Ranger (NPC)
Ranger | |||||
|---|---|---|---|---|---|
| Monster Level: 7 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 3 | 3 | 2 | 3 | 0 | 0 |
| Ref: 14 | Fort: 13 | Ant: 14 | Log: 10 | Will: 10 | |
| Armor Rating 13 (leather-and-steel) | Resist Frightened 2, Demoralized 2, Shaken 2 | ||||
| Hit Points 60 | |||||
| Speed 25 ft | |||||
| Skills (STR) Athletics +4; (DEX) Sneaking +4; (AWR) Intuiting +2; (INT) Medicine +4, Nature +8 | |||||
| Features | |||||
| Survivor. The Ranger has +10 in one skill of the MC’s choice with the Survival tag, and +4 in all other skills with the Survival tag.
Primal Invoker. Using AWR, the Ranger can cast the following invocations. Predict Weather, Warden’s Navigation, Warden’s Trap. Nature Warden. While Recouping, the Ranger can cast Nature’s Remedies one time. Skilled Hunter. The Ranger has TA against creatures with one creature tag of the MC’s choice. | |||||
| Actions | |||||
The Ranger can MOVE and take TWO of the following actions, or take the same action twice. | |||||
| Move. The Ranger moves up to its speed.
Longsword. Reach 5 ft Hand-and-a-Half Weapon. +3 vs AR. Hit: 7 (1d8+3) sharp or 8 (1d10+3) if two-handed. Longbow. Ranged 600 ft Two-Handed Weapon. +3 vs AR. Hit: 8 (1d10+3) sharp. | |||||
OR the Ranger can MOVE and take the following action. | |||||
| Cornered Frenzy (Recharge 6). The Ranger uses the Cornered Frenzy spell. | |||||
| Reactions | |||||
| Exploit (1/Round). The Ranger can Exploit. | |||||