Quetzalcoatl

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The beautiful Quetzalcoatl is one of the least aggressive kaijan on Telgaia. Dwelling in the Tekola Rainforest, Quetzalcoatls are tremendous winged serpents. They have brightly colored scales, usually a deep turquoise, and they have crests of iridescent feathers along their heads and coating their magnificent wings. Quetzalcoatls have been observed to guide and provide for local peoples, as well as protecting them from other kaijan. Whether Quetzalcoatls are carnivorous, herbivorous, or survive off of something else like Essence or sunlight is unknown.

Quetzalcoatl

Monster Level: 23
Gargantuan. Giant Monstrosity (Kaijan)
STR DEX END AWR INT CHA
3 6 5 6 0 7
Ref: 16 Fort: 15 Ant: 16 Log: 10 Will: 17
Body Composition
The Quetzalcoatl has one head, one torso, one tail, and two wings. Attacks against the Quetzalcoatl’s REF or FORT can target any of the Quetzalcoatl’s components, but attacks against its ANT, LOG, or WILL must target its Head.
All Components Features
Siege Monster. The Quetzalcoatl’s damage from any of its body components is doubled against inanimate objects and structures. It ignores DT against such targets.

Nimble. The Quetzalcoatl suffers no penalty to its DEX attribute checks due to its size.

Serpentine. The Kaijan has a speed of 30 ft, or 60 ft when flying.

Invocationist. The Quetzalcoatl can cast the following psionic and primal invocations innately. These spells count as psionic when cast in this way. The Quetzalcoatl can cast a total of 3 invocations per day. Astral Projection, Control Weather, Dreamspeak, Everfog, Photosynthesis, Reorient, Tornado.

Psionic Lord. The Quetzalcoatl can cast the following psionic and primal spells innately. These spells count as psionic when cast in this way. Blur, Detect Truth, Dominate Person, Ecstasy, Empathize, Foresight, Grand Telekinesis, Paranoia, Summon Fae.

Head
Armor Rating 15 Immune Psychic
Hit Points 140 DT 10
Skills (AWR) Intuiting +8, Perceiving +8; (INT) Arcana +8 Senses Truesight 600 ft
Traits Immutable, Mythic, Regen 10
Head Features
If the Quetzalcoatl’s head dies, the whole Quetzalcoatl dies. Its Regen does not work when it is at 0 HP.
Torso
Armor Rating 18 Immune Psychic
Hit Points 210 DT 15
Traits Immutable, Iron Will, Steel Mind, Regen 5
Torso Features
If the Quetzalcoatl’s Torso dies, the whole Quetzalcoatl dies. If the Quetzalcoatl Takes a Rest and has one or more dead body parts but has a living Head and Torso, they all regain 1 hit point at the end of the Rest. Its Regen does not work when it is at 0 HP.
Tail
Armor Rating 18 Immune Psychic
Hit Points 210 DT 15
Traits Immutable, Iron Will, Steel Mind, Regen 5
Wings
Armor Rating 14 Immune Psychic
Hit Points 80 DT 6
Traits Immutable, Iron Will, Steel Mind, Regen 5
Wing Features
The Quetzalcoatl’s flying speed is reduced by 30 ft for each wing that has died. Its Regen does not work when it is at 0 HP.
Actions

The Quetzalcoatl can MOVE and take THREE of the following actions or take the same action three times while its Head is still alive. It cannot use an action with one of its body parts that has been killed.

Grapple (Torso). Reach 10 ft Natural Weapon. +6 vs FORT. Hit: 17 (2d10+6) blunt damage and the creature is Grappled. It can Grapple no more than four creatures at a time in this way.

Crush (Torso). The Quetzalcoatl deals 22 (4d10) blunt damage to any creature that is has Grappled.

Bite (Head). Reach 20 ft Natural Weapon. +6 vs REF. Hit: 17 (2d10+6) sharp damage and the creature loses any Reactive AP that it had saved.

OR the Quetzalcoatl can MOVE and take ONE of the following actions.

Buffet (Wings). 30 ft Radius Natural Weapon. +6 vs FORT. Hit: 22 (3d10+6) blunt damage. The creature falls Prone and is Staggered until the end of its next turn.

Psion. The Quetzalcoatl can cast one of its spells.