Quetzalcoatl: Difference between revisions
(Created page with "[Back to creatures] __NOTOC__ The beautiful Quetzalcoatl is one of the least aggressive kaijan on Telgaia. Dwelling in the Tekola Rainforest, Quetzalcoatls are tremendous winged serpents. They have brightly colored scales, usually a deep turquoise, and they have crests of iridescent feathers along their heads and coating their magnificent wings. Quetzalcoatls have been observed to guide and provide for local peoples, as well as protecting them from ot...") |
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! colspan="6" |Body Composition | ! colspan="6" |Body Composition | ||
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| colspan="6" |The Quetzalcoatl has one head, one torso | | colspan="6" |The Quetzalcoatl has one head, one torso, one tail, and two wings. Attacks against the Quetzalcoatl’s REF or FORT can target any of the Quetzalcoatl’s components, but attacks against its ANT, LOG, or WILL must target its Head. | ||
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! colspan="6" |All Components Features | ! colspan="6" |All Components Features | ||
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'''Invocationist.''' The Quetzalcoatl can cast the following [[psionic]] and [[primal]] invocations innately. These spells count as psionic when cast in this way. The Quetzalcoatl can cast a total of 3 invocations per day. [[Astral Projection]], [[Control Weather]], [[Dreamspeak]], [[Everfog]], [[Photosynthesis]], [[Reorient]], [[Tornado]]. | '''Invocationist.''' The Quetzalcoatl can cast the following [[psionic]] and [[primal]] invocations innately. These spells count as psionic when cast in this way. The Quetzalcoatl can cast a total of 3 invocations per day. [[Astral Projection]], [[Control Weather]], [[Dreamspeak]], [[Everfog]], [[Photosynthesis]], [[Reorient]], [[Tornado]]. | ||
'''Psionic Lord.''' The Quetzalcoatl can cast the following psionic and primal spells innately. These spells count as psionic when cast in this way. [[Blur]], [[Detect Truth]], [[Dominate Person]], [[Ecstasy]], [[Empathize]], [[Foresight]], [[Grand Telekinesis]], [[Paranoia]], [[Summon Fae]]. | '''Psionic Lord.''' The Quetzalcoatl can cast the following psionic and [[Primal Spells|primal spells]] innately. These spells count as psionic when cast in this way. [[Blur]], [[Detect Truth]], [[Dominate Person]], [[Ecstasy]], [[Empathize]], [[Foresight]], [[Grand Telekinesis]], [[Paranoia]], [[Summon Fae]]. | ||
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! colspan="6" |Head | ! colspan="6" |Head | ||
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==== ''The Quetzalcoatl can MOVE and take THREE of the following actions or take the same action three times while its Head is still alive. It cannot use an action with one of its body parts that has been killed.'' ==== | ==== ''The Quetzalcoatl can MOVE and take THREE of the following actions or take the same action three times while its Head is still alive. It cannot use an action with one of its body parts that has been killed.'' ==== | ||
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| colspan="6" |'''Grapple (Torso).''' ''Reach 10 ft Weapon | | colspan="6" |'''Grapple (Torso).''' ''Reach 10 ft Natural Weapon.'' +6 vs FORT. '''Hit:''' 17 (2d10+6) blunt damage and the creature is Grappled. It can Grapple no more than four creatures at a time in this way. | ||
'''Crush (Torso).''' The Quetzalcoatl deals 22 (4d10) blunt damage to any creature that is has Grappled. | '''Crush (Torso).''' The Quetzalcoatl deals 22 (4d10) blunt damage to any creature that is has Grappled. | ||
'''Bite (Head).''' ''Reach 20 ft Weapon | |||
'''Bite (Head).''' ''Reach 20 ft Natural Weapon.'' +6 vs REF. '''Hit:''' 17 (2d10+6) sharp damage and the creature loses any Reactive AP that it had saved. | |||
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! colspan="6" | | ! colspan="6" | | ||
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'''Psion.''' The Quetzalcoatl can cast one of its spells. | '''Psion.''' The Quetzalcoatl can cast one of its spells. | ||
* (At Will) Detect Truth, Empathize, Grand Telekinesis | * (At Will) [[Detect Truth]], [[Empathize]], [[Grand Telekinesis]] | ||
* (3/Day) Blur, Dominate Person, Ecstasy | * (3/Day) [[Blur]], [[Dominate Person]], [[Ecstasy]] | ||
* (1/Day) Foresight, Paranoia, Summon Fae | * (1/Day) [[Foresight]], [[Paranoia]], [[Summon Fae]] | ||
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Latest revision as of 16:13, 14 February 2024
The beautiful Quetzalcoatl is one of the least aggressive kaijan on Telgaia. Dwelling in the Tekola Rainforest, Quetzalcoatls are tremendous winged serpents. They have brightly colored scales, usually a deep turquoise, and they have crests of iridescent feathers along their heads and coating their magnificent wings. Quetzalcoatls have been observed to guide and provide for local peoples, as well as protecting them from other kaijan. Whether Quetzalcoatls are carnivorous, herbivorous, or survive off of something else like Essence or sunlight is unknown.
Quetzalcoatl | |||||
|---|---|---|---|---|---|
| Monster Level: 23 | |||||
| Gargantuan. Giant Monstrosity (Kaijan) | |||||
| STR | DEX | END | AWR | INT | CHA |
| 3 | 6 | 5 | 6 | 0 | 7 |
| Ref: 16 | Fort: 15 | Ant: 16 | Log: 10 | Will: 17 | |
| Body Composition | |||||
| The Quetzalcoatl has one head, one torso, one tail, and two wings. Attacks against the Quetzalcoatl’s REF or FORT can target any of the Quetzalcoatl’s components, but attacks against its ANT, LOG, or WILL must target its Head. | |||||
| All Components Features | |||||
| Siege Monster. The Quetzalcoatl’s damage from any of its body components is doubled against inanimate objects and structures. It ignores DT against such targets.
Nimble. The Quetzalcoatl suffers no penalty to its DEX attribute checks due to its size. Serpentine. The Kaijan has a speed of 30 ft, or 60 ft when flying. Invocationist. The Quetzalcoatl can cast the following psionic and primal invocations innately. These spells count as psionic when cast in this way. The Quetzalcoatl can cast a total of 3 invocations per day. Astral Projection, Control Weather, Dreamspeak, Everfog, Photosynthesis, Reorient, Tornado. Psionic Lord. The Quetzalcoatl can cast the following psionic and primal spells innately. These spells count as psionic when cast in this way. Blur, Detect Truth, Dominate Person, Ecstasy, Empathize, Foresight, Grand Telekinesis, Paranoia, Summon Fae. | |||||
| Head | |||||
| Armor Rating 15 | Immune Psychic | ||||
| Hit Points 140 | DT 10 | ||||
| Skills (AWR) Intuiting +8, Perceiving +8; (INT) Arcana +8 | Senses Truesight 600 ft | ||||
| Traits Immutable, Mythic, Regen 10 | |||||
| Head Features | |||||
| If the Quetzalcoatl’s head dies, the whole Quetzalcoatl dies. Its Regen does not work when it is at 0 HP. | |||||
| Torso | |||||
| Armor Rating 18 | Immune Psychic | ||||
| Hit Points 210 | DT 15 | ||||
| Traits Immutable, Iron Will, Steel Mind, Regen 5 | |||||
| Torso Features | |||||
| If the Quetzalcoatl’s Torso dies, the whole Quetzalcoatl dies. If the Quetzalcoatl Takes a Rest and has one or more dead body parts but has a living Head and Torso, they all regain 1 hit point at the end of the Rest. Its Regen does not work when it is at 0 HP. | |||||
| Tail | |||||
| Armor Rating 18 | Immune Psychic | ||||
| Hit Points 210 | DT 15 | ||||
| Traits Immutable, Iron Will, Steel Mind, Regen 5 | |||||
| Wings | |||||
| Armor Rating 14 | Immune Psychic | ||||
| Hit Points 80 | DT 6 | ||||
| Traits Immutable, Iron Will, Steel Mind, Regen 5 | |||||
| Wing Features | |||||
| The Quetzalcoatl’s flying speed is reduced by 30 ft for each wing that has died. Its Regen does not work when it is at 0 HP. | |||||
| Actions | |||||
The Quetzalcoatl can MOVE and take THREE of the following actions or take the same action three times while its Head is still alive. It cannot use an action with one of its body parts that has been killed. | |||||
| Grapple (Torso). Reach 10 ft Natural Weapon. +6 vs FORT. Hit: 17 (2d10+6) blunt damage and the creature is Grappled. It can Grapple no more than four creatures at a time in this way.
Crush (Torso). The Quetzalcoatl deals 22 (4d10) blunt damage to any creature that is has Grappled. Bite (Head). Reach 20 ft Natural Weapon. +6 vs REF. Hit: 17 (2d10+6) sharp damage and the creature loses any Reactive AP that it had saved. | |||||
OR the Quetzalcoatl can MOVE and take ONE of the following actions. | |||||
| Buffet (Wings). 30 ft Radius Natural Weapon. +6 vs FORT. Hit: 22 (3d10+6) blunt damage. The creature falls Prone and is Staggered until the end of its next turn.
Psion. The Quetzalcoatl can cast one of its spells.
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