Blood Beast

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Fiends of Sanguineth

Sanguineth houses a brutal, sweltering jungle known as Ogshora, which both grows and decays at an unnerving pace. None can take the same path between strongholds multiple times, as the jungle changes too rapidly for roads to be established. Within Ogshora, rivers of blood flow between fleshy tumorous growths vaguely reminiscent of mangroves. The fiends of this domain relish in emotion, be it rage, envy, or lust, and do little to curb their voracious desires besides indulge in horrific excess as they hunt through the claustrophobic foliage, which can be just as deadly as the fiends themselves.

Blood Beast

Horrifying fiends that resemble felines, Blood Beasts stalk the jungles of Ogshora looking for any creature that might have wandered astray. Some Blood Beasts have coarse red or black fur, but most are hairless.

Blood Beast

Monster Level: 27
Large. Fiend Monstrosity
STR DEX END AWR INT CHA
7 7 6 6 0 0
Ref: 17 Fort: 16 Ant: 16 Log: 10 Will: 10
Armor Rating 18 Immune Necrotic
Hit Points 315 Vulnerable Divine 4 DR 5/ Magical weapons and Silvered weapons
Speed 50 ft Senses Darkvision 120 ft
Traits Immutable, Steel mind, Regen 15
Features
Scent of Blood. When a creature has taken damage from the Bleeding condition since the Blood Beast’s last turn, the Blood Beast gains +4 TA and +4 damage when making melee attacks against that creature. Additionally, the Blood Beast knows the location of any creature with the Bleeding or Bloodied conditions within 1 mile of it.

Scent of Fear. If the Blood Beast moves towards a creature with the Frightened or Broken condition, it can move 10 ft closer to that creature.

Pounce. If the Blood Beast has moved at least 20 ft before making a Claws attack, it makes the attack with TA and knocks the target Prone on a hit.

Actions

The Blood Beast can MOVE and take TWO of the following actions, or take the same action twice.

Move. The Blood Beast can move up to its speed.

Claws. Reach 5 ft Natural Weapon. +7 vs AR. Hit: 23 (3d10+7) sharp.

OR the Blood Beast can take ONE of the following actions…

Move. The Blood Beast can move up to its speed.

Claws. Reach 5 ft Natural Weapon. +7 vs AR. Hit: 23 (3d10+7) sharp.

...AND take ONE of the following actions.

Rip and Tear. Reach 5ft Natural Weapon. +7 vs AR. Hit: 34 (5d10+7) sharp, and make a secondary attack: +6 vs FORT. Hit: The creature contracts Beasian Boils.

Bloodthirty Howl. 60 ft Radius Natural Weapon. +6 vs WILL. Hit: Creature is Frightened for 1 minute. If already Frightened, a creature is Broken for 1 minute instead. Miss: A creature is immune to this ability from any Blood Beast for 24 hours.

Reactions
Bristle (1/Turn). When a creature moves into the Blood Beast’s reach, it may make a reactive Claws attack against them.