Unicorn: Difference between revisions

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(Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...")
 
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[[Creature List|[Back to creatures]]]
[[Creature List|[Back to creatures]]]


__NOTOC__
{{LineageInfobox|image=Unicorn.png}}__NOTOC__


Info
All fear the Unicorn. Fae creatures wrought of cruelty and malice, Unicorns seem to relish vile acts. Many enjoy nothing more than mutilating and devouring innocent Ponycorns.


Unicorns exude withering auras that twist and corrupt the flora and fauna around them, but they are also powerful illusionists capable of masking all corruption in their environments. Travelers might see a stretch of forest as particularly sunny and sparkly, the creatures seeming chipper and merry. If the illusion falls, then they see the truth: trees painfully twisted and knotted, choked with parasitic vines, and gaunt, feral squirrels and other critters on the brink of starvation.
Beyond relishing the flesh of Ponycorns, Unicorns also derive horrid pleasure from confusing adventurers with their powerful illusions and, when that grows boring, mutilating the adventurers. Unicorns ruthlessly attack adventurers with their nine tails, each of which hold different [[weapons]] and torture devices. Unless it feels that its life is on the line, the Unicorn will usually not [[kill]] its victims, instead leaving them to suffer long lives with their mutilated bodies.
{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |
! colspan="6" |
=== Name ===
=== Unicorn ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 18''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Large. Eldritch Fae''
|-
|-
!'''STR'''
!STR
!DEX
!DEX
!END
!END
Line 21: Line 24:
!CHA
!CHA
|-
|-
!0
!3
!0
!5
!0
!2
!0
!5
!0
!5
!0
!6
|-
|-
|
|
!Ref: 10
!Ref: 15
!Fort: 10
!Fort: 12
!Ant: 10
!Ant: 15
!Log: 10
!Log: 15
!Will: 10
!Will: 16
|-
|-
| colspan="6" |
| colspan="6" |
|-
|-
| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 15
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |'''Immune''' Psychic, Nonmagical Weapons
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 130
| colspan="3" |'''Immune''' Info
| colspan="3" |'''Vulnerable''' Radiant 1
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 60 ft
| colspan="3" |'''Senses''' Info
| colspan="3" |'''Senses''' Truesight 30 ft
|-
|-
| colspan="3" |'''[[Skills]]''' Info
| colspan="3" |
| colspan="3" |'''Traits''' Info
| colspan="3" |'''Traits''' Ethereal, Iron Will, Steel Mind, Unerring Mind
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Aura of [[Decay]].''' When When the Unicorn has lived in the same 5-mile area for at least 1 month, plant life in the area becomes warped and shriveled. Animals in the area grow gaunt and feral.
'''Aura of Glibness.''' When the Unicorn has lived in the same 5-mile area for at least 1 month, it can cause all plant and animal life to take on the illusory quality of being vibrant and healthy. It can turn on and off this illusory aura at will.
 
'''Aura of Sorrow.''' Creatures within 5 miles of the Unicorn feel inexplicably sad, and might suddenly recall decisions that they regret or the pain that they caused to their friends.
 
'''Limited Etherealness.''' When the Unicorn deals [[damage]] to a creature, it loses its Ethereal trait for 1 minute.
 
'''Illusionist.''' When the Unicorn has lived in the same 5-mile area for at least 1 month, it may indefinitely maintain up to 10 [[Major Illusion]] spells within that area.
 
'''Invoker.''' The Unicorn can innately cast the following [[primal]] and [[psionic]] invocations each once per day. [[Control Weather]], [[Dreamspeak]], [[Haunt]].
 
'''Deathly Blessing (1/Day).''' By touching a willing creature with its horn, the Unicorn imbues a creature with the touch of death. That creature’s current and maximum HP both reduce by 10, but it gains a permanent +1 to all attacks and damage. A creature can receive this blessing only once in their lifetime.
 
'''Deadly Strikes'''. The Unicorn crits on a roll of 19-20. When it is Bloodied, it crits on a roll of 18-20.
 
'''Rage.''' When the Unicorn is Bloodied, it can immediately make an attack with each of its nine tails.
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Unicorn can take FOUR of the following actions, or take the same action '''four times.''''' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Unicorn can move up to its speed. If it moves past a Medium or smaller creature, it can make one Trample attack for free as part of this movement.
|-
'''Trample.''' ''Reach 5 ft Natural Weapon''. +3 vs AR. '''Hit:''' 10 (2d6+3) physical.
| colspan="6" |
 
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
'''Gore.''' ''Reach 5 ft Natural Weapon.'' +5 vs AR. '''Hit:''' 7 (1d8+3) sharp and 4 (1d8) necrotic. On a crit, the target is also Sickened for 1 minute.
|-
 
| colspan="6" |'''Feature.''' Info
'''Bite.''' ''Reach 5 ft Natural Weapon''. +3 vs AR. '''Hit''': 8 (2d4+3) sharp. On a crit, the target becomes Dazed for 1 minute.
|-
 
| colspan="6" |
'''Torture.''' The Unicorn can use two of its Nine Tails attacks. It cannot use the same Nine Tails attack more than once on each of its turns.
==== '''''...AND''' take '''ONE''' of the following actions.''====
 
|-
'''Nine Tails.''' The Unicorn has nine long, prehensile tails that wield various torture devices.
| colspan="6" |'''Feature.''' Info
 
|-
* '''Scythe'''. ''Reach 15 ft Natural Weapon''. +5 vs AR of one or two creatures within 5 ft of each other. '''Hit:''' 5 (2d4) sharp and 2 (1d4) necrotic.
| colspan="6" |
 
==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
* '''Cat o Nines.''' ''Reach 10 ft Natural Weapon''. +5 vs AR. '''Hit:''' 4 (3d2) sharp, and the creature is also Shaken for 1 minute.
|-
 
| colspan="6" |'''Feature.''' Info
* '''Finger Shears'''. ''Reach 15 ft Natural Weapon''. +5 vs REF. '''Hit:''' 2 (1d4) sharp. On a crit, the creature loses 1 finger and gains Bleeding 1.
 
* '''Nail Wedge.''' ''Reach 20 ft Natural Weapon''. +5 vs REF. '''Hit:''' 2 (1d4) sharp. On a crit, the creature is Shaken and Demoralized for 1 minute.
 
* '''Eye Spoon'''. ''Reach 15 ft Natural Weapon''. +5 vs REF. '''Hit''': 1 (1d2) sharp. On a crit, the creature loses 1 eye.
 
* '''Noose'''. ''Reach 10 ft Natural Weapon''. +5 vs REF. '''Hit''': 1 (1d2) blunt. On a crit, the creature is Restrained (escape DC 15) and begins Suffocating. A creature ends the Suffocating condition when they are no longer Restrained.
 
* '''Branding Iron'''. ''Reach 20 ft Natural Weapon''. +5 vs AR. '''Hit:''' 5 (1d10) fire. On a crit, the creature gains Burning 1d10 and is branded with an eldritch mark specific to the unicorn.
 
* '''Syringe'''. ''Reach 20 ft Natural Weapon''. +5 vs FORT. '''Hit:''' 2 (1d4) corrosive, and the creature is Sickened until the end of its next turn. On a crit, the creature experiences vivid hallucinations of the Unicorn’s choosing for 1 minute.
 
* '''Scalpel.''' ''Reach 15 ft Natural Weapon''. +5 vs FORT. '''Hit''': 1 (1d2) sharp. On a crit, the creature gains Bleeding 4d2 and loses 1 kidney.
|-
|-
! colspan="6" |Reactions
! colspan="6" |Reactions
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Refract (1/Turn).''' When the Unicorn takes radiant damage, it can refract the radiant light into a rainbow of death. It chooses up to four targets within 30 ft of it and makes a special attack, using the same attack roll against each target: +5 vs REF. '''Hit''': 9 (2d8) damage. Each attack deals a different type of damage: fire (red), lightning (yellow), toxic (green), and cold (blue).
'''Neigh (1/Round).''' When a creature attempts to cast a spell, the Unicorn can innately cast [[Contest Spell]] using CHA.
|}
|}
=== Features ===
'''Features.''' Info
=== Actions ===
'''Features.''' Info
=== Reactions ===
'''Features.''' Info

Latest revision as of 03:38, 18 November 2024

[Back to creatures]

All fear the Unicorn. Fae creatures wrought of cruelty and malice, Unicorns seem to relish vile acts. Many enjoy nothing more than mutilating and devouring innocent Ponycorns.

Unicorns exude withering auras that twist and corrupt the flora and fauna around them, but they are also powerful illusionists capable of masking all corruption in their environments. Travelers might see a stretch of forest as particularly sunny and sparkly, the creatures seeming chipper and merry. If the illusion falls, then they see the truth: trees painfully twisted and knotted, choked with parasitic vines, and gaunt, feral squirrels and other critters on the brink of starvation.

Beyond relishing the flesh of Ponycorns, Unicorns also derive horrid pleasure from confusing adventurers with their powerful illusions and, when that grows boring, mutilating the adventurers. Unicorns ruthlessly attack adventurers with their nine tails, each of which hold different weapons and torture devices. Unless it feels that its life is on the line, the Unicorn will usually not kill its victims, instead leaving them to suffer long lives with their mutilated bodies.

Unicorn

Monster Level: 18
Large. Eldritch Fae
STR DEX END AWR INT CHA
3 5 2 5 5 6
Ref: 15 Fort: 12 Ant: 15 Log: 15 Will: 16
Armor Rating 15 Immune Psychic, Nonmagical Weapons
Hit Points 130 Vulnerable Radiant 1
Speed 60 ft Senses Truesight 30 ft
Traits Ethereal, Iron Will, Steel Mind, Unerring Mind
Features
Aura of Decay. When When the Unicorn has lived in the same 5-mile area for at least 1 month, plant life in the area becomes warped and shriveled. Animals in the area grow gaunt and feral.

Aura of Glibness. When the Unicorn has lived in the same 5-mile area for at least 1 month, it can cause all plant and animal life to take on the illusory quality of being vibrant and healthy. It can turn on and off this illusory aura at will.

Aura of Sorrow. Creatures within 5 miles of the Unicorn feel inexplicably sad, and might suddenly recall decisions that they regret or the pain that they caused to their friends.

Limited Etherealness. When the Unicorn deals damage to a creature, it loses its Ethereal trait for 1 minute.

Illusionist. When the Unicorn has lived in the same 5-mile area for at least 1 month, it may indefinitely maintain up to 10 Major Illusion spells within that area.

Invoker. The Unicorn can innately cast the following primal and psionic invocations each once per day. Control Weather, Dreamspeak, Haunt.

Deathly Blessing (1/Day). By touching a willing creature with its horn, the Unicorn imbues a creature with the touch of death. That creature’s current and maximum HP both reduce by 10, but it gains a permanent +1 to all attacks and damage. A creature can receive this blessing only once in their lifetime.

Deadly Strikes. The Unicorn crits on a roll of 19-20. When it is Bloodied, it crits on a roll of 18-20.

Rage. When the Unicorn is Bloodied, it can immediately make an attack with each of its nine tails.

Actions

The Unicorn can take FOUR of the following actions, or take the same action four times.

Move. The Unicorn can move up to its speed. If it moves past a Medium or smaller creature, it can make one Trample attack for free as part of this movement.

Trample. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 10 (2d6+3) physical.

Gore. Reach 5 ft Natural Weapon. +5 vs AR. Hit: 7 (1d8+3) sharp and 4 (1d8) necrotic. On a crit, the target is also Sickened for 1 minute.

Bite. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 8 (2d4+3) sharp. On a crit, the target becomes Dazed for 1 minute.

Torture. The Unicorn can use two of its Nine Tails attacks. It cannot use the same Nine Tails attack more than once on each of its turns.

Nine Tails. The Unicorn has nine long, prehensile tails that wield various torture devices.

  • Scythe. Reach 15 ft Natural Weapon. +5 vs AR of one or two creatures within 5 ft of each other. Hit: 5 (2d4) sharp and 2 (1d4) necrotic.
  • Cat o Nines. Reach 10 ft Natural Weapon. +5 vs AR. Hit: 4 (3d2) sharp, and the creature is also Shaken for 1 minute.
  • Finger Shears. Reach 15 ft Natural Weapon. +5 vs REF. Hit: 2 (1d4) sharp. On a crit, the creature loses 1 finger and gains Bleeding 1.
  • Nail Wedge. Reach 20 ft Natural Weapon. +5 vs REF. Hit: 2 (1d4) sharp. On a crit, the creature is Shaken and Demoralized for 1 minute.
  • Eye Spoon. Reach 15 ft Natural Weapon. +5 vs REF. Hit: 1 (1d2) sharp. On a crit, the creature loses 1 eye.
  • Noose. Reach 10 ft Natural Weapon. +5 vs REF. Hit: 1 (1d2) blunt. On a crit, the creature is Restrained (escape DC 15) and begins Suffocating. A creature ends the Suffocating condition when they are no longer Restrained.
  • Branding Iron. Reach 20 ft Natural Weapon. +5 vs AR. Hit: 5 (1d10) fire. On a crit, the creature gains Burning 1d10 and is branded with an eldritch mark specific to the unicorn.
  • Syringe. Reach 20 ft Natural Weapon. +5 vs FORT. Hit: 2 (1d4) corrosive, and the creature is Sickened until the end of its next turn. On a crit, the creature experiences vivid hallucinations of the Unicorn’s choosing for 1 minute.
  • Scalpel. Reach 15 ft Natural Weapon. +5 vs FORT. Hit: 1 (1d2) sharp. On a crit, the creature gains Bleeding 4d2 and loses 1 kidney.
Reactions
Refract (1/Turn). When the Unicorn takes radiant damage, it can refract the radiant light into a rainbow of death. It chooses up to four targets within 30 ft of it and makes a special attack, using the same attack roll against each target: +5 vs REF. Hit: 9 (2d8) damage. Each attack deals a different type of damage: fire (red), lightning (yellow), toxic (green), and cold (blue).

Neigh (1/Round). When a creature attempts to cast a spell, the Unicorn can innately cast Contest Spell using CHA.