Parsor: Difference between revisions
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| colspan="6" |'''Move.''' The Parsor moves up to its speed. | | colspan="6" |'''Move.''' The Parsor moves up to its speed. | ||
'''Fae Spells.''' The Parsor can cast one of its | '''Fae Spells.''' The Parsor can cast one of its At Will spells. | ||
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! colspan="6" | | ! colspan="6" | | ||
Revision as of 22:03, 1 December 2024
A Parsor is a slight, wiry fae creature, typically with a playful disposition. Parsors might play harmless (in their mind) pranks on an adventuring party, like tying their shoelaces together or rearranging their gear while the party sleeps. Parsors are insatiably curious and love collecting information about anyone and anything.
Every Parsor is bonded to a Martor; the two are inseparable companions.
Parsor | |||||
|---|---|---|---|---|---|
| Monster Level: 2 | |||||
| Tiny. Fae, Humanoid (Primal) | |||||
| STR | DEX | END | AWR | INT | CHA |
| -3 | 4 | -2 | 2 | 2 | 3 |
| Ref: 14 | Fort: 8 | Ant: 12 | Log: 12 | Will: 13 | |
| Armor Rating 14 | DR 4/Fire | ||||
| Hit Points 18 | Senses Magical Darkvision 60 ft | ||||
| Speed 25 ft | |||||
| Skills (DEX) Sneaking +10; (AWR) Eavesdropping +10; (INT) Arcana +4; (CHA) Gossiping +4 | |||||
| Features | |||||
| Primal Sight. The Parsor can see Invisible and Ethereal creatures.
Martor Guardian. All Parsors have a Martor with which they share a bond. So long as they are on the same plane of existence, they know each other’s location and can communicate telepathically. Primal Caster. Using CHA, the Parsor can cast the following primal spells.
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| Actions | |||||
The Parsor can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Parsor moves up to its speed.
Fae Spells. The Parsor can cast one of its At Will spells. | |||||
OR the Parsor can take ONE of the following actions. | |||||
| Teleport. The Parsor can teleport up to 30 ft to a place it can see.
Fae Power. The Parsor can cast one of its expendable spells. | |||||