Centaur Astrologer: Difference between revisions
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Centaurs tend to be reclusive, keeping to their own settlements or nomadic groups deep within the forest or out on the sprawling open plains. Given that they do not interact with other sentient species as frequently as they might, outside knowledge of Centaurs is conflicting. Some believe Centaurs to be ferocious warriors that don’t give a second thought to stampeding an enemy and leaving their mangled corpse exposed to the elements. Others think that Centaurs are [[noble]] folk that subtly [[guide]] and protect travelers in their domains. | |||
While both of these perceptions are founded in historical incidents, Centaurs tend towards pacifism and their own forms of academia. Centaurs study the newly appeared stars with rapt fascination, and they have a rich poetic oral tradition dating far back into the first supereon. | |||
{| class="creature" | {| class="creature" | ||
|+ | |+ | ||
! colspan="6" | | ! colspan="6" | | ||
=== | === Centaur Astrologer === | ||
|- | |- | ||
| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 8'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Large. Beast Humanoid'' | ||
|- | |- | ||
!'''STR''' | !'''STR''' | ||
| Line 21: | Line 22: | ||
!CHA | !CHA | ||
|- | |- | ||
!1 | |||
!1 | |||
!0 | !0 | ||
! | !4 | ||
! | !4 | ||
! | !2 | ||
|- | |- | ||
| | | | ||
!Ref: | !Ref: 11 | ||
!Fort: 10 | !Fort: 10 | ||
!Ant: | !Ant: 14 | ||
!Log: | !Log: 14 | ||
!Will: | !Will: 12 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
| Line 40: | Line 41: | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' | | colspan="3" |'''[[Armor]] Rating''' 12 | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 60 | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 50 ft | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="6" |'''[[Skills]]''' (STR) Sprinting +4; (END) Distance Running +6, Forced March +6; (INT) Astrology +8, Astronomy +8, History +6 | |||
| colspan=" | |||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Augury.''' While Recouping, the Centaur Astrologer can predict the likelihood of success for a specific action that it or its allies intend to undertake in the next 12 hours. The Centaur Astrologer will learn whether the likelihood of success is great, poor, or mixed. | ||
'''Guide (1/Recoup).''' By spending 10 minutes with a friendly creature, the Centaur Astrologer can guide the creature to greater understanding. For the next hour, that creature adds +1d6 to skill checks with the Knowledge tag. | |||
'''Hobbyist.''' The Centaur Astrologer has +4 in one skill of the MC’s choice with the Crafting or Survival tags. | |||
'''Trample.''' If the Centaur Astrologer moved at least 10 ft towards a hostile creature that is Huge or smaller before making a Hooves attack, and hit with the attack, the creature falls prone and the Centaur Astrologer can make another Hooves attack against it for free. | |||
'''Invocations.''' Using AWR, the Centaur Astrologer can cast these [[primal]] and [[psionic]] invocations once each per day. [[Predict Weather]], [[Reorient]], [[Telepathic Anchor]] (3 anchors), [[Warden’s Navigation]]. | |||
'''Astral [[Projection]] (1/Month).''' Using AWR, the Centaur Astrologer can cast the [[Astral Projection]] psionic invocation. | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Centaur Astrologer can MOVE and take TWO of the following actions, or take the same action '''twice.''''' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Centaur Astrologer can move up to its speed. | ||
'''Hooves.''' ''Reach 5 ft Natural Weapon.'' +1 vs AR. '''Hit:''' 3 (1d4+1) physical. | |||
'''Willow Wand.''' ''Ranged 40 ft Natural Weapon.'' +4 vs AR. '''Hit:''' 8 (1d8+4) corrosive. | |||
'''Kick.''' The Centaur Astrologerr assumes a stance that allows it to use its Kick reactive action. | |||
|- | |- | ||
! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Kick.''' When a creature moves into melee distance of the Centaur Astrologerr, it can reactively make a Hooves attack if it used its Kick action. | ||
|} | |} | ||
Latest revision as of 18:35, 10 April 2024
Centaurs tend to be reclusive, keeping to their own settlements or nomadic groups deep within the forest or out on the sprawling open plains. Given that they do not interact with other sentient species as frequently as they might, outside knowledge of Centaurs is conflicting. Some believe Centaurs to be ferocious warriors that don’t give a second thought to stampeding an enemy and leaving their mangled corpse exposed to the elements. Others think that Centaurs are noble folk that subtly guide and protect travelers in their domains.
While both of these perceptions are founded in historical incidents, Centaurs tend towards pacifism and their own forms of academia. Centaurs study the newly appeared stars with rapt fascination, and they have a rich poetic oral tradition dating far back into the first supereon.
Centaur Astrologer | |||||
|---|---|---|---|---|---|
| Monster Level: 8 | |||||
| Large. Beast Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 1 | 1 | 0 | 4 | 4 | 2 |
| Ref: 11 | Fort: 10 | Ant: 14 | Log: 14 | Will: 12 | |
| Armor Rating 12 | |||||
| Hit Points 60 | |||||
| Speed 50 ft | |||||
| Skills (STR) Sprinting +4; (END) Distance Running +6, Forced March +6; (INT) Astrology +8, Astronomy +8, History +6 | |||||
| Features | |||||
| Augury. While Recouping, the Centaur Astrologer can predict the likelihood of success for a specific action that it or its allies intend to undertake in the next 12 hours. The Centaur Astrologer will learn whether the likelihood of success is great, poor, or mixed.
Guide (1/Recoup). By spending 10 minutes with a friendly creature, the Centaur Astrologer can guide the creature to greater understanding. For the next hour, that creature adds +1d6 to skill checks with the Knowledge tag. Hobbyist. The Centaur Astrologer has +4 in one skill of the MC’s choice with the Crafting or Survival tags. Trample. If the Centaur Astrologer moved at least 10 ft towards a hostile creature that is Huge or smaller before making a Hooves attack, and hit with the attack, the creature falls prone and the Centaur Astrologer can make another Hooves attack against it for free. Invocations. Using AWR, the Centaur Astrologer can cast these primal and psionic invocations once each per day. Predict Weather, Reorient, Telepathic Anchor (3 anchors), Warden’s Navigation. Astral Projection (1/Month). Using AWR, the Centaur Astrologer can cast the Astral Projection psionic invocation. | |||||
| Actions | |||||
The Centaur Astrologer can MOVE and take TWO of the following actions, or take the same action twice. | |||||
| Move. The Centaur Astrologer can move up to its speed.
Hooves. Reach 5 ft Natural Weapon. +1 vs AR. Hit: 3 (1d4+1) physical. Willow Wand. Ranged 40 ft Natural Weapon. +4 vs AR. Hit: 8 (1d8+4) corrosive. Kick. The Centaur Astrologerr assumes a stance that allows it to use its Kick reactive action. | |||||
| Reactions | |||||
| Kick. When a creature moves into melee distance of the Centaur Astrologerr, it can reactively make a Hooves attack if it used its Kick action. | |||||