Bloodoak Arborean
Uniquely vampiric plants with a hungering cunning, bloodoaks form through dark rituals when plant matter absorbs animal blood. The rituals that create these horrors are relatively easy to learn and implement, so cultists and unscrupulous mages often use bloodoaks as bodyguards and sentinels.
Bloodoak Arborean
Some bloodoaks absorb so much blood over the course of many years that they eventually morph into an entirely new creature. Growing tall and mighty in a dark facsimile of the noble Arboreans, these awakened bloodoaks break free from the wishes of their creators and command lesser bloodoak creations themselves.
Bloodoak Arborean | |||||
|---|---|---|---|---|---|
| Monster Level: 18 | |||||
| Huge. Abominable Plant (Occult) | |||||
| STR | DEX | END | AWR | INT | CHA |
| 6 | 0 | 5 | 2 | 2 | 3 |
| Ref: 10 | Fort: 15 | Ant: 12 | Log: 12 | Will: 13 | |
| Armor Rating 15 | Resist Primal 5, Occult 5 | ||||
| Hit Points 165 | Vulnerable Fire 2 | ||||
| Speed 25 ft | Senses Blindsight 30 ft, Tremorsense 90 ft | ||||
| Skills (STR) Applied Force +10 | Traits Immutable | ||||
| Features | |||||
| Bloody Roots. Once on each of the Bloodoak Aroborean’s turns, it may partially consume the corpse of any humanoid creature within 5 ft of it, regaining 10 HP if it does so. This feature may be used 3 times on any single corpse before the corpse is completely destroyed. | |||||
| Actions | |||||
The Bloodoak Aroborean can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Bloodoak Aroborean can move up to its speed.
Slam. Reach 10 ft Natural Weapon. +6 vs AR Hit: 11 (1d10+6) physical. Entangle. Reach 45 ft Natural Weapon. +6 vs REF. Hit: 7 (2d6) sharp and the target becomes Restrained (escape DC 16). | |||||
OR the Bloodoak Aroborean can take TWO of the following actions, or take the same action twice... | |||||
| Move. The Bloodoak Aroborean can move up to its speed.
Slam. Reach 10 ft Natural Weapon. +6 vs AR Hit: 11 (1d10+6) physical. Entangle. Reach 45 ft Natural Weapon. +6 vs REF. Hit: 7 (2d6) sharp and the target becomes Restrained (escape DC 16). | |||||
...AND take ONE of the following actions. | |||||
| Exsanguinate. Reach 15 ft Natural Weapon. +6 vs FORT. Hit: 9 (1d6+6) sharp. This attack may only be used against targets Restrained by Entangle. The Bloodoak Aroborean regains HP equal to the damage dealt by this attack.
Thorn Trap. The Bloodoak Aroborean prepares a 20 ft square area within 40 ft of it, which it can activate using its reaction. Sproutlings (Recharge 6). The Bloodoak Arborean loses 16 (3d10) HP and summons 2 (1d4) Bloodoak Scarecrows, which appear in unoccupied spaces within 20 ft of the Bloodoak Arborean and take their initiative immediately after it. | |||||
| Reactions | |||||
| Thorn Trap. When a creature enters the area of the Thorn Trap and the Bloodoak Aroborean is within 40 ft of the area, the Bloodoak Aroborean may immediately make an Entangle attack against all creatures within the Thorn Trap. | |||||