Enchanted Rug

Revision as of 06:40, 2 April 2024 by Makiaka (talk | contribs) (Information filled in.)

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Mages and other casters often experiment with enchanting various otherwise inanimate items to do their bidding. Whether enchanting armor to fight for itself or enchanting a cape to help a creature fly, it takes a caster of great skill to enchant an item repeatedly for months on end in order to make the enchantment permanent.

Enchanted Rug

Monster Level: 6
Large. Constructed (Arcane)
STR DEX END AWR INT CHA
3 2 0 3 -2 2
Ref: 12 Fort: 10 Ant: 13 Log: 8 Will: 12
Resist Nonmagical Sharp
Armor Rating 13 DR 2/Magical Weapons
Hit Points 20 Immune Psychic, Toxic, Necrotic, Nonmagical Blunt
Speed 0 ft, Fly 60 ft Senses Blindsense 30 ft
Traits Immutable, Unerring Mind
Features
Arcane Servitude. Enchanted Objects have no will of their own and must obey the simple commands of their master.

Mundane Appearance. While motionless, the Rug is indistinguishable from Nonmagical rug.

Transfer Damage. When it has Restrained a creature, any time the Rug would take damage, it takes ½ damage and the creature it is Restraining takes the other half.

Actions

The Rug can take TWO of the following actions, or take the same action twice.

Move. The Rug can move up to its speed.

Wrap. Reach 5 ft, Natural Weapon. +3 vs REF. Hit: 6 (1d6+3) blunt. The target gains the Suffocating, and Restrained (escape DC 13) conditions. The Enchanted Rug may only Wrap one creature at a time. When the creature breaks the Restrained condition, Suffocating ends as well.