''' The Plant Golem always knows the location of its creator so long as they are on the same plane of existence. Additionally, the Plant Golem grants its creator an additional +2 AR while within 5 ft of it.
'''Natural Materials.''' The golem gains +6 to sneaking rolls made in forests or bogs.
'''Natural Materials.''' The Plant Golem gains +6 to sneaking rolls made in forests or bogs.
'''Lesser [[Photosynthesis]].''' The golem gains Regen 2 while in direct sunlight.
 
'''Lesser [[Photosynthesis]].''' The Plant Golem gains Regen 2 while in direct sunlight.
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The Golem can take '''TWO''' of the following actions, or take the same action '''twice.''''' ====
==== ''The Plant Golem can take '''TWO''' of the following actions, or take the same action '''twice.''''' ====
|-
|-
| colspan="6" |'''Move.''' The Golem can move up to its speed.
| colspan="6" |'''Move.''' The Plant Golem can move up to its speed.
'''Punch.''' ''Reach 5 ft, Natural Weapon.'' +4 vs AR. '''Hit:''' 8 (1d8+4) blunt and the target becomes slowed until the end of its next turn.
'''Punch.''' ''Reach 5 ft, Natural Weapon.'' +4 vs AR. '''Hit:''' 8 (1d8+4) blunt and the target becomes slowed until the end of its next turn.
'''Vine Wrap.''' ''Reach 10 ft, Natural Weapon.'' +3 vs REF. '''Hit:''' 5 (1d4+3) sharp, and if the target is Medium or smaller it is pulled 5 ft towards the Golem and becomes Grappled (escape DC 14).
 
'''Vine Wrap.''' ''Reach 10 ft, Natural Weapon.'' +3 vs REF. '''Hit:''' 5 (1d4+3) sharp, and if the target is Medium or smaller it is pulled 5 ft towards the Plant Golem and becomes Grappled (escape DC 14).
|}
|}

Latest revision as of 19:07, 13 April 2024

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True golems are created by powerful casters that assemble a humanoid form out of rocks, plants, clay, or bones. A golem and its maker share an intense bond, generally as friends or as that of student and teacher, though there are famous instances of a golem and its creator falling out quite terribly.

Golems can vary quite widely in their abilities based on what material they were made of and what Source of magic brought them to life.

A Golem’s Resist and Vulnerable properties are determined by the Source of Magic that was used in its creation. While certain Sources of Magic have already been assigned to these Golem stat blocks, you can easily customize a Golem stat block by using these properties instead.

Plant Golem

Monster Level: 5
Large. Constructed Humanoid (Primal)
STR DEX END AWR INT CHA
4 3 2 2 -2 -1
Ref: 13 Fort: 12 Ant: 12 Log: 8 Will: 9
Armor Rating 11 Resist Primal 2, Occult 5, Psionic 5 Immune Blunt
Hit Points 52 Vulnerable Arcane 1, Divine 1, Fire 1
Speed 35 ft Traits Immutable, Iron Will, Steel Mind, Vigilant
Skills (STR) Applied Force +4
Features
Crafted Guardian. The Plant Golem always knows the location of its creator so long as they are on the same plane of existence. Additionally, the Plant Golem grants its creator an additional +2 AR while within 5 ft of it.

Natural Materials. The Plant Golem gains +6 to sneaking rolls made in forests or bogs.

Lesser Photosynthesis. The Plant Golem gains Regen 2 while in direct sunlight.

Actions

The Plant Golem can take TWO of the following actions, or take the same action twice.

Move. The Plant Golem can move up to its speed.

Punch. Reach 5 ft, Natural Weapon. +4 vs AR. Hit: 8 (1d8+4) blunt and the target becomes slowed until the end of its next turn.

Vine Wrap. Reach 10 ft, Natural Weapon. +3 vs REF. Hit: 5 (1d4+3) sharp, and if the target is Medium or smaller it is pulled 5 ft towards the Plant Golem and becomes Grappled (escape DC 14).