Chudra
Chudras make their homes in subterranean lairs beneath any temperate or warm environment. They prefer dwelling in preexisting caves, but will patiently carve their own caves out of rock and dirt if there are no suitable caverns in their area.
Resembling giant star-nosed moles, Chudra are exceptionally attuned to the tremors of the earth and can detect creatures from quite far away using this adaptation. They also have minor psionic abilities that allow them to shift tough rocks or gems out of their path.
Chudra | |||||
|---|---|---|---|---|---|
| Monster Level: 5 | |||||
| Large. Monstrosity (Psionic) | |||||
| STR | DEX | END | AWR | INT | CHA |
| 3 | 0 | 2 | 3 | -2 | 1 |
| Ref: 10 | Fort: 12 | Ant: 13 | Log: 8 | Will: 11 | |
| Armor Rating 13 | Immune Psionic | ||||
| Hit Points 35 | Vulnerable Divine 1, Primal 1 | ||||
| Speed 30 ft, Burrow 30 ft | Senses Darkvision 30 ft, Tremorsense 120 ft | ||||
| Skills (INT) Dungeoneering +10 | |||||
| Features | |||||
| Concentrated Tremors. The Chudra can spend 5 minutes in a motionless, meditative state to enhance its Tremorsense. After these 5 minutes, its Tremorsense extends to 1200 ft for the next 1 minute.
Earth Glide. When the Chudra burrows, it can choose whether it leaves a tunnel in its wake or not. Such tunnels are large enough for Medium or smaller creatures to navigate without needing to squeeze. Manifest Telekinesis. Using CHA, the Chudra can cast the Lesser Telekinesis psionic spell at will. | |||||
| Actions | |||||
The Chudra can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Chudra can move up to its speed.
Claws. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp. Lesser Telekinesis. Ranged 60ft Psionic Manifestation. +1 vs AR. Hit: 6 (1d10+1) physical. | |||||