Enchanted Rug
Mages and other casters often experiment with enchanting various otherwise inanimate items to do their bidding. Whether enchanting armor to fight for itself or enchanting a cape to help a creature fly, it takes a caster of great skill to enchant an item repeatedly for months on end in order to make the enchantment permanent.
Enchanted Rug | |||||
|---|---|---|---|---|---|
| Monster Level: 6 | |||||
| Large. Constructed (Arcane) | |||||
| STR | DEX | END | AWR | INT | CHA |
| 3 | 2 | 0 | 3 | -2 | 2 |
| Ref: 12 | Fort: 10 | Ant: 13 | Log: 8 | Will: 12 | |
| Armor Rating 13 | Resist Nonmagical Sharp Immune Psychic, Toxic, Necrotic, Nonmagical Blunt | ||||
| Hit Points 20 | DR 2/Magical Weapons | ||||
| Speed 0 ft, Fly 60 ft | Senses Blindsense 30 ft | ||||
| Traits Immutable, Unerring Mind | |||||
| Features | |||||
| Arcane Servitude. Enchanted Objects have no will of their own and must obey the simple commands of their master.
Mundane Appearance. While motionless, the Enchanted Rug is indistinguishable from a nonmagical rug. Transfer Damage. When it has Restrained a creature, any time the Enchanted Rug would take damage, it takes ½ damage and the creature it is Restraining takes the other half. | |||||
| Actions | |||||
The Enchanted Rug can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Enchanted Rug can move up to its speed.
Wrap. Reach 5 ft, Natural Weapon. +3 vs REF. Hit: 6 (1d6+3) blunt. The target gains the Suffocating, and Restrained (escape DC 13) conditions. The Enchanted Rug may only Wrap one creature at a time. When the creature breaks the Restrained condition, Suffocating ends as well. | |||||