Naiad

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Forest spirits that dwell within trees, Dryads take the form of humanoids made out of leaves, pollen, and flower petals. They tend to be elusive and may not emerge from their trees at all in the presence of humanoids unless those humanoids have provided demonstrable evidence that they are not hostile towards nature.

Dryads can be invaluable allies, serving as guides through rugged wilderness and helping creatures to find food and shelter. They can also be malicious enemies; while they will generally avoid direct combat, they can easily present themselves as friendly and mislead creatures until they are utterly lost in an unforgiving wild.


A cousin to the true Dryad, the Naiad is a forest spirit that has bonded to a specific pond, small lake, or stretch of river. Like rivers, Naiads can be temperamental, and their personalities might gradually change as the river slowly carves a slightly new path for itself. Naiads are usually a little more outgoing than Dryads, but can also be vengeful and might seek to soak an adventurer’s gear, or even drown them, if they think that the adventurer wronged them.

Naiad

Monster Level: 6
Medium. Fae Elemental
STR DEX END AWR INT CHA
-1 3 2 3 0 3
Ref: 13 Fort: 12 Ant: 13 Log: 10 Will: 13
Armor Rating 12 Immune Radiant
Hit Points 40 Vulnerable Toxic 1
Speed 5 ft (Hover), Swim 30 ft
Skills (INT) Medicine +5, Nature +5; (AWR) Foraging +7
Features
Water Spirit. The Naiad is bonded to one particular stretch of stream or one particular pond. When a Naiad Takes a Rest, it must dissolve into a body of water; it magically enters the water for the duration of the rest. It must Take a Rest in the specific water source to which it is bonded at least once every week or it dies. If this water is poisoned or polluted beyond reason, the Naiad dies.

Fae Magic. Using CHA, the Naiad can cast the Predict Weather, Rapid Growth, and Warden’s Navigation Primal Invocations each 1/Rest.

Amphibious. The Naiad can breathe both air and water.

Water Spirit. While completely submerged in water, the Naiad can choose to become invisible.

Primal Magic. Using CHA, the Naiad can cast the following primal and psionic spells innately at will: Bountiful Joy, Charm Person, Foreboding Menace. Each spell cast in this way counts as primal. It can also cast the Nature’s Bounty Primal Spell 1/Rest and the Piscism spell at will.

Actions

The Naiad can take TWO of the following actions, or take the same action twice.

Move. The Naiad can move up to its speed and is unhindered by any natural foliage.

Water Whip. Reach 15 ft Natural Weapon. +3 vs AR. Hit: 7 (1d8+3) cold, and the Naiad can move the creature 10 ft in a direction of her choice if it is Large or smaller.

Fae Charms. The Naiad can cast one of its spells.