Churlock
Souls lost or condemned to wander the twisted alleys of Durlossoth eventually go utterly mad. Slowly, their bodies undergo terrible transformations to reflect this insanity. Their features and proportions become horribly emaciated and distorted, and their hands and feet turn backwards. “That’s Churlock thinking” is an adage meant to convey that someone is dwelling on where they just came from, rather than looking to the present or future.
Churlock | |||||
|---|---|---|---|---|---|
| Monster Level: 8 | |||||
| Medium. Fiend (Occult) | |||||
| STR | DEX | END | AWR | INT | CHA |
| 2 | 4 | 0 | 2 | 4 | 4 |
| Ref: 14 | Fort: 10 | Ant: 12 | Log: 14 | Will: 14 | |
| DR 5/Silvered or Magical Weapons | |||||
| Armor Rating 12 | Vulnerable Divine 2 | ||||
| Hit Points 65 | Immune Necrotic | ||||
| Speed 30ft | Senses Blindsight 60ft | ||||
| Traits Steel Mind | |||||
| Features | |||||
| Memory Thief. The Churlock is able to read the surface memories of any intelligent humanoid within 100ft of it. Doing so allows it to take the illusory form of any Medium sized creature from that humanoid’s past while using its Unassuming Form feature.
Unassuming Form (1/Recoup). The Churlock can assume the illusory form of a weak, emaciated Medium humanoid. While in this form, it gains +8 to Disguising and Deceiving skill checks. It loses this feature after 10 minutes or when it takes damage | |||||
| Actions | |||||
The Churlock can MOVE and take TWO of the following actions, or take the same action twice. | |||||
| Move. The Churlock can move up to its speed.
Claws. Reach 5ft Natural Weapon. +4 vs AR. Hit: 7 (1d6+4) sharp. Touch of Darkness. Reach 5ft Natural Weapon. +4 vs REF. Hit: 8 (1d8+4) necrotic, and the Churlock regains HP equal to ½ the damage that it dealt. Exploit. The Churlock prepares a stance lets it Exploit. | |||||
OR the Churlock can use the following action. | |||||
| Spirit Oppression (Recharge 5). Ranged (30ft) Natural Weapon. +4 vs WILL. Hit: 8 (1d8+4) necrotic and the target is Paralyzed for 1 minute. Creatures Paralyzed in this way may make a DC 12 CHA check at the end of each of their turns, ending the effect on a success. | |||||
| Reactions | |||||
| Exploit (1/Round). The Churlock can Exploit. | |||||