Parsor: Difference between revisions

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| colspan="3" |'''[[Armor]] Rating''' 14  
| colspan="3" |'''[[Armor]] Rating''' 14  
| colspan="3" |
| colspan="3" |'''DR''' 4/Fire
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| colspan="3" |'''Hit Points''' 18
| colspan="3" |'''Hit Points''' 18
| colspan="3" |'''DR''' 4/Fire
| colspan="3" |'''Senses''' Magical Darkvision 60 ft
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| colspan="3" |'''Speed''' 25 ft
| colspan="3" |'''Speed''' 25 ft
| colspan="3" |'''Senses''' Magical Darkvision 60 ft
| colspan="3" |
|-
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| colspan="6" |'''[[Skills]]''' (DEX) Sneaking +10; (AWR) Eavesdropping +10; (INT) Arcana +4; (CHA) Gossipping +4
| colspan="6" |'''[[Skills]]''' (DEX) Sneaking +10; (AWR) Eavesdropping +10; (INT) Arcana +4; (CHA) Gossiping +4
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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |'''Primal Sight.''' The Parsor can see Invisible and Ethereal creatures.
| colspan="6" |'''Primal Sight.''' The Parsor can see Unseen and Ethereal creatures.
'''Martor Guardian.''' All Parsors have a Martor with which they share a bond. So long as they are on the same plane of existence, they know each other’s location and can communicate telepathically.
'''Martor Guardian.''' All Parsors have a Martor with which they share a bond. So long as they are on the same plane of existence, they know each other’s location and can communicate telepathically.
'''Primal Caster.''' Using CHA, the Parsor can cast the following primal spells.


* (At Will) [[Animal Bond]], [[Crawling Vine]], [[Briar Whip]], [[Commune]] with Beast, [[Mist]]
'''Primal Caster.''' Using CHA, the Parsor can cast the following [[Primal Spells|primal spells]].
 
* (At Will) [[Animal Bond]], [[Crawling Vine]], [[Briar Whip]], [[Commune with Beast]], [[Mist]]


* (1/Rest) [[Creeping Fear]], Nature’s Bounty, Nature’s Remedies, [[Tangle of Brambles]]
* (1/Rest) [[Creeping Fear]], [[Nature’s Bounty]], [[Nature’s Remedies]], [[Tangle of Brambles]]
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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| colspan="6" |'''Move.''' The Parsor moves up to its speed.
| colspan="6" |'''Move.''' The Parsor moves up to its speed.
'''Fae Spells.''' The Parsor can cast one of its at will spells.
'''Fae Spells.''' The Parsor can cast one of its At Will spells.
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! colspan="6" |
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Latest revision as of 22:03, 1 December 2024

[Back to creatures]

A Parsor is a slight, wiry fae creature, typically with a playful disposition. Parsors might play harmless (in their mind) pranks on an adventuring party, like tying their shoelaces together or rearranging their gear while the party sleeps. Parsors are insatiably curious and love collecting information about anyone and anything.

Every Parsor is bonded to a Martor; the two are inseparable companions.


Parsor

Monster Level: 2
Tiny. Fae, Humanoid (Primal)
STR DEX END AWR INT CHA
-3 4 -2 2 2 3
Ref: 14 Fort: 8 Ant: 12 Log: 12 Will: 13
Armor Rating 14 DR 4/Fire
Hit Points 18 Senses Magical Darkvision 60 ft
Speed 25 ft
Skills (DEX) Sneaking +10; (AWR) Eavesdropping +10; (INT) Arcana +4; (CHA) Gossiping +4
Features
Primal Sight. The Parsor can see Unseen and Ethereal creatures.

Martor Guardian. All Parsors have a Martor with which they share a bond. So long as they are on the same plane of existence, they know each other’s location and can communicate telepathically.

Primal Caster. Using CHA, the Parsor can cast the following primal spells.

Actions

The Parsor can take TWO of the following actions, or take the same action twice.

Move. The Parsor moves up to its speed.

Fae Spells. The Parsor can cast one of its At Will spells.

OR the Parsor can take ONE of the following actions.

Teleport. The Parsor can teleport up to 30 ft to a place it can see.

Fae Power. The Parsor can cast one of its expendable spells.