Mycosian
These fungal humanoids often live in tight-knit, isolated communities found scattered throughout subterranean and forested habitats. Mycosians are often suspicious of strangers but will usually not act in an overtly hostile fashion unless provoked. Every Mycosian has limited psionic abilities, and they communicate with one another and with other creatures through the use of their spores. Mycosians are deeply empathetic creatures, so they make stalwart companions once their trust has been earned.
Mycosian | |||||
|---|---|---|---|---|---|
| Monster Level: 3 | |||||
| Medium. Plant, Humanoid (Primal, Psionic) | |||||
| STR | DEX | END | AWR | INT | CHA |
| 0 | 1 | 0 | 3 | 1 | 3 |
| Ref: 11 | Fort: 10 | Ant: 15 | Log: 13 | Will: 15 | |
| Armor Rating 13 | Resist Psionic 5 Immune Psychic | ||||
| Hit Points 30 | Vulnerable Fire 2 | ||||
| Speed 30 ft | Senses Darkvision 90 ft | ||||
| Skills (AWR) Intuiting +4, Perceiving +2; (INT) Nature +2; (CHA) Empathy +4 | |||||
| Features | |||||
| Inscrutable. The Mycosian gains +2 to all of its mental defenses.
Spore Aura. The Mycosian sheds spores in a 10 ft radius aura. When a creature that breathes comes into this aura, it inhales some of the Mycosian’s spores. Spore Telepath. The Mycosian can communicate telepathically with any creature within 1 mile of it if that creature has consumed some of the Mycosian’s spores in the past 24 hours. Spore Empath. The Mycosian innately knows the approximate emotional state of any creature within 1 mile of it if that creature has consumed some of the Mycosian’s spores in the past 24 hours. The Mycosian can innately cast the following primal and psionic spells at will on such a creature. Calming Presence, Detect Truth, Empathize. | |||||
| Actions | |||||
The Mycosian can MOVE and take ONE of the following action. | |||||
| Move. The Mycosian can move up to its speed.
Punch. Reach 5 ft, Natural Weapon. +1 vs AR. Hit: 4 (1d6+1) blunt. Poison Spores. Ranged 40 ft Primal Chant. +3 vs FORT of all creatures in a 5 ft radius of a point within range. Hit: 2 (1d4) toxic, and the creature is Sickened until the end of their next turn. | |||||
| Reactions | |||||
| Spore Dissuasion (1/Round). When a creature moves into the radius of the Mycosian’s spore aura, the Mycosian causes that creature to become Sickened until the end of its current turn. | |||||