Phossylaur
Kaijan are incredibly large and powerful, and most civilizations will hide underground or will migrate when they are threatened by such a monstrous creature. However, despite their vast power, some kaijan have been killed. As large as kaijan are, they possess a vast amount of Essence, and sometimes this Essence binds to a kaijan’s corpse, turning it into a Phossylaur. These enormous creatures are undead psionic anomalies. Phossylaurs do not need to eat physical food as living kaijans do; instead, they feast on Essence, turning their victims into gray husks of their former selves.
Phossylaur | |||||
|---|---|---|---|---|---|
| Monster Level: 33 | |||||
| Titan. Giant Undead Monstrosity (Kaijan) | |||||
| STR | DEX | END | AWR | INT | CHA |
| 8 | 5 | 8 | 7 | -3 | 7 |
| Ref: 15 | Fort: 18 | Ant: 17 | Log: 7 | Will: 17 | |
| Body Composition | |||||
| The Phossylaur has 1d3 heads, one torso, 1d4-1 tails, 1d2x2 arms, and 1d3x2 legs. Divide the total HP of each head component and tail component among the number of components rolled (a 1-headed creature has a head with 240 HP, while a 3-headed creature’s heads have 80 HP each). Attacks against the Phossylaur’s REF or FORT can target any of the Phossylaur’s components, but attacks against its ANT, LOG, or WILL must target its Head. | |||||
| All Components Features | |||||
| Siege Monster. The Phossylaur’s damage from any of its body components is doubled against inanimate objects and structures. It ignores DT against such targets.
Husks. A creature that dies as a result of psychic damage from the Phossylaur is regurgitated as a Phossyl Husk (stats below). | |||||
| Head | |||||
| Armor Rating 20 | Resist Psionic 3, Psychic 5 | ||||
| Hit Points 240 | Vulnerable Radiant 1 DR 5/Silver or Magical DT 12 | ||||
| Senses Blindsight 600 ft | |||||
| Traits Immutable, Iron Will, Steel Mind | |||||
| Head Features | |||||
| If the Phossylaur’s head or heads all die, the whole Phossylaur dies. | |||||
| Torso | |||||
| Armor Rating 20 | Immune Psychic | ||||
| Hit Points 400 | DT 20 | ||||
| Traits Immutable, Iron Will, Steel Mind | |||||
| Torso Features | |||||
| If the Phossylaur’s Torso dies, the whole Phossylaur dies. If the Phossylaur Takes a Rest and has one or more dead body parts but has a living Head and Torso, they all regain 1 hit point at the end of the Rest.
Sudden Recovery. When the Phossylaur’s torso is Bloodied, it regains its Scouring Breath. Essence Siphon. When the Phossylaur kills a creature, its Torso gains Regen 10 for the next minute. Psychic Aura. Creatures that begin their turn within 60 ft of the Phossylaur must make a DC 17 CHA check. On a fail, the creature takes 4 (1d8) psychic damage and is Demoralized until the start of its next turn. | |||||
| Legs | |||||
| Armor Rating 17 | Immune Psychic | ||||
| Hit Points 90 | DT 20 | ||||
| Speed 30 ft | Traits Immutable, Iron Will, Steel Mind | ||||
| Leg Features | |||||
| Legs. The Phossylaur's speed is reduced by 5 ft for each leg that has died. | |||||
| Arms | |||||
| Armor Rating 16 | Immune Psychic | ||||
| Hit Points 80 | DT 15 | ||||
| Traits Immutable, Iron Will, Steel Mind | |||||
| Tail | |||||
| Armor Rating 16 | Immune Psychic | ||||
| Hit Points 10 | DT 15 | ||||
| Traits Immutable, Iron Will, Steel Mind | |||||
| Actions | |||||
The Phossylaur can MOVE and take THREE of the following actions or take the same action three times while one of its Heads is still alive. It cannot use an action with one of its body parts that has been killed. | |||||
| Move (Legs). The Phossylaur can move up to its speed.
Claw (Arms). Reach 40 ft Natural Weapon. +8 vs REF. Hit: 21 (3d8+8) sharp damage. Bite (Head). Reach 20 ft Natural Weapon. +8 vs REF. Hit: 21 (3d8+8) sharp damage and the creature is swallowed if it is Large or smaller. A swallowed creature is Restrained, Blinded, and takes 11 (2d8) psychic damage at the start of each of its turns. | |||||
OR the Phossylaur can MOVE and take ONE of the following actions. | |||||
| Stomp (Legs). Reach 10 ft Natural Weapon. +8 vs REF. Hit: 40 (5d12+8) blunt damage and the creature falls Prone and is Stunned until the end of its next turn.
Trample (Legs). The Phossylaur can move up to its speed. It makes the following attack against each creature of its choice that it moved within 5 ft of during this movement. +8 vs REF. Hit: 32 (5d12) blunt damage and the creature falls Prone. Swipe (Tail). 40 ft Cone Natural Weapon. +8 vs REF of each creature in the cone. Hit: 26 (4d12) blunt damage and the creature falls Prone. Slap (Tail). 40 ft Line Natural Weapon. +8 vs REF of each creature in the line. Hit: 26 (4d12) blunt damage and the creature falls Prone and is Stunned until the end of its next turn. Scouring Breath (Head) (1/Recoup). 90 ft Cone Natural Weapon. +8 vs FORT of each hostile creature in the area. Hit: 36 (8d8) psychic damage, 27 (6d8) necrotic damage, and the creature is pushed 30 ft, falls Prone, and is Stunned until the end of its next turn. Miss: ½ damage, the creature is pushed 15 ft, and the creature is Dazed until the end of its next turn. | |||||
Phossyl Husks
Phossyl Husks are undead creatures that died at the proverbial hand of the Phossylaur. A Phossyl Husk gains the Undead and Psionic tags. It retains its physical stats that it had. It retains its AWR, but its INT and CHA are reduced to -2. The Phossyl Husk gains Resist Psionic 4, and Vulnerable Divine 1. It retains all its natural weapon attacks.
It loses all features that it had, and gains the following feature.
Essence Incarnate. When the Phossyl Husk dies, the creature that killed it must roll 1d20. On a roll of 6 or higher, the husk dies. On a roll of 5 or less, it instead falls Prone and regains 1 HP.