Clergy NPC: Difference between revisions
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[[Creature List|[Back to creatures]]] | |||
{| class="creature" | {| class="creature" | ||
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| colspan="3" |'''[[Armor]] Rating''' 10 | | colspan="3" |'''[[Armor]] Rating''' 10 | ||
| colspan="3" |'''Resist''' Frightened | | colspan="3" |'''Resist''' Frightened 2 | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' 14 | | colspan="3" |'''Hit Points''' 14 | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 30 ft | ||
|- | |- | ||
| colspan="6" |'''[[Skills]]''' (INT) History +3; (CHA) [[Empathy]] +4, Leadership +2 | | colspan="6" |'''[[Skills]]''' (INT) History +3; (CHA) [[Empathy]] +4, Leadership +2 | ||
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! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |'''Acolyte.''' The Clergy has +6 in religion (the MC chooses | | colspan="6" |'''Acolyte.''' The [[Clergy]] has +6 in religion (the MC chooses which specific pantheon or religious system). | ||
'''Mental Shields.''' The Clergy has +2 mental defenses. | |||
'''Community Leader.''' When the Clergy has spent at least one week in a friendly settlement serving the underprivilileged, it gains +1 [[Goodwill]]. | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
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| colspan="6" |'''Move.''' The Clergy can move up to its speed. | | colspan="6" |'''Move.''' The Clergy can move up to its speed. | ||
'''Improvised Bludgeon.''' ''Reach 5 ft One-Handed Weapon.'' +0 vs AR. '''HIT:''' 2 (1d4) blunt. | |||
|} | |} | ||
Latest revision as of 16:27, 3 May 2024
Clergy | |||||
|---|---|---|---|---|---|
| Monster Level: 1 | |||||
| Medium. Humanoid (Divine) | |||||
| STR | DEX | END | AWR | INT | CHA |
| 0 | 0 | 0 | 2 | 2 | 1 |
| Ref: 10 | Fort: 10 | Ant: 14 | Log: 14 | Will: 13 | |
| Armor Rating 10 | Resist Frightened 2 | ||||
| Hit Points 14 | |||||
| Speed 30 ft | |||||
| Skills (INT) History +3; (CHA) Empathy +4, Leadership +2 | |||||
| Features | |||||
| Acolyte. The Clergy has +6 in religion (the MC chooses which specific pantheon or religious system).
Mental Shields. The Clergy has +2 mental defenses. Community Leader. When the Clergy has spent at least one week in a friendly settlement serving the underprivilileged, it gains +1 Goodwill. | |||||
| Actions | |||||
The Clergy can MOVE and take ONE of the following actions. | |||||
| Move. The Clergy can move up to its speed.
Improvised Bludgeon. Reach 5 ft One-Handed Weapon. +0 vs AR. HIT: 2 (1d4) blunt. | |||||